Sunday, December 30, 2007

Address of Sargon to Federation Science Council Stardate 1207.30

Address of Sargon to Federation Science Council
Starbase Deep Space Nine
Bajoran Sector
Stardate 1207.30

First I would express my gratitude to the valiant efforts of Captain Korvus
and the crew of the IKS DuranQo in liberating me from a Romulan prison
asteroid. Now, ladies and gentlemen, I have a proposal to put to you. The
rogue planet designated Xena and recently examined by the starship USS
Guadalcanal presents us with an invaluable opportunity for a truly long term
voyage of exploration. It will spend approximately three more weeks
orbitting local space before it is projected to leave the boundaries of
explored space and travel through the galaxy in an orbit that appears to
have at its core the center of the galaxy. The rather eccentric orbit will
take Xena close to three hundred years to complete. I propose to set up and
operate a advanced science monitoring station on Xena, along with a small
shuttle of simple enough design to maintain for the duration of the journey.
I will also employ a replicator and engineering fabricator to maintain all
equipment. The power source at the heart of my outpost will be a class
twelve matter/antimatter reactor, rated to run in simplistic mode for well
past the required time. As a benefit of this android body provided by Azimov
Advanced Cybernetic Center, I require no life support, food or drink, and
very little maintenance. As little as six autonomous repair robots will be
required to monitor my status and perform any required maintenance. In
addition, I will fabricate a supply of simple data transfer relays to allow
me to transmit reports throughout my entire journey. This entire operation,
which I am designating Magellan, after the renowned human explorer, will
cost less in resources than a new starship launched to follow courses
plotted and followed many times over in our familiar stellar neighborhood. I
urge the science council to consider and act on this with dispatch.

Warship Log Stardate 1207.30 IKS DuranQo, Docked at Deep Space Nine

Warship Log, Stardate 1207.30. Captain Korvus recording. Captain Murphy
finally returned to his starship, and I officially transferred the
scientist, a Mister Sargon to his custody. Good riddance. We have been
'invited' by this Sargon to remain to listen to news and an announcement
regarding a long-term science expedition. I declined the invitation, but the
High Command ordered me to attend. I will go, because it is my duty. But it
has been my experience that this Sargon has more love for long complicated
words than a Vulcan. It will be a great sacrifice. I will record my thoughts
on this later.

Captain's log, supplemental. It was a waste of time. Sargon plans to set up
a science platform on a rogue planet designated 'Xena' that will spend the
next three hundred years travelling through the galaxy. Apparently, Sargon
is an ancient non-corporeal energy being inhabiting an android body. So with
this technology, he will travel the galaxy on a rock. Truly inspiring. On
the subject of Spatial/Temporal Compression, Mister Sargon suggests that a
massive disturbance outside of our galaxy may be causing the effect, but
offers no solution or plan of action. Again, he is like a Vulcan in that he
seems to enjoy talking just for the sake of impressing others and himself
with his vocabulary. I have recorded his speech for posterity and will
present it to the council.

The competent engineering staff of Deep Space Nine assisted in a complete
inspection of the DuranQo, and it has been deemed spaceworthy, so I am
happily taking my leave of the Federation and Bajoran crew of this
Cardassian station. Korvus out.

Friday, December 28, 2007

Captain's Personal Log Stardate 1207.28 Captain Murphy, USS Guadalcanal

On board the Runabout Rio Grande, along with Deep Space Nine station
Commander Colonel Kira Nerys. We followed the erratic warp trail for almost
a full day, discovering very little solid evidence. All we really found was
an indication that the ship seemed to have passed through a thermobaric
cloud layer on its way here. And 'on its.way here' equals from the general
direction of the Gamma Quadrant. And judging from the decay rate (accounting
for the unpredictable nature of the decay), it could have come from outside
of the galaxy. According to the science officer on DS9, the space/time
disturbance is being called 'Spatial/Temporal Compression'. A fancy name for
saying that things are going to get more interesting. And I've been told
that the DuranQo is a week ahead of schedule, and its Captain is impatient
to transfer its passenger to the Guadalcanal. I'm starting to think we
should have taken that shore leave.

Wednesday, December 26, 2007

Warship Log Stardate 1207.26 IKS DuranQo

Warship Log, Stardate 1207.26. Captain Korvus recording. Our ship
encountered what our science officer calls a temporal disturbance wavefront
near the Iota Leonis system, what the humans call Argelius. It transported
us almost instantaneously to the vicinity of our destination, Starbase Deep
Space Nine. The Starship Guadalcanal is docked, although its Captain is
investigating the origin of an attack on the station. While we are awaiting
Captain Murphy's convenience, I will have the DuranQo inspected for damage
or malfunction related to the temporal disturbance wavefront. I will be
happy to dispose of this scientist and return to the Empire.

Monday, December 24, 2007

Captain's Log Stardate 1207.24 USS Guadalcanal, Deep Space Nine

Captain's Log, Stardate 1207.24. Captain Murphy recording. Our investigation
into the attack on Deep Space Nine has taken on an unexpected twist. The
warp trail leads in the general direction of the Gamma Quadrant. The
interesting thing is that the deterioration of the warp trail is not regular
or consistent. In places it seems to be very recent, perhaps a day or two
old, whereas other places appear to be weeks old. It might be connected with
the recent unexplained fluxuations in the space/time continuum. We will stay
close to DS9, as the IKS DuranQo is due in about a week, and our upcoming
mission is a high priority scientific one. I am, however, going to try to
talk Colonel Kira out of one of her runabouts.

Warship Log Stardate 1207.24 IKS DuranQo, enroute to Deep Space Nine

Warship Log, Stardate 1207.24. Captain Korvus recording. We passed through
the Miridian system today. It is sadly devoid of enemy activity. We hope to
deposit the scientist at Deep Space Nine as quickly as possible so we can
return to the Empire. With any luck there will be an insurrection to put
down somewhere.

Sunday, December 23, 2007

If you really, really like it....

I know there are some people who regularly read this. If you really really like it, I can send things daily..... otherwise, continue to drop in. Comments are welcome always....
 
 
 
Kapact

Open call to any tech savvy folks out there.....

I'm looking for someone who can write a program to run on a palm m505..... anyone interested, please email me....
 
 
Thanks
 
Kapact
 
 

Warship Log Stardate 1207.23 IKS DuranQo, enroute to Deep Space Nine

Warship Log, Stardate 1207.23. Captain Korvus recording. While enroute to
Federation starbase Deep Space Nine, we inadvertantly strayed into Romulan
space near the Unroth system where we encountered the Romulan Light Cruiser
Talon. Sadly for the crew of the Talon, they did not prevail. To their
honor, the explosive effect of their hull blowing apart did momentarily
threaten to overwhelm our shields.

RIS Talon 36. Allocation: 18,18
IKS DuranQo rolls 40. Allocation: 22,18

Result:
RIS Talon: 11.
IKS DuranQo: 15.

RIS Talon rolls: 40. Allocation: 20,20
IKS DuranQo rolls 40. Allocation: 20,20

Result:
RIS Talon: 11.
IKS DuranQo: 15.

RIS Talon: 32. Allocation: 16,16.
IKS DuranQo rolls: 50. Allocation: 34,16.

Result:
RIS Talon destroyed.
IKS DuranQo undamaged.

Friday, December 21, 2007

Captain's Log Stardate 1207.21 USS Guadalcanal, Deep Space Nine

Captain's Log, Stardate 1207.21. Captain Murphy recording. While awaiting
the arrival of the Klingon ship DuranQo, we witnessed a sneak attack on DS9
by a ship that seemed to be able to fire while cloaked. We managed to drive
the ship off by targetting the launch point of its missiles, and gave
pursuit. The ship, which appeared to be roughly equivalent to a frigate put
up quite a fight, but we prevailed. We managed to retrieve some debris,
which has been passed on to Starfleet Intelligence for analysis. Combat
proceeded as follows:


Unidentified Frigate Rolls 21. Allocation: 11,10
USS Guadalcanal Rolls 20. Allocation: 9,11

Result:
Unknown Frigate: 15
USS Guadalcanal: 15

Unidentified Frigate Rolls 27. Allocation: 14,13
USS Guadalcanal Rolls 35. Allocation: 21,14

Result:
Unknown Frigate: 7
USS Guadalcanal: 15

Unidentified Frigate Rolls 24. Allocation: 12,12
USS Guadalcanal Rolls 50. Allocation: 38,12

Result:
Unknown Frigate: Destroyed
USS Guadalcanal: Undamaged

Tuesday, December 18, 2007

Developer's Diary: Single Player Campaign

I've run what I think was a fairly balanced simple single-player campaign on
an Excel worksheet measuring 37X26 cells. Aside from a nebula and a few
planets that didn't really play a part, I had twelve Klingon Heavy Cruisers
sent after two Federatiom Shipyards. The Klingons moved one box a turn, and
the shipyards each launched a ship every two turns. I marched the Klingons
in two pretty straight lines across the border and punched a hole in the
wall of Federation ships. Then my Klingon fleets surrounded the shipyards,
took them out in pretty short order. (Five heavy cruisers versus a shipyard
isn't much of a contest). By that time I'd lost four ships. The remaining
eight ships went after the remaining Federation ships (about twenty). I lost
three more ships in the process, but won the day.

I played both sides, obviously, using the combat chart and AI rules (meaning
that the computer evenly divided available points in combat). And I didn't
really manuever the enemy ships. I just stacked them in a protective
formation around the shipyards. That means that they didn't initiate combat,
but that will change when the scenarios get a bit more complex. I didn't use
any troop transports or construction ships. That will change in the future.
All together, the game probably lasted a few hours from start to finish.

If you have Microsoft Excel (or want to use a compatible alternative, like
Google Apps and Docs), I can send you the map... or I can point you to one
that I have uploaded in Google Docs.

Monday, December 17, 2007

Random Planetary Missions

Random Planetary Missions are meant to be storytelling and story-building. This is what lends the reality to Fantasy Trek. The day-to-day missions that make up most of a starship crew's life. Just tell your story (in the form of your choice) up to 1000 words. You'll be given a bare-bones description of your mission, and you flesh it out. Doesn't have to be a novel. The mission is chosen by a 3 in 18 roll, by rolling 3 6-sided dice.


3) Upon beaming down to the planet surface, your landing party vanishes.

4) Your landing party discovers a mysterious artifact on the planet.

5) A being, seemingly consisting of only energy communicates with the crew.

6) You discover somebody on the planet who can't possiby be there.

7) A member of the crew becomes trapped on the planet.

8) Time seems to be flowing backwards on the planet.

9) You encounter an incredibly advanced civilization (optionally, there might be a primitive society existing side by side with them).

10) You meet a society that causes you to question whether or not to interfere with their development.

11) An inhabitant of the planet tries to take over your ship.

12) Members of the crew start to act very strangely when you enter orbit.

13) The landing party finds itself back (seemingly) on it's homeworld. (Earth, Qo'noS, or whatver). But according to sensors on the ship, they're not.

14) The landing party discovers someone who desperately wants to be taken off the planet.

15) A seemingly abandoned device on the planet threatens to destroy the ship.

16) The ship becomes locked in orbit.

17) Sworn enemies attack you in orbit. (In addition to the log entry, you'll consult the combat chart)

18) Create your own adventure...

FAQ

Q: Why are the stardates four-digit TOS stardates?
A: For convenience. In this case, the stardate doesn't refer to the date something takes place in the Star Trek universe. It refers to the date it takes place in Fantasy Trek. Therefore, an event that takes place on the TNG era can have the same date as something that takes place on the TOS era, or the ENT era. The format is mmyy.dd: September 22 2008 reads as 0908.22

Q: Okay, I want to play, but I don't know how to start.
A: Consult the Quick Start Guide, but here is a rundown. Pick an era (TOS, TNG, Voyager, ENT), pick a side, create a ship, and create a bridge crew. Decide what kind of game you want to play (combat, non-combat, mix). Pick a region of space. Plot your own course/mission, or request a mission within the perpetual storyline. If you want to simply write your adventures, you can do that. If you want to explore a planet, advise the moderator, and he'll point you in the right direction. If you want to go into combat, choose simplified or heavy. You can either roll and decide for both sides, or play against another player or the moderator. Go for it. Read the archives to see what we do, and really, it's just that easy. If you want to be surprised by things as you go through space, roll a die. You have a 50% chance of meeting another ship. If you do, you have a 50% chance of it being friendly. If it is friendly, you can decide to have combat drills. Roll to see what class of ship you're taking on. Roll 1 and it's Frigate. Roll 2 and it's a Destroyer. Roll 3 and it's a Light Cruiser. Roll 4 and it's a Heavy Cruiser. Roll 5 and it's a Dreadnought. Decide on Simplified or Heavy Combat. In addition, a cloaked sneak attack gives you one extra die to roll initially. That's when a bit of patience comes in. One roll per day minimum. More if both agree. And we're on the honor system. There's no point to cheating, because the only reward for winning is satisfaction.

Q: I can't post on the blog site.
A: Moderators post all log entries to the Blog site. It serves as a public archive. Members post log entries to the Yahoo Group. Members can also post on the blog site via the 'comment' feature.

Q: I hate the verification process for posting comments on the blog site.
A: Sorry. It helps to keep out spambots and other lower lifeforms.

Q: How fast do ships travel?
A: Not an issue here, really, at least while there are so few players. Space is big. If pressed, I'd say ten lightyears a day.

Q: Is this a game, or is it story-telling?
A: Both. Star Trek has always been about story-telling and exciting combat. This is the first game (that I know) that involves both. Both Combat and Non-Combat play gives you experience points, which can greatly enhance your game. For details, consult "Experience Points: How To Get Them And What To Do With Them".

Q: How many ships can I run at once?
A: Moderators can run as many as they like. The first five regular players to sign up can start with a maximum offive. After that, consult the Experience Points Table.

Q: What kind of ship do I start with?
A: Your first ship is a heavy cruiser.That provides you with enough muscle to learn your way around the galaxy. Of course, players are encouraged to try other classes. Things can get boring if there are nothing but heavy cruisers.

Q: I can't think of anything interesting for my ship to do.
A: Well, that's where creativity comes in. But if you're stuck, either say so (and we'll give you something to deal with), or encounter a planet and roll to pick out a random planetary mission.

Q: Random Planetary Missions?
A: Consult the Random Planetary Mission chart.

Q: Can I customize my own ship?
A: "Template" ships will soon be added to the Starship Library. They will contain basic spaceframes, with a few guidelines (to avoid the whole 'super-ship' trap) as for how many weapons ports and power restrictions. That will also form the basis of pirate and alien ships.

Q: What is the minimum level of participation?
A: There isn't one. Players are asked to do 'something' once a week minimum, and moderators are expected to keep a handle on things. But this is just a game, and we all have RL's, so there are no minimum participation standards. Do as much as you like and have time for.

Q: What if I think someone has cheated in a dice roll?
A: Since nothing can really be verified, the parties will (if they cannot reconcile the issue) not play together anymore. That should eliminate any serial-cheaters.

Q: What about Flame Wars?
A: There is a zero-tolerance policy for any flaming/verbal abuse/intolerance. If you hate it so much that you can't play nice, this isn't the place for you. If you've had a rotten day and posted without thinking, publicly apologize, and if the offended party forgives you, things will probably be okay. Everyone makes mistakes. On the other hand, if the owner decides that something justifiesimmediate removal, that can happen. And this isn't the place for politics/religion/chain emails. Remember that something that is great and/or important to you might offend someone else. They will be deleted. Anything like that should be privately emailed. Game related out-of-character posts (like questions/suggestions) are fine, but should include 'OOC' in the subject header.

Sunday, December 16, 2007

Informational Alert: Temporal and Spatial Anomaly

For all starship command and science officers. According to information from
a Federation allied scientist, the fabric of space extending out beyond the
galaxy has, within the last two solar weeks, been inexplicably expanding and
contracting. While there has been no reported damage, due to the immense
distance between objects in space, starships will detect anomalies in the
fabric of local space, as well as being able to cross distances faster than
expected. Further research indicates that the effect exists in time as well
as space, meaning that starships in the past and future may record the same
phenomenon.

Starships are encouraged to report any extraordinary results immediately,
and log any other findings for archival purposes.

Friday, December 14, 2007

Captain's Log Stardate 1207.14 USS Guadalcanal, Lamemda Sector

Captain's Log, Stardate 1207.14. Captain Murphy recording. Escorting
freighters USS Stebbings and USS Tucker to Deep Space Nine. We've just
entered the Bajor Sector. Yesterday's ETA was in error. Based on our current
speed, DS9 is four days away. We have updated our projections and advised
Starfleet and DS9. Fortunately, there have been no unfriendly contacts. We
did encounter a Bajoran patrol heading into the Badlands, and exchanged
pleasantries.

Warship Log Stardate 1207.14 IKS DuranQo, in Lambda Hydrae System

Warship Log, Stardate 1207.14. Captain Korvus recording. We decloaked in the
Lambda Hydrae system, within the Federation/Romulan neutral zone and were
immediately set upon by a skulking coward of a Romulan Dreanaught. We were
severely damaged but emerged victorious.

RIS Superhawk rolls 60. Allocation: 30,30
IKS DuranQo rolls 21. Allocation: 0,21

Result:
RIS Superhawk: 15
IKS DuranQo: 4

RIS Superhawk rolls 36. Allocation: 18,18
IKS DuranQo rolls 45. Allocation: 27,18

Result:
RIS Superhawk: 4
IKS DuranQo: 4

RIS Superhawk rolls 24. Allocation: 12,12
IKS DuranQo rolls 40. Allocation: 28,12

Result:
RIS Superhawk: Destroyed
IKS DuranQo: 4

Thursday, December 13, 2007

Captain's Log Stardate 1207.13 USS Guadalcanal, Lamemda Sector

Captain's Log, Stardate 1207.13. Captain Murphy recording. Escorting
freighters USS Stebbings and USS Tucker to Deep Space Nine. We spent several
hours in orbit of the Bajoran colony Free Haven. It is a beautiful colony,
and if we didn't have a tight schedule to keep, I would have been happy to
authorize a few days of shore leave. But that will come soon enough. We are
plotting a course for tomorrow that will take us through a gap in the
Badlands. We should arrive at Deep Space Nine in about three days.

Warship Log Stardate 1207.13 IKS DuranQo, on classified mission

Warship Log, Stardate 1207.13. Captain Korvus recording. We are within range
of the neutral zone. Once we are in friendly space, we will decloak and dare
the Romulan Ha'dibaH to attack. Tomorrow....

Wednesday, December 12, 2007

Captain's Log Stardate 1207.12 USS Guadalcanal, Lamemda Sector

Captain's Log, Stardate 1207.12. Captain Murphy recording. Escorting
freighters USS Stebbings and USS Tucker to Deep Space Nine. During our
second day in the Rolor nebula, we discovered that our 'shadow' had grown a
tail of plasma residue. We swung around quickly to find an old DY-100
freighter had been refitted as a pirate craft. We tried to warn the ship
off, but were answered by weak weapons. Due to interference from the nebula,
we were unable to obtain detailed scans or a transporter lock. Combat
proceeded as follows:

Unknown Freighter Rolled 14. Allocation: 7,7
Heavy Cruiser USS Guadalcanal Rolled 10. Allocation: 3,7

Result:
Unknown Freighter: 15
USS Guadalcanal: 15

Unknown Freighter Rolled 12. Allocation: 6,6
Heavy Cruiser USS Guadalcanal Rolled 40. Allocation: 34,6

Result:
Unknown Freighter: Destroyed
USS Guadalcanal: Undamaged

Warship Log Stardate 1207.12 IKS DuranQo, on classified mission

Warship Log, Stardate 1207.12. Captain Korvus recording. There is nothing
new to report. We remain undetected. I find myself hoping that we will
encounter another enemy before we enter friendly space.

Tuesday, December 11, 2007

Warship Log Stardate 1207.11 IKS DuranQo, on classified mission

Warship Log, Stardate 1207.11. Captain Korvus recording. We are cloaked, and
remain undetected. We should be in friendly space in two days.

Captain's Log Stardate 1207.11 USS Guadalcanal, Lamemda Sector

Captain's Log, Stardate 1207.11. Captain Murphy recording. Escorting
freighters USS Stebbings and USS Tucker to Deep Space Nine. As we passed
through the Rolor nebula, we detected what seemed to be a reflection of our
own sensor image behind us. We tried executing an evasive course, just in
case our shadow was an unfriendly, but so far it is proving innocent. By
tomorrow we plan to arrive at the Bajoran colony Free Haven. Deep Space Nine
is about three days away.

Thursday, December 6, 2007

Captain's Log Stardate 1207.06 USS Guadalcanal, Valeria Sector

Captain's Log, Stardate 1207.06. Captain Murphy recording. Freighters USS
Stebbings and USS Tucker are up and running, and we are passing through the
Mariah system. All seems very quiet, and I am holding my breath. We are very
vulnerable, bypassing Breen space and on the other side a pretty wild
Cardassian frontier. I'd rather skirt Cardassian space if possible, but
we're prepared to cut through if need be.

Captain's Log Stardate 1207.06 USS Guadalcanal, Valeria Sector

Captain's Log, Stardate 1207.06. Captain Murphy recording. Freighters USS
Stebbings and USS Tucker are up and running, and we are passing through the
Mariah system. All seems very quiet, and I am holding my breath. We are very
vulnerable, bypassing Breen space and on the other side a pretty wild
Cardassian frontier. I'd rather skirt Cardassian space if possible, but
we're prepared to cut through if need be.

Warship Log Stardate 1207.06 IKS DuranQo, on classified mission

Warship Log, Stardate 1207.06. Captain Korvus recording. While on a
classified mission in the Gasko system in Romulan space, we came upon the
heavy cruiser RIS Jolin and used the advantage of surprise to launch a
cloaked attack. Combat proceeded as follows:

RIS Jolin rolls 35. Allocation: 18,17
IKS DuranQo rolls 70. Allocation: 52,18

Result:
RIS Jolin destroyed
IKS DuranQo undamaged

Tuesday, December 4, 2007

Captain's Log Stardate 1207.04 USS Guadalcanal, Valeria Sector

Captain's Log, Stardate 1207.04. Captain Murphy recording. We are keeping
station in the Kobheeria system while repairs are made to freighters USS
Stebbings and USS Tucker. The pirates left a big mess, along, hopefully,
some clues as to their origins. So we are making sure to run detailed scans
of every centimeter of the ships as we work. Then it'll all be turned over
to Starfleet Command. I'm told that our next assignment is already waiting
for us as soon as we dock at Deep Space Nine.

Warship Log Stardate 1207.04 IKS DuranQo, on classified mission

Warship Log, Stardate 1207.04. Captain Korvus recording. We are cloaked, in
an undisclosed location, approximately three days away from friendly
territory. After that, we will meet with the Federation Heavy Cruiser
Guadalcanal at starbase Deep Space Nine.

Sunday, December 2, 2007

Captain's Log Stardate 1207.02 USS Guadalcanal, Portas Sector

Captain's Log, Stardate 1207.02. Captain Murphy recording. Starfleet Command
informs me that they consider the mission to be a success, despite the loss
of three freighters. I'm not so sure, but I'm not worrying myself over it
any more. We are proceeding at half speed (the best the freighters can do)
toward Station Deep Space Nine. There we are to drop off the freighters and
rendevouz with a Klingon ship, the IKS DuranQo.

Warship Log Stardate 1207.02 IKS DuranQo, on classified mission

Warship Log. Stardate 1207.02. Captain Korvus recording. We have at long
last arrived at our classified destination. While I am not at liberty to
divulge our location, I can say that we have used the advantage of a cloaked
vessel in order to rescue a Federation citizen from a Romulan prison
asteroid. We launched a successful assault on the asteroid, retrieving the
human without losing any warriors in the process. We have set our course
home, and are proceeding apace.

Saturday, December 1, 2007

Captain's Log Stardate 1207.01 USS Guadalcanal, Portas Sector, in Pursuit of Hijacked Convoy

Captain's Log, Stardate 1207.01. Captain Murphy recording. As we left the
Portas Sector and started to point our sensors at Breen space, we
intercepted the convoy. The first thing I noticed was that the five
freighters weren't being towed. That meant that they had, against the odds,
been captured intact. So that means we had to fly into the (rather spread
out) formation and bring their shields without destroying them. Then we had
to attempt to board and capture the freighters without the pirates
self-destructing. We met with limited success.


USS Trudeau Freighter Multiplier X2
USS Tucker Freighter Multiplier X2
USS Berman Freighter Multiplier X2
USS Stebbings Freighter Multiplier X2
USS Byrne Freighter Multiplier X2

USS Guadalcanal Heavy Cruiser Multiplier X5

Trudeau Rolled 20. Allocation: 10,10
Tucker Rolled 16. Allocation: 8,8
Berman Rolled 12. Allocation: 6.6
Stebbings Rolled 10. Allocation: 5.5
Byrne Rolled 12. Allocation: 6,6

Guadalcanal Rolls and Allocation:
Rolled 25. Allocation: 15,10
Rolled 30. Allocation: 13,17
Rolled 35. Allocation: 11,24
Rolled 30. Allocation: 10,20
Rolled 30. Allocation: 11,19
(note: in each case, Guadalcanal limits damage inflicted to 5 points,
disabling shields but not damaging freighter)

Results of attempts to capture (based on single die, high roll between
Guadalcanal and defending freighter)

Trudeau lost
Tucker captured
Berman lost
Stebbings captured
Byrne lost