Appendix 6: STD's (Starship Technical Database's)
There are five basic classes of ships in Fantasy Trek, and many (some not yet specified) variations. Mission specific variants, such as the Fast (Penetration) Cruiser will be explained in their specific STD's in the Starship Library. The smaller a ship is, the more manueverable it tends to be. But of course, the larger a ship is, the more powerful and hard to destroy it is.
For Fantasy Trek, the following ship classes fall into the following categories (for players who want to know what their ship looks like). Trek gamers will note that I've taken names from various places and games and changed a few classifications, for what I feel is a better assortment for the game.
Federation
Frigate (FF)
ENT: Coto
TOS: Okinawa
TNG: Norway, Sabre
Destroyer (DD)
ENT: Bakula
TOS: Akula
TNG: Defiant
Light Cruiser (CL)
ENT: Roddenberry
TOS: Miranda
TNG: Intrepid, Excelsior
Heavy Cruiser (CA)
ENT: NX
TOS: Constitution
TNG: Galaxy, Akira
Dreadnought (DN)
ENT: Daedalus
TOS: Federation
TNG: Sovereign
Klingons
Frigate (FF)
ENT: Berman (Warbird)
TOS: B'rel
TNG: B'rel
Destroyer (DD)
ENT: Kolikos
TOS: Qud (Insurrection)
TNG: K'Vort
Light Cruiser (CL)
ENT: Raptor
TOS: Qa'HoS (Relentless)
TNG: K'Tinga, Fek'lhr, KaVort'cha
Heavy Cruiser (CA)
ENT: D-5, Bird of Prey
TOS: D-7 (K'Tinga)
TNG: Vor'Cha
Dreadnought (DN)
ENT: D-6 Battlecruiser
TOS: Ber'taa
TNG: Negh'Var
Romulan
Frigate (FF)
ENT: Senator
TOS: Gladius, Praex
TNG: Talon
Destroyer (DD)
ENT: Praetor
TOS: Warbird
TNG: Shrike
Light Cruiser (CL)
ENT: Empress
TOS: Legion, Bird of Prey
TNG: Hawk
Heavy Cruiser (CA)
ENT: Warbird
TOS: D-7(K'Tinga)
TNG: Warbird (D'deridex)
Dreadnought (DN)
ENT: Linville
TOS: War Eagle
TNG: Valedore
Starship Technical Database's (STD's)
United Federation of Planets
FEDERATION FF
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Hull
Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1 2
Ventral 1 2
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1
Photons 1
Sensors 1 2
Phasers 1
Impulse 1
Batteries 1 2 3
Warp 1 2 3
Boarding Parties: 1 2 3 4 5 6 7 8 9 10
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.
FEDERATION DD
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2
Sensors 1 2
Phasers 1 2 3
Impulse 1
Batteries 1 2 3 4
Warp 1 2 3 4
Boarding Parties: 1 2 3 4 5 6 7 8 9 10
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp CoreIf you roll a number for a system that is already destroyed, you roll again.
FEDERATION CL
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2
Sensors 1 2
Phasers 1 2
Impulse 1 2
Batteries 1 2 3 4 5
Warp 1 2 3 4 5
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.
FEDERATION CA
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Hull
Fore 1 2
Aft 1 2 3 4
Port 1 2 3
Starboard 1 2 3
Dorsal 1 2 3 4
Ventral 1 2 3 4
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2
Sensors 1 2
Phasers 1 2
Impulse 1 2
Batteries 1 2 3 4 5 6
Warp 1 2 3 4 5 6
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.
FEDERATION DN
SHIELD GENERATORS 1 2 3 4 5 6 7 8 9(1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Hull
Fore 1 2 3 4
Aft 1 2 3 4 5 6
Port 1 2 3 4 5
Starboard 1 2 3 4 5
Dorsal 1 2 3 4 5 6
Ventral 1 2 3 4 5 6
INTERNALS
Bridge 1 2
Aux Bridge 1 2
Fire Control 1 2 3 4 5
Photons 1 2 3 4
Sensors 1 2 3 4
Phasers 1 2 3 4 5
Impulse 1 2 3 4
Batteries 1 2 3 4 5 6 7 8
Warp 1 2 3 4 5 6 7 8 9
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1617 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.
Klingon Empire
KLINGON FF
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Hull
Fore 1 2
Aft 1
Port 1 2
Starboard 1 2
Dorsal 1 2
Ventral 1 2
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2
Photons 1
Sensors 1
Armor 1
Cloak 1
Disruptors 1
Impulse 1 2
Batteries 1 2
Warp 1 2
Boarding Parties: 1 2 3 4 5 6 7 8 9 10
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.
KLINGON DD
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Hull
Fore 1 2 3
Aft 1 2
Port 1 2
Starboard 1 2
Dorsal 1 2
Ventral 1 2
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2 3
Sensors 1
Armor 1 2
Cloak 1
Disruptors 1 2 3
Impulse 1 2 3
Batteries 1 2 3
Warp 1 2 3
Boarding Parties: 1 2 3 4 5 6 7 8 9 10
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.
KLINGON CL
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Hull
Fore 1 2 3
Aft 1 2
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2
Photons 1
Sensors 1
Armor 1 2 3
Cloak 1
Disruptors 1 2
Impulse 1 2
Batteries 1 2 3
Warp 1 2 3
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is alreadydestroyed, you roll again.
KLINGON CA
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Hull
Fore 1 2 3 4
Aft 1 2
Port 1 2 3
Starboard 1 2 3
Dorsal 1 2 3 4
Ventral 1 2 3 4
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2
Photons 1 2
Sensors 1
Armor 1 2 3 4
Cloak 1 2
Disruptors 1 2
Impulse 1 2
Batteries 1 2 3 4
Warp 1 2 3 4
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.
KLINGON DN
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 28 29 30 31 32
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Hull
Fore 1 2 3 4 5 6
Aft 1 2 3 4
Port 1 2 3 4 5 6
Starboard 1 2 3 4 5 6
Dorsal 1 2 3 4 5 6
Ventral 1 2 3 4 5 6
INTERNALS
Bridge 1 2
Aux Bridge 1 2
Fire Control 1 2 3 4
Photons 1 2 3 4
Sensors 1 2
Armor 1 2 3 4 5 6
Cloak 1 2 3
Disruptors 1 2 3 4
Impulse 1 2 3 4
Batteries 1 2 3 4 5 6 7 8
Warp 1 2 3 4 5 6 7 8 9
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.
Romulan Star Empire
ROMULAN FF
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Hull
Fore 1 2
Aft 1
Port 1 2
Starboard 1 2
Dorsal 1 2
Ventral 1 2
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2
Sensors 1
Armor 1
Cloak 1
Disruptors 1 2
Impulse 1 2
Batteries 1 2
Warp 1 2
Boarding Parties: 1 2 3 4 5 6 7 8 9 10
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.
ROMULAN DD
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Hull
Fore 1 2 3
Aft 1 2
Port 1 2
Starboard 1 2
Dorsal 1 2
Ventral 1 2
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2 3 4
Plasma 1 2
Sensors 1
Armor 1 2
Cloak 1
Disruptors 1 2 3
Impulse 1 2 3
Batteries 1 2 3
Warp 1 2 3
Boarding Parties: 1 2 3 4 5 6 7 8 9 10
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Plasma
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.
ROMULAN CL
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Hull
Fore 1 2 3
Aft 1 2
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2
Plasma 1
Sensors 1
Armor 1 2 3
Cloak 1
Disruptors 1 2
Impulse 1 2
Batteries 1 2 3
Warp 1 2 3
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Plasma
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.
ROMULAN CA
SHIELD GENERATORS 1 2 3 4 5 6 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
AFT SHIELD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Hull
Fore 1 2 3 4
Aft 1 2
Port 1 2 3
Starboard 1 2 3
Dorsal 1 2 3 4
Ventral 1 2 3 4
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2
Plasma 1
Sensors 1
Armor 1 2 3 4
Cloak 1 2
Disruptors 1 2
Impulse 1 2
Batteries 1 2 3 4
Warp 1 2 3 4
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Plasma Torpedo
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is alreadydestroyed, you roll again.
ROMULAN DN
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1617 18 19 20 21 22 23 24 25 26 27
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 28 29
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19 20 21 22 23 24 25 26
Hull
Fore 1 2 3 4 5 6
Aft 1 2 3 4
Port 1 2 3 4 5
Starboard 1 2 3 4 5
Dorsal 1 2 3 4 5 6
Ventral 1 2 3 4 5 6
INTERNALS
Bridge 1 2
Aux Bridge 1 2
Fire Control 1 2 3 4
Plasma 1 2 3
Sensors 1 2
Armor 1 2 3 4 5 6
Cloak 1 2 3
Disruptors 1 2 3 4
Impulse 1 2 3 4
Batteries 1 2 3 4 5 6 7 8
Warp 1 2 3 4 5 6 7 8 9
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Plasma
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.
What is Fantasy Trek?
Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
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