Thursday, December 4, 2008

Appendix 6: STD's (Starship Technical Database's)

Appendix 6: STD's (Starship Technical Database's)

There are five basic classes of ships in Fantasy Trek, and many (some not yet specified) variations. Mission specific variants, such as the Fast (Penetration) Cruiser will be explained in their specific STD's in the Starship Library. The smaller a ship is, the more manueverable it tends to be. But of course, the larger a ship is, the more powerful and hard to destroy it is.

For Fantasy Trek, the following ship classes fall into the following categories (for players who want to know what their ship looks like). Trek gamers will note that I've taken names from various places and games and changed a few classifications, for what I feel is a better assortment for the game.

Federation
Frigate (FF)
ENT: Coto
TOS: Okinawa
TNG: Norway, Sabre

Destroyer (DD)
ENT: Bakula
TOS: Akula
TNG: Defiant

Light Cruiser (CL)
ENT: Roddenberry
TOS: Miranda
TNG: Intrepid, Excelsior

Heavy Cruiser (CA)
ENT: NX
TOS: Constitution
TNG: Galaxy, Akira

Dreadnought (DN)
ENT: Daedalus
TOS: Federation
TNG: Sovereign

Klingons
Frigate (FF)
ENT: Berman (Warbird)
TOS: B'rel
TNG: B'rel

Destroyer (DD)
ENT: Kolikos
TOS: Qud (Insurrection)
TNG: K'Vort

Light Cruiser (CL)
ENT: Raptor
TOS: Qa'HoS (Relentless)
TNG: K'Tinga, Fek'lhr, KaVort'cha

Heavy Cruiser (CA)
ENT: D-5, Bird of Prey
TOS: D-7 (K'Tinga)
TNG: Vor'Cha

Dreadnought (DN)
ENT: D-6 Battlecruiser
TOS: Ber'taa
TNG: Negh'Var

Romulan
Frigate (FF)
ENT: Senator
TOS: Gladius, Praex
TNG: Talon

Destroyer (DD)
ENT: Praetor
TOS: Warbird
TNG: Shrike

Light Cruiser (CL)
ENT: Empress
TOS: Legion, Bird of Prey
TNG: Hawk

Heavy Cruiser (CA)
ENT: Warbird
TOS: D-7(K'Tinga)
TNG: Warbird (D'deridex)

Dreadnought (DN)
ENT: Linville
TOS: War Eagle
TNG: Valedore

Starship Technical Database's (STD's)

United Federation of Planets

FEDERATION FF

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Hull

Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1 2
Ventral 1 2

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1
Photons 1
Sensors 1 2
Phasers 1
Impulse 1
Batteries 1 2 3
Warp 1 2 3

Boarding Parties: 1 2 3 4 5 6 7 8 9 10

Internal Damage Chart

Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.

FEDERATION DD

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Hull

Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2
Sensors 1 2
Phasers 1 2 3
Impulse 1
Batteries 1 2 3 4
Warp 1 2 3 4

Boarding Parties: 1 2 3 4 5 6 7 8 9 10

Internal Damage Chart

Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp CoreIf you roll a number for a system that is already destroyed, you roll again.

FEDERATION CL

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

Hull

Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2
Sensors 1 2
Phasers 1 2
Impulse 1 2
Batteries 1 2 3 4 5
Warp 1 2 3 4 5

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Internal Damage Chart

Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.

FEDERATION CA

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Hull

Fore 1 2
Aft 1 2 3 4
Port 1 2 3
Starboard 1 2 3
Dorsal 1 2 3 4
Ventral 1 2 3 4

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2
Sensors 1 2
Phasers 1 2
Impulse 1 2              
Batteries 1 2 3 4 5 6
Warp 1 2 3 4 5 6

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.

FEDERATION DN

SHIELD GENERATORS 1 2 3 4 5 6 7 8 9(1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Hull

Fore 1 2 3 4
Aft 1 2 3 4 5 6
Port 1 2 3 4 5
Starboard 1 2 3 4 5
Dorsal 1 2 3 4 5 6
Ventral 1 2 3 4 5 6

INTERNALS

Bridge 1 2
Aux Bridge 1 2
Fire Control 1 2 3 4 5
Photons 1 2 3 4
Sensors 1 2 3 4
Phasers 1 2 3 4 5
Impulse 1 2 3 4              
Batteries 1 2 3 4 5 6 7 8
Warp 1 2 3 4 5 6 7 8 9

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1617 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.

Klingon Empire

KLINGON FF

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Hull

Fore 1 2
Aft 1
Port 1 2
Starboard 1 2
Dorsal 1 2
Ventral 1 2

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2
Photons 1
Sensors 1
Armor 1
Cloak 1
Disruptors 1
Impulse 1 2           
Batteries 1 2
Warp 1 2

Boarding Parties: 1 2 3 4 5 6 7 8 9 10

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.

KLINGON DD

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Hull

Fore 1 2 3
Aft 1 2
Port 1 2
Starboard 1 2
Dorsal 1 2
Ventral 1 2

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2 3
Sensors 1
Armor 1 2
Cloak 1
Disruptors 1 2 3
Impulse 1 2 3           
Batteries 1 2 3
Warp 1 2 3

Boarding Parties: 1 2 3 4 5 6 7 8 9 10

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.

KLINGON CL

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

Hull

Fore 1 2 3
Aft 1 2
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2
Photons 1
Sensors 1
Armor 1 2 3
Cloak 1
Disruptors 1 2
Impulse 1 2              
Batteries 1 2 3
Warp 1 2 3

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Internal Damage Chart

Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is alreadydestroyed, you roll again.

KLINGON CA

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Hull

Fore 1 2 3 4
Aft 1 2
Port 1 2 3
Starboard 1 2 3
Dorsal 1 2 3 4
Ventral 1 2 3 4

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2
Photons 1 2
Sensors 1
Armor 1 2 3 4
Cloak 1 2
Disruptors 1 2
Impulse 1 2              
Batteries 1 2 3 4
Warp 1 2 3 4

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.

KLINGON DN

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 28 29 30 31 32
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Hull

Fore 1 2 3 4 5 6
Aft 1 2 3 4
Port 1 2 3 4 5 6
Starboard 1 2 3 4 5 6
Dorsal 1 2 3 4 5 6
Ventral 1 2 3 4 5 6

INTERNALS

Bridge 1 2
Aux Bridge 1 2
Fire Control 1 2 3 4
Photons 1 2 3 4
Sensors 1 2
Armor 1 2 3 4 5 6
Cloak 1 2 3
Disruptors 1 2 3 4
Impulse 1 2 3 4               
Batteries 1 2 3 4 5 6 7 8
Warp 1 2 3 4 5 6 7 8 9

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Photons
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.

Romulan Star Empire

ROMULAN FF

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Hull

Fore 1 2
Aft 1
Port 1 2
Starboard 1 2
Dorsal 1 2
Ventral 1 2

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2
Sensors 1
Armor 1
Cloak 1
Disruptors 1 2
Impulse 1 2           
Batteries 1 2
Warp 1 2

Boarding Parties: 1 2 3 4 5 6 7 8 9 10

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.

ROMULAN DD

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Hull

Fore 1 2 3
Aft 1 2
Port 1 2
Starboard 1 2
Dorsal 1 2
Ventral 1 2

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2 3 4
Plasma 1 2
Sensors 1
Armor 1 2
Cloak 1
Disruptors 1 2 3
Impulse 1 2 3           
Batteries 1 2 3
Warp 1 2 3

Boarding Parties: 1 2 3 4 5 6 7 8 9 10

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Plasma
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.

ROMULAN CL

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Hull

Fore 1 2 3
Aft 1 2
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2
Plasma 1
Sensors 1
Armor 1 2 3
Cloak 1
Disruptors 1 2
Impulse 1 2              
Batteries 1 2 3
Warp 1 2 3

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Plasma
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.

ROMULAN CA

SHIELD GENERATORS 1 2 3 4 5 6 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
AFT SHIELD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Hull

Fore 1 2 3 4
Aft 1 2
Port 1 2 3
Starboard 1 2 3
Dorsal 1 2 3 4
Ventral 1 2 3 4

INTERNALS

Bridge 1
Aux Bridge 1
Fire Control 1 2
Plasma 1
Sensors 1
Armor 1 2 3 4
Cloak 1 2
Disruptors 1 2
Impulse 1 2              
Batteries 1 2 3 4
Warp 1 2 3 4

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Plasma Torpedo
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is alreadydestroyed, you roll again.

ROMULAN DN

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1617 18 19 20 21 22 23 24 25 26 27
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 28 29
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19 20 21 22 23 24 25 26

Hull

Fore 1 2 3 4 5 6
Aft 1 2 3 4
Port 1 2 3 4 5
Starboard 1 2 3 4 5
Dorsal 1 2 3 4 5 6
Ventral 1 2 3 4 5 6

INTERNALS
Bridge 1 2
Aux Bridge 1 2
Fire Control 1 2 3 4
Plasma 1 2 3
Sensors 1 2
Armor 1 2 3 4 5 6
Cloak 1 2 3
Disruptors 1 2 3 4
Impulse 1 2 3 4               
Batteries 1 2 3 4 5 6 7 8
Warp 1 2 3 4 5 6 7 8 9

Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Internal Damage Chart
Roll 1 dice

1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Armor/Cloak/Disruptors/Plasma
4=Impulse
5=Batteries
6=Warp
If you roll a number for a system that is already destroyed, you roll again.



What is Fantasy Trek?
Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com

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