Friday, April 25, 2008

Google Documents link to results of Advanced Playtest One

http://spreadsheets.google.com/pub?key=puJPCuxcT76UkXm3ZJNpOGw

Advanced Playtest One

(Using the revised rules)

Turn 1

A) Roll [8]
A) Reaction Movement/Position [1 point Close to range 2]/[A Fore to B
Ventral]
A) Countermeasures/Reinforce shields [reinforce Fore shields 8 points (4
shield blocks reinforced)]
A) Target Selection (General or Specific) Fire weapons [0]

B) Roll [9]
B) Reaction Movement/Position [begin roll to starboard]/[B Ventral to
Starboard to A Fore, closing to range 2]
B) Countermeasures/Reinforce shields [0]
B) Target Selection (General or Specific) Fire weapons [9 points phasers at
A Fore shield]
Result: 5/21 points damage to A Fore shields

Turn 2

A) Roll [5]
A) Reaction Movement/Position [begin roll to Starboard]/[A fore/starboard to
B Ventral/Starboard range 2]
A) Countermeasures/Reinforce shields [reinforce 2 fore/2 Starboard]
A) Target Selection (General or Specific) Fire weapons []

B) Roll [3]
B) Reaction Movement/Position [complete roll to Starboard/close to range
1]/[B Starboard to A Fore/Starboard]
B) Countermeasures/Reinforce shields [reinforce 2 Starboard]
B) Target Selection (General or Specific) Fire weapons []
Result: No weapons fire. A retains reinforcement. 2 fore/2 Starboard. B
retains reinforcement 2 Starboard. Range 1

Turn 3

A) Roll [10]
A) Reaction Movement/Position [complete roll to Starboard]/[A Starboard to B
Starboard]
A) Countermeasures/Reinforce shields [retain 2=1 point reinforcement
Starboard]
A) Target Selection (General or Specific) Fire weapons [General 10 (X3)
phasers to B Starboard]

B) Roll [3]
B) Reaction Movement/Position []/[B Starboard to A Starboard]
B) Countermeasures/Reinforce shields [retains reinforcement 2 Starboard. Add
2 reinforcement Starboard 4 points (2) total ]
B) Target Selection (General or Specific) Fire weapons [1(X3) phaser to A
Starboard]
Result 27/27 points damage B Starboard shield. 1/3 B Starboard hull
destroyed.1/27 points damage A Starboard shield.

Turn 4

A) Roll [5]
A) Reaction Movement/Position [move to face B Fore]/[A Starboard to B
Starboard/Fore]
A) Countermeasures/Reinforce shields []
A) Target Selection (General or Specific) Fire weapons [5(X3) phasers: 7
Starboard/8 Fore]

B) Roll [4]
B) Reaction Movement/Position []/[B Starboard Fore to A Starboard]
B) Countermeasures/Reinforce shields []
B) Target Selection (General or Specific) Fire weapons [4(X3) phasers at A
Starboard]
Result A Phaser fire divided 7/8 to B Starboard/Fore. B Phaser fire divided
by A maneuver. Damage to B: 2/2 Starboard hull destroyed. 5 internals. Warp
Core (2/6) Sensors (2/2) Batteries(1/6) 6/26 damage to A Starboard shield

Turn 5

A) Roll [8]
A) Reaction Movement/Position []/[A Starboard to B Fore]
A) Countermeasures/Reinforce shields []
A) Target Selection (General or Specific) Fire weapons [8(X3) phasers
general to B Fore shields]

B) Roll [12]
B) Reaction Movement/Position []/[B Fore to A Starboard]
B) Countermeasures/Reinforce shields []
B) Target Selection (General or Specific) Fire weapons [12(X3) general to A
Starboard shields]
Result Damage to B: 21/21 Fore shields destroyed 2/2 Fore Hull Destroyed.
Batteries (4/6) Warp Core (3/6). Damage to A: Starboard shield destroyed
(27/27) Starboard hull destroyed (3/3) 17 Internals: Sensors (2/2), Fire
Control (3/3), Warp Core (3/6), Impulse (2/2), Phasers (2/2), Bridge (1/1),
Auxiliary Bridge (1/1), Batteries (3/6)
Catastrophic damage rules invoked. Player "B" rolls "1", adding 6 more
points of damage.

Catastrophic damage destroyed Fed CA "A"

Revised Rules

Here are the revised rules, updated as I worked through the playtest. I used
two Star Trek micromachines to help to visualize the ships fighting and
moving in a 3-D environment. I'm working next on adding disruptors and
photon torpedoes to the mix, as well as cloaking devices. Once I have a few
working starships, I'll start to create some scenarios for them. If you want
to try this out, I've found that it doesn't hurt to have a pencil and paper
handy to keep track of damage. And once I'm satisfied with these, I'll post
them in the files of the yahoo group and make a short cut on the blog


Rotating in place while firing is possible, but only half of directed energy
will hit initial target

Rotating in place takes two turns to complete per shield facing.

Targetting specific system: 1 in 10 chance of doing 1 point of damage.
(Refer to chart if using two 6-sided dice.)

2(total) =1
3=2
4=3
5=4
6=5
7=6
8=7
9=8
10=9
11=10
12=reroll

One point (pre-multiplier) can be used to repair a single system over 3
turns

One point can be used to close or retreat, but you can't fire at the same
time. Close range is a good killing range, but leaves you just as
vulnerable. While the ship that closes/retreats cannot fire in the same
turn, the other ship can, with the damage multiplier not changing until the
following turn. In other words, if ship A closes from range 3 to range 2, it
cannot fire on ship B. But ship B can fire at ship A, with the range 3 (X1)
multiplier.

Max (weapons) range is 3 (X1)

Med range is 2 (X2)

Close range is 1 (X3)

One point of shield reinforcement takes two points. Shield reinforcement can
last to a second turn if it isn't fired on. Then shield levels return to
normal.

One point of counter or counter/countermeasures takes two points. It doesn't
last beyond the turn it is utilized.

Internal Damage Chart
Roll 1 dice
1=Fire Control/Bridge/Auxiliary Bridge
2=Sensors
3=Phasers
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.

If a ship loses 3/4 of its remaining internals, it is subject to
catastrophic damage, calculated as such: (1-6 sided die):

Roll: 1
Lose Additional Internals: 6

Roll: 2
Lose Additional Internals: 5

Roll: 3
Lose Additional Internals: 4

Roll: 4
Lose Additional Internals: 3

Roll: 5
Lose Additional Internals: 2

Roll: 6
Lose Additional Internals: 1

(Round up or down if necessary. 17.25 is 3/4 of 23 (the number of internals
in a Fed CA. In this case, 17 internal hits is sufficient to invoke the
catastrophic damage rule)

Here are the phases of combat. For purposes of play they are considered to
be happening simultaneously.

A) Roll []
A) Reaction Movement/Position []/[A to B]
A) Countermeasures/Reinforce shields []
A) Target Selection (General or Specific) Fire weapons []
Result

B) Roll []
B) Reaction Movement/Position []/[B to A]
B) Countermeasures/Reinforce shields []
B) Target Selection (General or Specific) Fire weapons []
Result

Here is an example of a single round of combat:

Roll [] Total of dice rolled. Example: 12
Reaction Movement/Position Your movement followed by resulting position of
ships. Example: [Begin roll to Starboard]/[A Port to Starboard to B Ventral,
Range 2]
Countermeasures/Reinforce shields [] Any countermeasures or shield
reinforcement. Example: [4 points Reinforce Starboard shields]
Target Selection (General or Specific) Fire weapons [] Target specific
systems using chart, or fire at general location. Example: [Fire Phasers 8
Points at B Ventral]

and B's reply...

B) Roll [9]
B) Reaction Movement/Position [1 Point Withdraw to Range 3]/[B Ventral to A
Port to Starboard]
B) Countermeasures/Reinforce shields [8 Points Reinforce Ventral shield]
B) Target Selection (General or Specific) Fire weapons [0]

Result:
4/27 points damage to B Ventral shield. (The benefit of the X2 multiplier
offset by 50% of damage lost due to roll to starboard, damage (8 points)
reduced to 4 by B reinforcing shields)
A and B at range 3.
(Note on damage notation: Damage, i.e. '4/27 points damage to B Ventral
shield' is recorded cumulatively. Results show a running total of damage)

Photon, Disruptor and Fighter rules to follow.

Monday, April 14, 2008

Playtesting

I am currently playtesting a battle between two Federation Heavy Cruisers,
using advanced combat systems. An adaptation/simplification of the Starfleet
Battles system. If anyone is curious, I'll be happy to pass the details
along. And trying to come up with a few playable scenarios. In the meantime,
I'm putting the USS Guadalcanal and the IKS DuranQo in drydock .


Kapact