Friday, June 26, 2009

Simple Quadrant Conquest Update: Victory!

Victorious Klingon forces swept through withering Federation
resistance, destroying enemy convoys and sweeping the sector of the
blue menace.

Thursday, June 25, 2009

Simple Quadrant Conquest Update: March to Victory

Having crushed the Federation's economic power, the Klingon fleet faces no more than one ship per engagement, or two escorting a convoy. They have cleared the second system and expect to complete the quadrant soon and with little resistance.

Kapact

Tuesday, June 23, 2009

Simple Quadrant Conquest Update: The Tide Turns... For Good?

The Klingon fleet took down a second Fed convoy, limiting their fleet size to four. They are currently engaged against a third convoy. If they can bring down a fourth, they'll have dominated the battlefield beyond the Federation's ability to recover. Tthe secret was establishing a secure base and attacking the enemy's economic strength.


Kapact

Monday, June 22, 2009

Good Day to Be a Klingon

The Klingons are close to rebuilding their fleet, then they'll go convoy hunting. They won't be invulnerable, but they'll sure have the advantage by attacking the Fed's economic strength.

Kapact

Saturday, June 20, 2009

Simple Quadrant Conquest Update

The Klingons built another shipyard at system one to replace one that Federation forces had destroyed, and it is in the process of building a fourth Klingon ship. As it is, Federation forces can field no more than five ships at a time. As the Klingon CO, I'll try to sit it out in system one until I can field five ships, then go out and try to catch another convoy. If I can take another one, the Fed's defensive advantage will start to seriously degrade.


Kapact

Friends don't let friends pay to play Trek



Friday, June 19, 2009

Simple Combat Updates

In the Simple Quadrant Conquest, the Klingons built a shipyard in System One and was waiting while a replacement battlecruiser was being built. Just before the replacement for Klingon ship K2 launched, a fleet of four Federation starships showed up. They were destroyed, but they took the shipyard and the ship were destroyed. The Klingons took a chance, heading for open space, hoping for a convoy. New balanced rules state that 1) a shipyard can build replacement ships in three turns, and 2) for every enemy convoys destroyed, the potential size of enemy fleets decreases by one. One Klingon ship was lost, but a convoy and its two escorts were destroyed. So now the largest fleet the Feds can field is five. The thing is, it takes three ships to build a shipyard, and that's all the Klingons have. If they lose anymore, they're probably sunk. Unless they can take out three more convoys to even the odds.
And now that I'm pretty satisfied with this format, I'm going to use it on a large map. I've drawn it up on an Excel document, and I'll figure out the rules soon. Basically it's Klingons vs Feds, a large block of unclaimed territory, and a hard-to-get goal. Losses of convoys cost you the ability to field fleets, which limits your ability to project power. Line of sight is still required once you pass out of frendly territory. I'll keep you posted.

Kapact

Advanced Heavy Combat Round Two

This is the second run through of advanced heavy combat, along with all the documentation. I started to calculate the damage to the Resolute, which actually took less damage, then started to realize that I was wasting my time. The combat engine is valid and more realistic, but essentially you had two ships closing to kill range and opening up with very close rolls. In this case, I could have determined that it was a virtual tie and had boarding parties fight it out, as I did once before, but I decided that the purpose of the exercise was to test the advanced heavy combat, and that was done. Look for more tests and variations (such as barrel rolls) before I start to churn out the advanced STD's. I might also simplify the advanced heavy combat setup to make it less cumbersome to track.



1)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4________A__________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8__________________________________B________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
Elevation
.... A B C D E F G H I  J  K  L  M  N  O  P  Q  R  S  T  U
A___________________________________________________
B___________________________________________________
C___________________________________________________
D_________________________________B_________________
E___________________________________________________
F___________________________________________________
G___________________________________________________
H___________________________________________________
I___________________________________________________
J___________________________________________________
K___________________________________________________
L___________________________________________________
M_________A_________________________________________
N___________________________________________________
O___________________________________________________
P___________________________________________________
Q___________________________________________________
S___________________________________________________
T___________________________________________________
A) Roll [7]
A) Helm: Position/Movement[6,4xE,M/Speed4]/[Course90x45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained] [Reinforce shields()+retained]Tractor[pts] Repair[]
A) Tactical: Target[B,FWDxVENT] Target Bearing[45x45] Target Range[12] Fire weapons FWDphasers(x)+FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
B) Roll [6]
B) Helm: Position/Movement[18,8xR,D /Speed3]/[Course270x225]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained] [Reinforce
shields()+retained]Tractor[pts] Repair[]
B) Tactical: Target[A,FWDxDORS] Target Bearing[315x000] Target Range[12] Fire weapons
[FWDphasers(x)+FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def
phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons
[phasers(x)+photons(x)]
Results:
Damage to A:
Damage to B:

2)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4______________A____________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8___________________________B_______________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
Elevation
.... A B C D E F G H I  J  K  L  M  N  O  P  Q  R  S  T  U
A___________________________________________________
B___________________________________________________
C___________________________________________________
D___________________________________________________
E___________________________________________________
F___________________________________________________
G__________________________B________________________
H___________________________________________________
I_________________A_________________________________
J___________________________________________________
K___________________________________________________
L___________________________________________________
M___________________________________________________
N___________________________________________________
O___________________________________________________
P___________________________________________________
Q___________________________________________________
S___________________________________________________
T___________________________________________________
A) Roll [6]
A) Helm: Position/Movement[10,4xJ,I/Speed4]/[Course90x45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+3retained] [Reinforce
shields()+retained]Tractor[pts] Repair[]
A) Tactical: Target[B,FWD] Target Bearing[45x45] Target Range[5] Fire weapons
[FWDphasers(5x6)+FWDphotons(3x4)+AFTphasers(x)+AFTphotons(x) ]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def
phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons
[phasers(x)+photons(x)]
B) Roll [7]
B) Helm: Position/Movement[15,8xO,G /Speed3]/[Course270x225 ]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+3retained] [Reinforce
shields()+retained]Tractor[pts] Repair[]
B) Tactical: Target[A,DORS] Target Bearing[45x215] Target Range[2] Fire weapons [FWDphasers(9x6)+FWDphotons(6x8)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def
phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons
[phasers(x)+photons(x)]
Results:
Damage to A: destroyed
Damage to B: destroyed worse

A) FEDERATION DD USS Valiant
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1718
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Armor:
Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1
Ventral 1
Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge (DORS)1
Aux Bridge (VENT)1
Fire Control (FWD, PORT, STBD)1 2 3
Computer Core (FWD)1
Photons (FWD) 1 (AFT) 1
Sensors (OMNI/FWD, AFT)1 2
Tractors (OMNI/VENT)1
Phasers (OMNI/FWD,AFT,DORS) 1 2 2
Impulse (DORS)1
Hanger Bay (AFT) 1
Transporters (DORS)1
Batteries (VENT)1 2 3 4
Warp (VENT)1 2 3 4
Warp Nacelles (Port) 1 2 (Starboard) 1 2
DORS: Bridge, Phaser 3, Transporter
VENT: Aux Bridge, Tractor, Batteries, Warp
FWD: Fire Control 1, Computer Core, Photon 1, Sensor 1, Phaser 1
AFT: Photon 2, Sensor 2, Phaser 3, Hanger Bay
PORT: Fire Control 2, Warp Nacelle 1
STBD: Fire Control 3, Warp Nacelle 2
Damage Chart:
(Roll) Result
DORS: (1,2)Bridge, (3,4)Phaser 3, (5,6)Transporter
VENT: (1,2)Aux Bridge, (3,4)Tractor, Batteries, (5,6)Warp
FWD: (1)Fire Control 1, (2)Computer Core, (3)Photon 1, (4)Sensor 1, (5,6)Phaser 1
AFT: (1)Photon 2, (2)Sensor 2, (3)Phaser 3, (4,5,6)Hanger Bay
PORT: (1,2,3)Fire Control 2, (4,5,6)Warp Nacelle 1
STBD: (1,2,3)Fire Control 3, (4,5,6)Warp Nacelle 2
Control Capable: CCS/ATC
Control Requisite: Sensors/Computer Core/Power or Aux Power(1 battery per turn)

B) FEDERATION DD USS Resolute
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Armor:
Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1
Ventral 1
Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge (DORS)1
Aux Bridge (VENT)1
Fire Control (FWD, PORT, STBD)1 2 3
Computer Core (FWD)1
Photons (FWD) 1 (AFT) 1
Sensors (OMNI/FWD, AFT)1 2
Tractors (OMNI/VENT)1
Phasers (OMNI/FWD,AFT,DORS) 1 2 3
Impulse (DORS)1
Hanger Bay (AFT) 1
Transporters (DORS)1
Batteries (VENT)1 2 3 4
Warp (VENT)1 2 3 4
Warp Nacelles (Port) 1 2 (Starboard) 1 2
DORS: Bridge, Phaser 3, Transporter
VENT: Aux Bridge, Tractor, Batteries, Warp
FWD: Fire Control 1, Computer Core, Photon 1, Sensor 1, Phaser 1
AFT: Photon 2, Sensor 2, Phaser 3, Hanger Bay
PORT: Fire Control 2, Warp Nacelle 1
STBD: Fire Control 3, Warp Nacelle 2
Damage Chart:
(Roll) Result
DORS: (1,2)Bridge, (3,4)Phaser 3, (5,6)Transporter
VENT: (1,2)Aux Bridge, (3,4)Tractor, Batteries, (5,6)Warp
FWD: (1)Fire Control 1, (2)Computer Core, (3)Photon 1, (4)Sensor 1, (5,6)Phaser 1
AFT: (1)Photon 2, (2)Sensor 2, (3)Phaser 3, (4,5,6)Hanger Bay
PORT: (1,2,3)Fire Control 2, (4,5,6)Warp Nacelle 1
STBD: (1,2,3)Fire Control 3, (4,5,6)Warp Nacelle 2
Control Capable: CCS/ATC
Control Requisite: Sensors/Computer Core/Power or Aux Power(1 battery per turn)