Tuesday, September 20, 2011
Fantasy Trek on Facebook
Monday, August 8, 2011
Medium Combat Update
Capt Farrell: 7
Science Cmdr Wells: 3
Engineer Cmdr Radou: 5
Tactical Lt Hassan: 4
USS Exeter (CA) 30 boarding parties vs AI (CA) 30 boarding parties
1 2 3 4 5 6 7 8 9 10 11 12
a __/__/__ /__/__/__/__/__/__/___/___/___
b __/__/__/__/__/__/__/__/__/___/___/___
c __/__/__/__/__/__/__/__/__/___/___/___
d __/__/__/__/__/__/y_/__/__/___/___/___
e __/__/__/__/__/__/__/__/__/___/___/___
f __/__/__/__/_x/__/__/__/__/___/___/___
g __/__/__/__/__/__/__/__/__/___/___/___
h __/__/__/__/__/__/__/__/__/___/___/___
i. __/__/__/__/__/__/__/__/__/___/___/___
j. __/__/__/__/__/__/__/__/__/___/___/___
k __/__/__/__/__/__/__/__/__/___/___/___
l. __/__/__/__/__/__/__/__/__/___/___/___
Roll:
X=2 Y=1
Course
X=135 Y=270
Shields
X Y
F /20 /00
A /20 /20
P /00 /20
S /20 /20
Damage
X Y X Y
Shld Gen /20 /20 Transporters /16 /20
Pha/Dis /20 /20 Bridge /20 /20
Photons /20 /20 Aux Control /20 /20
Sensors /20 /20 Computer /20 /20
Impulse /20 /10 Aux Computer /20 /20
Warp /40 /40 Hull /80 /80
Defense
X Y X Y
Shld Gen /20 /20 Transporters /20 /20
EPha/Dis /20 /20 Bridge /20 /20
Photons /20 /20 Aux Control /20 /20
Sensors /20 /20 Computer /20 /20
Impulse /20 /20 Aux Computer /20 /20
Warp /40 /40 Capture /50 /50
Boarding Parties
X Y
/30 /30
Max Range= 5
Range/X
1x5
2x4
3x3
4x2
5x1
Photons
1=hits
2=hits
3=1d6 2-6 hits
4=1d6 4-6 hits
5=1d6 6 hits
Photons take 2 points to launch each and do 5 points damage per torpedo
Transporter: Range of 1. Shields automatically drop.
Each hit and run attempt uses a boarding party. Each hit and run attempt uses a boarding party. 1d6 vs 1d6 team vs system. Survivors can call for retrieval or attack other systems. Hit and run teams don't count against capture teams.
AI will pursue and attack to weakened shields.
AI will fire max torpedoes as available
AI will self-destruct if completely disabled, but will allow player to surrender if player can get outside of 5-spaces range.
Weapons are omni-directional.
Phasers= x distance modifier.
2 points from roll= 1 point repair (systems/shields)
Performance Modifiers:
Capt Farrell: 7 add 1 to roll
Science Cmdr Wells: 2
Engineer Cmdr Radou: 4
Tactical Lt Hassan: 4
Captain: 7 rating adds 1 to dice total 9 rating adds 2 to dice total, etc
Science: above 5 rating adds to chance to detect without sensors (6 rating adds 1, 7 rating adds 2 etc)
Engineer: 7 rating adds 1 to total phaser damage (8 rating adds 2, 9 rating adds 3 etc). Above 7 rating repairs system with 1 point instead of 2
Tactical: 7 rating adds to damage total (7 rating adds 1, 8 rating adds 2 etc)
Sunday, August 7, 2011
Medium Combat 2.0
Capt Farrell: 7
Science Cmdr Wells: 3
Engineer Cmdr Radou: 5
Tactical Lt Hassan: 4
USS Exeter (CA) 30 boarding parties vs AI (CA) 30 boarding parties
1 2 3 4 5 6 7 8 9 10 11 12
a __/__/__ /_y/__/__/__/__/__/___/___/___
b __/__/__/__/__/__/__/__/__/___/___/___
c __/__/x_/__/__/__/__/__/__/___/___/___
d __/__/__/__/__/__/__/__/__/___/___/___
e __/__/__/__/__/__/__/__/__/___/___/___
f __/__/__/__/__/__/__/__/__/___/___/___
g __/__/__/__/__/__/__/__/__/___/___/___
h __/__/__/__/__/__/__/__/__/___/___/___
i. __/__/__/__/__/__/__/__/__/___/___/___
j. __/__/__/__/__/__/__/__/__/___/___/___
k __/__/__/__/__/__/__/__/__/___/___/___
l. __/__/__/__/__/__/__/__/__/___/___/___
Roll:
X= Y=
Course
X=000 Y=270
Shields
X Y
F /20 /20
A /20 /20
P /20 /20
S /20 /20
Damage
X Y X Y
Shld Gen /20 /20 Transporters /20 /20
Pha/Dis /20 /20 Bridge /20 /20
Photons /20 /20 Aux Control /20 /20
Sensors /20 /20 Computer /20 /20
Impulse /20 /20 Aux Computer /20 /20
Warp /40 /40 Hull /80 /80
Defense
X Y X Y
Shld Gen /20 /20 Transporters /20 /20
Pha/Dis /20 /20 Bridge /20 /20
Photons /20 /20 Aux Control /20 /20
Sensors /20 /20 Computer /20 /20
Impulse /20 /20 Aux Computer /20 /20
Warp /40 /40 Capture /50 /50
Boarding Parties
X Y
/30 /30
Max Range= 5
Range/X
1x5
2x4
3x3
4x2
5x1
Photons
1=hits
2=hits
3=1d6 2-6 hits
4=1d6 4-6 hits
5=1d6 6 hits
Photons take 2 points to launch each and do 5 points damage per torpedo
Transporter: Range of 1 required. Shields automatically drop.
Capture attempt uses same procedure.
AI will pursue and attack to weakened shields.
AI will fire max torpedoes as available
AI will self-destruct if completely disabled, but will allow player to surrender if player can get outside of 5-spaces range.
Weapons are omni-directional.
Phasers= x distance modifier.
2 points from roll= 1 point repair (systems/shields)
Performance Modifiers:
Capt Farrell: 7 add 1 to roll
Science Cmdr Wells: 2
Engineer Cmdr Radou: 4
Tactical Lt Hassan: 4
Captain: 7 rating adds 1 to dice total 9 rating adds 2 to dice total, etc
Science: above 5 rating adds to chance to detect without sensors (6 rating adds 1, 7 rating adds 2 etc)
Engineer: 7 rating adds 1 to total phaser damage (8 rating adds 2, 9 rating adds 3 etc). Above 7 rating repairs system with 1 point instead of 2
Tactical: 7 rating adds to damage total (7 rating adds 1, 8 rating adds 2 etc)
Thursday, August 4, 2011
Medium Combat Update
In a few days I'll put the screenie up : )
Kapact
Tuesday, August 2, 2011
Fantasy Trek Gaming: Photon Torpedo Rules
Sunday, July 31, 2011
Fantasy Trek Gaming Medium Combat Turn 4
Capt Farrell: 7
Science Cmdr Wells: 3
Engineer Cmdr Radou: 4
Tactical Lt Hassan: 4
USS Exeter (CA) 30 boarding parties vs AI (CA) 30 boarding parties
1 2 3 4 5 6 7 8 9 10 11
a__/__/__/__/__/__/__/__/__/___/___/
b__/__/__/__/__/__/__/__/__/___/___/
c__/__/__/__/__/__/__/__/__/___/___/
d__/__/__/__/__/__/__/__/__/___/___/
e__/__/__/__/__/__/__/__/__/___/___/
f __/__/__/__/__/__/__/__/__/___/___/
g__/__/__/__/__/__/__/__/__/___/___/
h__/__/__/__/x_/__/__/__/__/___/___/
i __/__/__/__/__/__/__/__/__/___/___/
j __/__/_y/__/__/__/__/__/__/___/___/
k__/__/__/__/__/__/__/__/__/___/___/
l __/__/__/__/__/__/__/__/__/___/___/
Roll:
X=3 Y=1
Course
X=180 Y=270
Shields
X Y
F /18 /20
A /20 /20
P /20 /20
S /20 /13