Tuesday, August 14, 2012

Game currently under way

__1_/2_/3_/4_/5_/6_/7_/8_/9
A__/__/__/__/__/__/__/__/__/
B__/__/__/__/__/__/__/__/__/
C __/__/__/__/__/__/__/__/__/
D__/__/__/__/__/__/__/__/__/
E__/__/_y/__/__/__/__/__/__/
F__/__/_x/__/__/__/__/__/__/
G__/__/__/__/__/__/__/__/__/
H__/__/__/__/__/__/__/__/__/
I __/__/__/__/__/__/__/__/__/
Roll:
X= Y=
Capacitor
X=9   Y=9
Course
X= 000 Y=315
Speed
X= __2__ Y=_2___
Shields
----X---- Y
F /15   /03
A /15   /15
P /04  /17
S /15  /15
Damage
(2d6)
---------------------------X ------Y
2 Shld Gen ------------/15--- /15
3 Transporters -------/15--- /15
4  Phas/Dis ------------/15--- /15
5  Bridge --------------/15--- /15
6  Photons -------------/10--- /15
7  Aux Control --------/15--- /15
8  Sensors -------------/15--- /15
9  Computer ----------/15--- /15
10 Impulse ------------/15--- /15
11 Aux Computer ----/15--- /15
12 Warp ----------- ---/40----/33 
Phasers
1d6 range = damage
5=1
4=2
3=3
2=4
1=5
Photon Torpedoes
1d6 range = 'to-hit"
5= 6
4= 4-6
3= 2-6
2= always hits
1= always hits
Standatd Disruptors
1d6 range = damage (1d6)'to-hit:)
6=1 (6)
5=2  (5-6)
4=3  (4-6)
3=4  (3-6)
2=5  (2-6)
1=6  (always hits)

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