Thursday, December 31, 2009

Stardate 1209.30 IKS Ab'Qaff ChaHom System-Awaiting arrival of Vulcan courier.

Finally there is word of the Vulcan courier. Captain Chorgut, commanding the
heavy cruiser Temujin was dispatched to wait for the courier along his or
her projected course. It waited, cloaked, in the sensor shadow of a pulsar,
in order to monitor and escort the courier's ship. After two days, he
detected an advanced Federation starship, a Blalock Class Fast Penetration
Cruiser. It was not the quiet, subtle unobtrusive ship that I would expect
of a Vulcan courier. The Fast Penetration Cruiser is a small ship, designed
to punch its way into hard targets that larger capital ships cannot. One can
always depend upon the Vulcans to manufacture a logical reason for every
seemingly irrational act they commit. No doubt this will be one of those
times. In any case, the Temujin and the Blalock Class are due in the ChaHom
system in two days.

Tuesday, December 29, 2009

Tholian Simple Combat

 

You know, you may not be able to fly a Tholian ship on Star Trek Online (and I'm sure there is no PvE for Tholians there either), but you can fight as or against a Tholian for free on Fantasy Trek. Rules are simple. If you want to throw a web on someone, you have to put a third of your points toward the web for three consecutive volleys. If you do so without being destroyed in the meantime, you have three volleys to fire on a powerless opponent. That's right, only you roll, put one third on maintaining the web, and put the rest on offense and your opponent cannot attack or defend. But only for three turns.  Then the web is gone and you've got a very angry opponent. I ran the KCA IKS etlh against the TCA TSS Loskene for seven rounds. Just to note: when you see something like *1/3, that indicates 1/3 turns charging up web (in the tholian's case), or being held in the web (in the opponent's case). Here is an example: TSS Loskene rolls: 50 16/16o/18d*1/3-this means the Tholian rolled a 5 (50). He gave roughly a third (16) for the web, then the remaining for offense and defense. 16/16o is the web/offense allocation. Here are the logs...

 

IKS etlh vs TSS Loskene (7 simple combat rounds)

 (1209.28) *lost toss

IKS etlh rolls:60 20o/40d

TSS Loskene rolls20:o/20d

Result:

IKS etlh damage /

TSS Loskene damage /

IKS etlh rolls:40 22o/18d

TSS Loskene rolls:50 16/16o/18d*1/3

Result:

IKS etlh damage /

TSS Loskene damage 4/15

IKS etlh rolls:10 0o/10d

TSS Loskene rolls:40 13/27o/d*2/3

Result:

IKS etlh damage 17/25

TSS Loskene damage 4/15

IKS etlh rolls:60/47o/13d

TSS Loskene rolls:40 13/13o/13d*3/3

Result:

IKS etlh damage /

TSS Loskene damage /

(1209.28) *lost toss

IKS etlh rolls:30 0o/30d

TSS Loskene rolls:20 6/6o/8d *1/3

Result:

IKS etlh damage /

TSS Loskene damage /

IKS etlh rolls:10 o/10d

TSS Loskene rolls:40 13/14o/13d*2/3

Result:

IKS etlh damage 4/25

TSS Loskene damage /

 

IKS etlh rolls:20 0o/20d

TSS Loskene rolls:50 50o/d

Result:

IKS etlh destroyed

TSS Loskene damage /

(1209.28)*won toss

IKS etlh rolls:50 50o/0d

TSS Loskene rolls:20 0o/20d

Result:

IKS etlh damage /

TSS Loskene destroyed

(1209.28)*won toss

IKS etlh rolls: 30 17o/13d

TSS Loskene rolls: 40 13/13o/14d*1/3

Result:

IKS etlh damage /

TSS Loskene damage 3/15

IKS etlh rolls:60 20o/40d

TSS Loskene rolls:60 20/20o/20d*2/3

Result:

IKS etlh damage /

TSS Loskene damage 3/15

IKS etlh rolls:30 27o/3d

TSS Loskene rolls:10 3/3o/4d*3/3

Result:

IKS etlh damage /

TSS Loskene destroyed

(1209.28)*lost toss

IKS etlh rolls:50 0o/50d

TSS Loskene rolls:20 6/6o/8d*1/3

Result:

IKS etlh damage /

TSS Loskene damage /

 

IKS etlh rolls:60 50o/10d

TSS Loskene rolls: 30 10/10o/10d*2/3

Result:

IKS etlh damage /

TSS Loskene destroyed

 

(1209.28)*won toss

IKS etlh rolls:10 0o/10d

TSS Loskene rolls:50 16/16o/18d*1/3

Result:

IKS etlh damage 6/25

TSS Loskene damage /

 

IKS etlh rolls:60 10o/50d

TSS Loskene rolls:50 16/16o/18d*2/3

Result:

IKS etlh damage 6/25

TSS Loskene damage /

 

IKS etlh rolls:10 10o/d

TSS Loskene rolls:30 10/0o/20d*3/3

Result:

IKS etlh damage 6/25

TSS Loskene damage /

IKS etlh rolls: o/d*1/3

TSS Loskene rolls:10 3/6o/d

Result:

IKS etlh damage 9/25

TSS Loskene damage /

 

IKS etlh rolls: o/d*2/3

TSS Loskene rolls:30 10/20o/d

Result:

IKS etlh destroyed

TSS Loskene damage /

 

 

Next up will be multi-ship Tholian web setups, and Tholian STD's and heavy combat web tactics....

 

 

Kapact

Friday, December 25, 2009

Sunday, December 20, 2009

Summary of Events: 1209.21

Have you ever wanted a Star Trek game that took in all aspects of Trek?
Strategic multi-fleet deployement in a long-term campaign. Fleet versus
enemy fleet. Ship-to-ship combat. Boarding parties facing off in the heat of
battle. Starships in deadly cat and mouse orbital combat. Troops on the
ground defending planets from ruthless enemies. And, of course, solid
story-telling that has always been at the heart of Star Trek. Fantasy Trek
is all of that and more. Using your unique skills in the Trek universe,
whether they are tactical or strategic combat or problem-solving and RPG
story-telling, you contribute toa no-limits perpetual Star Trek universe.
There is no cost, no software to install, and no minimum system
requirements. Fantasy Trek is an imagination-based PBEMMORPG(Play By Email
Massively Multiplayer Online RolePlaying Game) that uses maps and online
documents (available at fantasytrek.blogspot.com), email, simple rules, and
common six-sided dice (or a random number generator, also available at
fantasytrek.blogspot.com).

To start your tour of duty in the center seat, just answer the following
questions:

Game Type:
Pure Combat
(Do you play for pure combat? You know that other events might decide the
nature of that combat, but you just want to blow things up. And think about
this: Do you like to micromanage combat, allocating power to personalize
your attack/defence strategy, making combat a personal match of wits, or do
you just like quick matches that can be over in minutes?)
Non-Combat
(You don't care about the combat. You like to write and you want to
explore.)
Mix
(You appreciate both aspects of game play. You accept that the ship you love
to write about may lose battles from time to time.)
Alignment:
Federation
Klingon
Romulan
Other (specify)
Ship name
Command crew
(You can stick to the TOS crew configuration of science officer, helm,
navigator, communications officer, etc, or you can use the TNG idea of
Operations Officer combining some duties.You can also customize your bridge
crew configuration. You're the Captain)
Note: unless you have something else in mind, all players in this stage of
the game get a Heavy Cruiser to start. The 'something else in mind' I
mentioned is if you decide you want a mission-specific ship like a scout or
police ship, which is likely to be a frigate or destroyer. Just remember
that you might be limiting yourself in a case like that. And don't be
intimidated by the need to create a command crew. If you're a story-teller,
you're used to this, but it isn't necessary to start. And if you're in it
for pure combat, the command crew is recommended but not necessary.
That is really all you need to start. I will happily walk any new players
through the first few missions. If you are concerned that you don't have
enough time to contribute, don't be. This game is as casual as you want.
Exploring takes as much or as little time as you want. Write once a day or
once a week. A hundred words or a thousand. The most intense level of this
game, heavy combat takes a commitment of no more than one email a day. And
even in that case, if you miss a day, it's forgivable. Even the moderator
has a RL and the occasional computer issue. The game is turn-based. Combat
results will be posted online daily. And if it still doesn't make sense,
think of it like your favorite role-playing/writing group gathering for some
table-top game playing.

TNG Era:

Kri'staK Sector
Ab'Qaff Battle Group
Ab'Qaff Class Klingon Heavy Command Cruiser (KCVC) IKS Ab'Qaff
General Kapact Commanding

wa'Hom System-
The IKS Ab'Qaff and its accompanying battle group has completed its
assignment of clearing the wa'Hom system in the newly discovered Kri'staK
sector. One Romulan warbird was destroyed, and another captured. The
captured warbird was repaired and recrewed, and designated the IKS Krayak.
It established one planet bound outpost, as well as an outpost/refinery in
the system's resource-rich asteroid field. The battle group also discovered
and reported on two thousand year-old Vulcan hull fragments.

cha'Hom System-
The Ab'Qaff battle group had a similar experience in the cha'Hom system. It
encountered more Vulcan hull fragments of similar age, and signs of a highly
unstable substance known as tylium. The Ab'Qaff also witnessed the
construction of an advanced Romulan shipyard. The battle group destroyed the
shipyard while the Ab'Qaff destroyed two Romulan D'deridex Class warbirds
that were overseeing the construction. General Kapact is currently awaiting
the arrival of a Vulcan envoy to take possession of a sample of the hull
fragments.

Games in Play:

"DusaQ VeS"
Mission 06: "Invasion"

Objectives:
Survive Combat
Assist the fleet
100+ word log

"It is said that no battle plan survives the first moments of a battle.
Sometimes, despite our efforts to gather intelligence and plan accordingly,
we are faced with a relentless, implacable enemy that lunges for our throats
even as we reach for our weapons. At that point survival depends on our
ability to strike quicker than our enemy. There is no time for planning or
careful placement of assets. Each warrior may be either the forward lunge
that strikes a mortal blow, or the weak point in our armor that relegates us
to passengers on the barge of the dead. Honored dead, but still dead. You
must be the teeth at the enemy's throat. Strike with speed and ferocity.
Especially in the case of invasion, you must attack with every resource,
stopping the enemy before they can establish a beach head. Every second that
is lost is territory and momentum lost. Strike as if your very culture
depends on it, because it does. Strike hard. Strike mercilessly. And if your
enemy finally falls back in retreat, do not allow him the luxury of
regrouping or succor. Follow him to his home, and burn it to the ground so
that it can never again give rise to invaders."

Stardate 1209.04 Command candidate Sompek, IKS tIHoy. Tal'Ihnor Gates system
As we were examining the device that the Sha'kurians were building, it
exploded. The N'taka and the captured construction ship were immediately
destroyed. There was not even any debris thrown off. In the aftermath of the
explosion, a rift opened up. While I assume that the device was meant to
open this rift, and it simply went off prematurely, there was no time for
scientific analysis. Two Sha'kurian heavy carriers started to emerge from
the rift almost immediately, Quick scans revealed five more carriers
preparing to launch from a shipyard just beyond the rift. We must destroy
these carriers and the shipyard before the five carriers can launch, or we
will certainly be lost. Once we've destroyed the shipyard, I am confident
that General Kapact will order an offensive through the rift.

We fell upon the two unprepared carriers, overwhelming them before they
could mount any serious defense.

KCVC IKS Ab'Qaff rolls:150 150(LongSword)o/d
KCA IKS Stovokor rolls:10 o/d
KCA IKS DuranQo rolls:30 o/d
KCA IKS Temujin rolls:50 50(Noble Blood)o/d
KCL IKS Hammer rolls:32 32(Noble Blood)o/d
KCL IKS Capikus rolls:48 48(Noble Blood)o/d
KFF IKS tIHoy rolls: 4 4(Noble Blood)o/d
SCVC SRS Long Sword rolls:50 o/87d
SCVC SRS Noble Blood rolls:125 o/88d
Results:
IKS Ab'Qaff: damage 0/25
KCA IKS Stovokor: damage 0/25
KCA IKS DuranQo: damage 0/25
KCA IKS Temujin: damage 0/25
KCL IKS Hammer: damage 0/25
KCL IKS Capikus: damage 0/25
KFF IKS tIHoy: damage 0/25
SCVC SRS Long Sword: destroyed
SCVC SRS Noble Blood: destroyed

We then pushed through the rift, uncertain of where we were going, or if we
could return. But I felt a surge of excitement. Command, with all its
uncertainties, was starting to acquire a reality. A fine balance, like the
weight of a good bat'leth.

Then we faced the shipyard. It was an ungainly thing, with five elongated
pods around a central angular mass that bristled with weapons emplace. The
pods each held a heavy carrier, with work crews and construction craft
obviously working feverishly to complete the mammoth ships so that they
could be launched against us. As we made a coordinated approach, my tactical
officer detected weapons locks from several of the shipyard's emplacements.
Weapons locks on the tIHoy.

IKS Ab'Qaff rolls:100 100(SSY1)o/d
KCA IKS Stovokor rolls:40 o/40(tIHoy)d
KCA IKS DuranQo rolls:50 o/d
KCA IKS Temujin rolls:30 o/30(tIHoy)d
KCL IKS Hammer rolls:48 o/d
KCL IKS Capikus rolls:40 o/d
KFF IKS tIHoy rolls:24 o/24d
SSY1 rolls:75 75(tIHoy)o/d
Results:
IKS Ab'Qaff: damage 0/25
KCA IKS Stovokor: damage 0/25
KCA IKS DuranQo: damage 0/25
KCA IKS Temujin: damage 0/25
KCL IKS Hammer: damage 0/25
KCL IKS Capikus: damage 0/25
KFF IKS tIHoy: damage 0/25
SSY1: destroyed

Fortunately, General Kapact detected the weapons lock and ordered me to take
evasive action. This was not, he explained afterwards, cowardice or a
selfish attempt to protect me. It was, rather, a tactical move to protect an
important part of the fleet. In any case, the tiIHoy survived the encounter,
and the enemy shipyard did not. Now we push on into the great unknown. And
victory.

Klingon Academy:
Mission 01 Exercise

Beta-Ceti system
Primary Objectives
Destroy Monitoring Station
Cripple Probe Net
Destroy USS Banting (FF)
Maintain Element of Surprise
Defend Jamming Cruiser

Secondary Objectives
Scan Probe Net

Player: Kapact (veteran)

As a student of the Klingon Defense Force's Elite Command Academy, I am one
of one hundred students taking part in a simulated war against the
Federation. We are being led by the Empire's greatest living warrior,
General Chang. It is his mission to make sure that the Empire's warship
commanders are in that position because of their ability to command rather
than their position in our society. Graduation will result in immediate
posting as a warship commander. I am eager to get started.

Cadet Kapact in the IKS QuQVeS. Our mission is to follow the jamming
cruiser in as it allows us to penetrate the Federation sensor net on their
side of the neutral zone. Once the field is jammed, we will be signalled
that it is safe to proceed. Then we will cripple the sensor net by
destroying the prime probes that control the others. We are also to destroy
the NZ-027 monitoring station. Other cadets are carrying out similar
missions along the Federation border in order to open up a wide passage for
our fleet.

The QuQVeS arrived cloaked in the Beta-Ceti system, and waited while the
jamming cruiser went to work. It was an uneasy wait, but finally we were
cleared to attack.

We began to scan the probes, one by one, until we had identified the first.
Then I ordered the rest of the field scanned so that we could identify all
six prime probes. As we were scanning the probes, we were advised that the
jamming was in place, and we were cleared to attack. At the same time, we
detected the monitoring station 8,000 kellikams to port. It was a plain,
uninspiring installation set into a asteroid. Remaining cloaked, we closed
on the station. At 5,000 kellikams, we decloaked and attacked. Possessing
limited shields and no offensive capabilities, it was not a worthy opponent.
We then began to approachthe sensor net. Once we had destroyed the first
prime probe, we detected the USS Banting, an Oberth class escort warping
into the system. We attacked immediately, focusing on the ship's impulse
drive.

IKS QuQVeS rolls:20 20o/d
USS Banting rolls:12 0o/12d
Result:
IKS QuQVeS damage 0/22
USS Banting damage 8/15

IKS QuQVeS rolls:20 0o/20d
USS Banting rolls:12 0o/12d
Result:
IKS QuQVeS damage 0/22
USS Banting damage 8/15

IKS QuQVeS rolls:24 24o/0d
USS Banting rolls:20 0o/20d
Result:
IKS QuQVeS damage 0/22
USS Banting damage 12/15

IKS QuQVeS rolls:4 0o/4d
USS Banting rolls:20 20o/d
Result:
IKS QuQVeS damage 16/22
USS Banting damage 12/15

IKS QuQVeS rolls:16 16o/0d
USS Banting rolls:8 0o/8d
Result:
IKS QuQVeS damage 16/22
USS Banting destroyed

The battle was more of a challenge than I anticipated, but our superior
weapons and armor eventually overwhelmed the enemy. Then it was a simple
matter of clearing out the remaining probes. Once that was finished, we
warped back to base.

Mission 02: Containment Exercise
IKS QuQVeS: B'rel, FF

Primary Objectives
Clear Regas System: USS Carver (Oberth, FF)
statellite

Clear Thaxius System USS Hernandez (Akula, DD)
Warp to Theta Omicron

Secondary Objectives
Respond to Distress Calls (Piachi System, Chuvon: B'rel Class FF vs Tian Nan
Man: Miranda, CL)
Call for Assistance (Thaxius System, IKS Yuthwl' Hech: K'Vort, DD)

Player: Kapact (Veteran), IKS QuQVeS. B'rel class frigate.

Mission 02: Containment

Primary Objectives
Clear Regas System
Clear Thaxius System
Warp to Theta Omicron

Secondary Objectives
Respond to Distress Calls
Call for Assistance

(0809.18) Command candidate Kapact, IKS QuQVeS. Regas, Thaxius, Piachi
Systems

IKS QuQVeS vs USS Carver

IKS QuQVeS rolls:28 28o/0d
USS Carver rolls:12 0o/12d
Result:
IKS QuQVeS damage 0/22
USS Carver destroyed

Our cloaked arrival in the Regas System was instrumental in clearing the
Regas system. We detected the Oberth class frigate holding station near a
satellite of unknown function. We maintained a cloaked approach, decloaking
and firing only when we were at point blank range. The Carver's shields were
down, and our initial volley penetrated their warp core. The enemy was
destroyed immediately. We then destroyed the satellite and recloaked.
Our orders took us next to theThaxius System.

0809.17 Upon arrival in the Thaxius System, we detected the Akula class
destroyer USS Hernandez at extreme range. Rather than risking defeat by a
superior ship, I requested assistance. The K'vort class destroyer IKS
Yuthwl' Hech responded, and arrived shortly. We both launched a cloaked
attack.

(0809.17) IKS QuQVeS, IKS Yuthwl' Hech vs USS Hernandez

IKS QuQVeS rolls:12 12o/d
IKS Yuthwl' Hech rolls:20 20o/d
USS Hernandez rolls:12 0o/12d
Result:
IKS QuQVeS damage 0/22
IKS Yuthwl' Hech damage 0/22
USS Hernandez destroyed

As soon as the Hernandez was destroyed, we cloaked and had set course for
the Theta Omicron system when we received a distress signal from cadet
Jaghjech on the IKS Chuvon, in the Piachi system. Course was set and
executed immediately.

In the Piachi system, we found the Chuvon damaged and struggling to destroy
the USS Tian Nan Man. a Miranda class light cruiser. Fortunately for us, and
Jaghjech, the Tian Nan Man's aft shields were down, and it's hull integrity
was at fifty percent. I invited Jaghjech to join me in a cloaked attack on
the Tian Nan Man.

IKS QuQVeS rolls:16 0o/16d
IKS Chuvon rolls:24 0o/24d
USS Tian Nan Man rolls:32 32o(QuQVeS)/0d
Result:
IKS QuQVeS damage 8/22
IKS Chuvon damage 8/15
USS Tian Nan Man damage 9/15

IKS QuQVeS rolls:8 8o/d
IKS Chuvon rolls:24 24o/d
USS Tian Nan Man rolls:32 0o/32d
Result:
IKS QuQVeS damage 8/22
IKS Chuvon damage 8/15
USS Tian Nan Man damage 9/15

IKS QuQVeS rolls:8 0o/8d
IKS Chuvon rolls:16 0o/16d
USS Tian Nan Man rolls:8 0o/8d
Result:
IKS QuQVeS damage 8/22
IKS Chuvon damage 8/15
USS Tian Nan Man damage 9/15

IKS QuQVeS rolls:16 0o/16d
IKS Chuvon rolls:20 0o/20d
USS Tian Nan Man rolls:24 0o/24d
Result:
IKS QuQVeS damage 8/22
IKS Chuvon damage /15
USS Tian Nan Man destroyed

Outgunned as we were, we were victorious after a desperate battle. Battered
but victorious, we both cloaked and set course for the Theta Omicron system.

Dev notes: For the cloaked attack, the QuQVeS gets to add 8 points post
multiplier on the first volley. Aside from that, normal rules apply. As it
turns out, a cloaked attack is no guarantee of victory. In this setting, the
victory over the Tian Nan Man took three attempts and a lot of luck. Next
time I'll have the Yuthwl' Hech join me in the Piachi system.

Mission 03: Cry Havok

Player: Kapact (veteran)

IKS qul mIwI': Insurrection, DD

Primary Objectives
Strike the MacArthur System
Strike the Nimitz System empty
Strike the Bradley System
Strike the Patton System
Rendevous in Punjab

Secondary Objectives
Call for Assistance

I am honored to have survived to achieve command of the Insurrection class
destroyer IKS qul mIwI'. My orders are to continue lightning strikes into
Federation territory, helping our forces to seem to be everywhere at the
same time. Commander Thok Mak has assigned the Pipeq and the Chuvon as my
escorts, and our targets to be the following systems:
MacArthur System
Nimitz System
Bradley System
Patton System

We will then rendevous with the fleet in the Punjab system.

During General Chang's inspiring briefing, we were reminded that it would be
foolish to attempt to take on more than we can hope to defeat. I can only
assume that just that possibility exists as we push further into Federation
space.

Arriving cloaked in the MacArthur system, we detected two Okinawa class
frigates, apparently unaware of our arrival. I ordered the Pipeq and the
Chuvon to converge on one while I attacked the other.

(1109.29)IKS qul mIwI' vs USS FF

IKS qul mIwI' rolls:36 36o/d
USS FF rolls:8 0o/8d
results
IKS qul mIwI' damage: 0/25
USS FF destroyed

(1109.29)IKS Pipeq, IKS Chuvon vs USS FF

IKS Pipeq rolls:6 6o/d
IKS Chuvon rolls:24 24o/d
USS FF rolls:8 0o/8d
results
IKS Pipeq damage: 0/25
IKS Chuvon damage: 0/25
USS FF destroyed

As soon as the two frigates were destroyed, three Constitution class heavy
cruisers warped into the system. Much as I would have liked to order an
attack, I decided that it would have been foolish. As per instructions, I
contacted the fleet. We were ordered to retreat immediately and resume our
assigned patrol. With reluctance, I ordered my escorts to move out of
weapons range, then to cloak and warp out.

We arrived cloaked in the Nimitz system to find it, to our disappointment,
completely empty. Our arrival in the Bradley system was almost as
disheartening. We encountered a civilian liner, the Altair Star. While it
would have been gratifying to destroy the vessel, (and cadet Jaghjech argued
for clearance to do just that), I felt that it would be dishonorable. We
allowed it to move on unmolested. When it was out of range, we set course
for the Patton system.

Finally, there, we found a worthwhile target in a Miranda class light
cruiser that seemed to be guarding two freighters. One was a Bulldog FRT,
and the other was 6Y-6000 class. While I was confident that the Pipeq and
Chuvon could easily destroy the Miranda, I decided to take no chances. I
ordered them to join me in a cloaked attack on the light cruiser. We could
then hunt down the freighters at our leisure.

IKS qul mIwI', IKS Pipeq, IKS Chuvon vs USS Miranda

IKS qul mIwI' rolls:30 30o/d
IKS Pipeq rolls:8 8o/d
IKS Chuvon rolls:36 36o/d
USS Miranda rolls:8 0o/8d
results
IKS qul mIwI' damage: 0/25
IKS Pipeq damage: 0/25
IKS Chuvon damage: 0/25
USS Miranda destroyed

The Miranda presented little challenge under our united assault, but the two
freighters were alerted. After a lengthy pursuit, we caught up with the
freighters and destroyed them:

(1109.29) IKS Pipeq, IKS Chuvon vs USS Bulldog FRT

IKS Pipeq rolls:12 12o/0d
IKS Chuvon rolls:6 6o/0d
USS Bulldog FRT rolls:8 0o/8d
results
IKS Pipeq damage: 0/25
IKS Chuvon damage: 0/25
USS Bulldog FRT damage: 10/15

IKS Pipeq rolls:30 18o/12d
IKS Chuvon rolls:12 0o/12d
USS Bulldog FRT rolls:2 0o/2d
results
IKS Pipeq damage: 0/25
IKS Chuvon damage: 0/25
USS Bulldog FRT destroyed

(1109.29) IKS qul mIwI' vs USS 6Y-6000

IKS qul mIwI' rolls:12 12o/d
USS 6Y-6000 rolls:8 0o/8d
results
IKS qul mIwI' damage: 0/25
USS 6Y-6000 damage: 4/15

IKS qul mIwI' rolls:36 24o/12d
USS 6Y-6000 rolls:6 0o/6d
results
IKS qul mIwI' damage: 0/25
USS 6Y-6000 destroyed

With the joy of combat in our hearts, we recloaked and engaged warp for the
Punjab system. Mission accomplished.

Head to Head Sector Conquest (Note: This catches you up with the entire
sequence to date. Starting next week, you'll just get just the week's
activity)

Turn 1)
(1209.13)
System 1: FCA USS Essex FCA USS Challenger FCA USS Tahir FCA USS Robau FCA
USS Abrahms FCA USS Orci form Fed 1st Fleet (FF1). Contact: 4 KCA's *won
toss. (1209.13) FCA USS Essex FCA USS Challenger FCA USS Tahir FCA USS Robau
FCA USS Abrahms FCA USS Orci vs KCA IKS D'Qu KCA IKS NaQjej KCA IKS Ej'QuD
KCA IKS Qaw'lu: Klingons destroyed. No damage to FF1.
System 5: KCA IKS Kandido KCA IKS Kurry KCA IKS DuranQo KCA IKS Ok'ran KCA
IKS D'Han KCA IKS Glommer form Klingon 1st Fleet (KF1). Contact: 4 FCA's
*won toss. (1209.13) KCA IKS Kandido KCA IKS Kurry KCA IKS DuranQo KCA IKS
Ok'ran KCA IKS D'Han KCA IKS Glommer vs FCA USS Washington FCA USS Roosevelt
FCA USS Cleveland FCA USS Detroit: Feds destroyed. No damage to KF1.

Turn 2)
(1209.13)
System 1: FF1 begin construct FSY Desilu. FSY Desilu construct turn 1= no
contact
System 5: KF1 begin construct KSY Klinzai. KSY Klinzai construct turn 1=
contact 5 FCA's *lost toss: (1209.13) KCA IKS Kandido KCA IKS Kurry KCA IKS
DuranQo KCA IKS Ok'ran KCA IKS D'Han KCA IKS Glommer vs FCA USS Loknar FCA
USS Churchill FCA USS Hornet FCA USS Entebbe FCA USS Bozeman: KCA IKS
Glommer KCA IKS D'Han destroyed. FCA USS Hornet FCA USS Entebbe FCA USS
Bozeman captured. FCA USS Hornet FCA USS Entebbe FCA USS Bozeman now
constitute KF1.

Turn 3)
(1209.14)
System 1: FSY Desilu construct turn 2= contact: 5 KCA's *lost toss (1209.14)
FCA USS Essex FCA USS Challenger FCA USS Tahir FCA USS Robau FCA USS Abrahms
FCA USS Orci vs KCA IKS BortaS KCA IKS Klolode KCA IKS Kor KCA IKS Kang KCA
IKS Koloth: FF1 destroyed. KCA IKS BortaS destroyed. KCA IKS Klolode damage
5/25. IKS Kor KCA IKS Kang KCA IKS Koloth undamaged.
System 5: KF1 (captured FCA USS Hornet FCA USS Entebbe FCA USS Bozeman)
continue construct KSY Klinzai. KSY Klinzai construct turn 2= no contact

Turn 4)
(1209.14)
System 1:
IKS Kor KCA IKS Kang KCA IKS Koloth form KF2. Contact: 4 FCA's *won toss
(1209.14) IKS Kor KCA IKS Kang KCA IKS Koloth vs FCA USS Christopher FCA USS
Belknap FCA USS Gideon FCA USS Riverside. KCA IKS Koloth captures FCA USS
Christopher (damage 10/15). All other ships destroyed.
System 5: KF1 (captured FCA USS Hornet FCA USS Entebbe FCA USS Bozeman)
continue construct KSY Klinzai. KSY Klinzai construct turn 3= no contact.
KSY Klinzai complete.

Turn 5)
(1209.16)
System 1:
FCA USS Christopher (damage 10/15) KCA IKS Koloth move to open space: repair
turn 1 contact? no contact. search for convoy? no contact
System 5: KSY Klinzai begin construct KCA IKS Sompek turn 1? contact: 2
FCA's KF1 (captured FCA IKS Hornet FCA IKS Entebbe FCA IKS Bozeman) remain
on station. contact? no contact

Turn 6)
(1209.16)
System 1:
KCA IKS Koloth remain on station repair turn 2: contact? contact: 2 FCA USS
Christopher KCA IKS Koloth : (1209.16) KCA IKS Koloth FCA USS Christopher vs
FCA USS Shatner FCA USS Arizona: FCA USS Christopher KCA IKS Koloth
destroyed FCA USS Shatner damage: 10/15 FCA USS Arizona damage: 10/15
System 5: KSY Klinzai begin construct KCA IKS Sompek turn 1? contact: 2
FCA's *won toss: (1209.16) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA
IKS Bozeman vs FCA USS Kurtzman FCA USS Justman: FCA USS Kurtzman FCA USS
Justman destroyed. No damage to Klingons.

Turn 7)
(1209.16)
System 1:
FCA USS Shatner damage: 10/15 FCA USS Arizona damage: 10/15 remain on
station. Repair turn 1? contact: 1 KCA *won toss. (1209.16) FCA USS Shatner
FCA USS Arizona vs KCA IKS Tong Ve: All ships destroyed.
System 5: KSY Klinzai begin construct KCA IKS Sompek turn 1? contact: 2
FCA's *won toss: (1209.16) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA
IKS Bozeman vs FCA USS Kurtzman FCA USS Justman: FCA USS Kurtzman FCA USS
Justman destroyed. No damage to Klingons.

Turn 8)
(1209.17)
System 5: KSY Klinzai construct KCA IKS Sompek turn 2? contact: 2 FCA's
*lost toss: (1209.17) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA IKS
Bozeman vs FCA USS San Francisco FCA USS Pensacola: FCA IKS Hornet
destroyed. FCA USS San Francisco FCA USS Pensacola destroyed. FCA IKS
Entebbe FCA IKS Bozeman undamaged.

Turn 9)
(1209.17)
System 5: KSY Klinzai construct KCA IKS Sompek turn 2? contact: 2 FCA's
*lost toss: (1209.17) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA IKS
Bozeman vs FCA USS San Francisco FCA USS Pensacola: FCA IKS Hornet
destroyed. FCA USS San Francisco FCA USS Pensacola destroyed. FCA IKS
Entebbe FCA IKS Bozeman undamaged.

Turn 10)
(1209.17)
System 5: KSY Klinzai construct KCA IKS Sompek turn 3? contact: 5 FCA's
*lost toss: (1209.17) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA IKS
Bozeman vs FCA USS Bismark FCA USS Richmond FCA USS Roanoke FCA USS
Alexandria FCA USS Columbia: KSY Klinzai no damage all other ships
destroyed. KCA IKS Sompek complete

Turn 11)
(1209.17)
System 5: KCA IKS Sompek on station. KSY Klinzai construct KCA IKS Qor'Du
turn 1? contact: no contact

Turn 12)
(1209.17)
System 5: KCA IKS Sompek on station. KSY Klinzai construct KCA IKS Qor'Du
turn 2? contact: 6 FCA's *won toss (1209.17) KSY Klinzai KCA IKS Sompek vs
FCA USS Landau FCA USS Yorktown FCA USS April FCA USS Archer FCA USS Reagan
FCA USS Missouri

Turn 13)
(1209.17)
System 5: KCA IKS Sompek on station. KSY Klinzai construct KCA IKS Qor'Du
turn 3? contact: 3 FCA's *lost toss (1209.17) KSY Klinzai KCA IKS Sompek vs
FCA USS George Washington FCA USS Abraham Lincoln FCA USS John Adams: KSY
Klinzai undamaged. All other ships destroyed. KCA IKS Qor'Du complete.

Turn 14)
(1209.17)
System 5: KCA IKS Qor'Du on station. KSY Klinzai construct KCA IKS Klin turn
1? no contact

Turn 15)
(1209.17)
System 5: KCA IKS Qor'Du on station. KSY Klinzai construct KCA IKS Klin turn
2? no contact

Turn 16)
(1209.17)
System 5: KCA IKS Qor'Du on station. KSY Klinzai construct KCA IKS Klin turn
3? contact 4 FCA's *lost toss. (1209.18) KSY Klinzai KCA IKS Qur'Du vs FCA
USS Sydney FCA USS Kronomag FCA USS Akagi FCA USS Sutherland: FCA USS Sydney
FCA USS Kronomag FCA USS Akagi FCA USS Sutherland. No damage to Klingons

Turn 17)
(1209.18)
System 5: KCA IKS Klin complete. KCA IKS Qor'Du on station. KSY Klinzai
construct KCA IKS Chang turn 1? no contact.

Turn 18)
(1209.18)
System 5: KCA IKS Klin on station. KCA IKS Qor'Du on station. KSY Klinzai
construct KCA IKS Chang turn 2? no contact.

Turn 19)
(1209.18)
System 5: KCA IKS Klin on station. KCA IKS Qor'Du on station. KSY Klinzai
construct KCA IKS Chang turn 3? contact: 5 KCA's *won toss (1209.18) KSY
Klinzai KCA IKS Klin IKS Qur'Du vs FCA USS Adelaide FCA USS Auckland FCA USS
Wellington FCA USS Stalingrad FCA USS Larson: FCA USS Adelaide FCA USS
Auckland FCA USS Wellington FCA USS Stalingrad FCA USS Larson destroyed. No
damage to Klingons

Turn 20)
(1209.18)
System 5: KCA IKS Chang complete. KCA IKS Klin on station. KCA IKS Qor'Du on
station. KSY Klinzai construct KCA IKS Korax turn 1? contact: 4 KCA's *won
toss (1209.18) KSY Klinzai KCA IKS Klin IKS Qur'Du KCA IKS Chang vs FCA USS
New York FCA USS London FCA USS Ferriman FCA USS Garrovick: FCA USS New York
FCA USS London FCA USS Ferriman FCA USS Garrovick destroyed. No damage to
Klingons

Turn 21)
(1209.18)
System 5: KCA IKS Chang on station. KCA IKS Klin on station. KCA IKS Qor'Du
on station. KSY Klinzai construct KCA IKS Korax turn 2? no contact

Turn 22)
(1209.18)
System 5: KCA IKS Chang on station. KCA IKS Klin on station. KCA IKS Qor'Du
on station. KSY Klinzai construct KCA IKS Korax turn 3? contact: 5 FCA's
*won toss. (1209.18) KSY Klinzai KCA IKS Klin IKS Qur'Du KCA IKS Chang vs
FCA USS Beijing FCA USS New Orleans FCA USS Canberra FCA USS Kodiak FCA USS
Brisbane: FCA USS Beijing FCA USS New Orleans FCA USS Canberra FCA USS
Kodiak FCA USS Brisbane destroyed. No damage to Klingons

Turn 23)
(1209.18)
System 5: KCA IKS Korax complete. KCA IKS Chang on station. KCA IKS Klin on
station. KCA IKS Qor'Du on station. KSY Klinzai construct KCA IKS Klug turn
1? contact: 5 FCA's

PvP games reported:
(1109.06) PCA AV Sitka vs KCA IKS 'etlh: IKS 'etlh destroyed.
(1209.15) PCA AV Sitka vs KCA IKS 'etlh: AV Sitka destroyed.

Command College:

"What Are Your Orders, Captain?"

(TOS Era)
The Starship Defiant was not the only Starfleet vessel to run afoul of the
Tholian Assembly. On stardate 2794.4, the Akula Class Destroyer USS Sparta
was patrolling the Klingon neutral zone when it discovered a ship that
appeared to be stuck in a gravity well. The ship was of Federation design,
roughly similar to the Akula configuration, with a saucer positioned between
two nacelles. That is where the similarities ended. This ship was easily
twice the size of the Sparta, capable, based on projections and
extrapolations from the Sparta's technical specifications, of holding at
least 800 crew. Attempts to discern hull markings for name or registration
were unsuccessful due to the tell-tale visual shimmering effect that has
come to be associated with Tholian interspatial corridors. Life reading
scans showed no definite signs, though they were unable to run detailed
scans due to unusual electromagnetic interference blanketing the area.
Repeated attempts to contact the crew or the ships onboard computer were
unsuccessful. There was little question of what needed to be done.
Mysterious or not, unidentified or not, a Federation starship is a
Federation starship. But with Klingons beginning to close on the area,
Captain Robau knows that this could, in the end, be anything but a routine
rescue/recovery mission.

The Klingons are less than ten minutes away, and register as a D7 Heavy
Cruiser, and a smaller, unidentified profile. In a pure combat sense,
Captain Robau knows that he is outmatched. He also knows that the Klingons
will either destroy the ship, or worse, take it for the technology.

What should be Captain Robau's course of action?

Post your solution here for a Command College Point. Feel free to discuss
this with the 'comment' feature

"Captain's Log"

"...all around us..."
21) The fabric of space/time begins to warp, producing chaotic results

Class L Marginal
Age: 4-10 billion years
Diameter: 10,000-15,000 km
Location: Ecosphere
Surface: Rocky and barren, little surface water
Atmosphere: Oxygen/argon, high concentration of carbon dioxide
Life forms: Limited to plant life; suitable for humanoid colonization
Example: Indri VIII

(A/OS Era)(Moderator's Note: A/OS refers to the 2009 film, Alternate
Original Series Era)

USS Ares
Roddenberry Class Explorer
Science Officer's Log
Commander Al Rashid

In the aftermath of the Narada/Red Matter detonation near the Alpha Centauri
system, we are one of a dozen science ships pressed into emergency
survey/recovery operations. While the system itself seems to be safe from
the effects of the black hole, there are dozens of worlds in the vicinity
that are suffering sometimes unstable and unpredictable consequences. The
Ares itself was assigned to what was the only class M planet in an adjacent
system, designated as Newton in the starcharts. Newton III was home to a
twelve-person observation research outpost studying localized
micro-disturbances in the space/time continuum. Those micro-disturbances are
now major disturbances, quite literally all around us, and one after-effect
has been the destabilization of the system's sun. That destabilization has
effectively changed Newton III from Class M to Class L (Marginal) with a
rocky and barren surface and extremely little surface water. The atmosphere
has suffered extreme changes, reading as primarily oxygen/argon, with a high
concentration of carbon dioxide. The science team is gone, and only very
tough plant life remains. Fortunately, it won't be difficult to reestablish
an outpost here, and they'll have plenty of work to do. The loss of this
team is a tragedy, but considering that Nero was seconds away from turning
Earth into a black hole, all of us who survived can count ourselves very
lucky.

for next week. write a 100+ word log entry including the phrase
"...dangerous and unpredictable...". Post it in the yahoo group or on the
blogsite's "comment" feature for a Command College Point.

Dev Notes:
This summary represents what is almost a relaunch for the summary I found
that I was working very hard at playing/playtesting the game all week, then
working hard at essentially writing probably a thousand words of fiction
completely separate from the week's work. Now I'm using the week's work to
comprise the summary, which is in fact what should happen. And I may again
explore the concept of tying game play in to the Command College. And of
course, I've written a very short and simple "Captain's Log" set in the 2009
movie A/OS Alternate Original Series Era.

Head to Head Sector Assault Turn 7 through 22 + Dev notes

The Federation forces never recovered from the loss of their fleet in system
1, but they managed to stop the Klingons from advancing from that system. In
a heroic battle, the heavy cruisers USS Shatner and USS Arizona destroyed
the IKS Tong Ve. Both ships had suffered massive damage, but combined forces
to fend off the invader. They were destroyed in the battle.

Turn 7)
(1209.16)
System 1:
FCA USS Shatner damage: 10/15 FCA USS Arizona damage: 10/15 remain on
station. Repair turn 1? contact: 1 KCA *won toss. (1209.16) FCA USS Shatner
FCA USS Arizona vs KCA IKS Tong Ve: All ships destroyed.
System 5: KSY Klinzai begin construct KCA IKS Sompek turn 1? contact: 2
FCA's *won toss: (1209.16) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA
IKS Bozeman vs FCA USS Kurtzman FCA USS Justman: FCA USS Kurtzman FCA USS
Justman destroyed. No damage to Klingons.

Turn 8)
(1209.17)
System 5: KSY Klinzai construct KCA IKS Sompek turn 2? contact: 2 FCA's
*lost toss: (1209.17) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA IKS
Bozeman vs FCA USS San Francisco FCA USS Pensacola: FCA IKS Hornet
destroyed. FCA USS San Francisco FCA USS Pensacola destroyed. FCA IKS
Entebbe FCA IKS Bozeman undamaged.

Turn 9)
(1209.17)
System 5: KSY Klinzai construct KCA IKS Sompek turn 2? contact: 2 FCA's
*lost toss: (1209.17) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA IKS
Bozeman vs FCA USS San Francisco FCA USS Pensacola: FCA IKS Hornet
destroyed. FCA USS San Francisco FCA USS Pensacola destroyed. FCA IKS
Entebbe FCA IKS Bozeman undamaged.

In system 5, Federation forces finally destroyed the captured Federation
heavy cruisers, but were unable to destroy the Klinzai shipyard. They
managed, in the first attempts, to destroy replacement Klingon cruisers, but
eventually, the Klingon fleet would grow...

Turn 10)
(1209.17)
System 5: KSY Klinzai construct KCA IKS Sompek turn 3? contact: 5 FCA's
*lost toss: (1209.17) KSY Klinzai FCA IKS Hornet FCA IKS Entebbe FCA IKS
Bozeman vs FCA USS Bismark FCA USS Richmond FCA USS Roanoke FCA USS
Alexandria FCA USS Columbia: KSY Klinzai no damage all other ships
destroyed. KCA IKS Sompek complete

Turn 11)
(1209.17)
System 5: KCA IKS Sompek on station. KSY Klinzai construct KCA IKS Qor'Du
turn 1? contact: no contact

Turn 12)
(1209.17)
System 5: KCA IKS Sompek on station. KSY Klinzai construct KCA IKS Qor'Du
turn 2? contact: 6 FCA's *won toss (1209.17) KSY Klinzai KCA IKS Sompek vs
FCA USS Landau FCA USS Yorktown FCA USS April FCA USS Archer FCA USS Reagan
FCA USS Missouri

Turn 13)
(1209.17)
System 5: KCA IKS Sompek on station. KSY Klinzai construct KCA IKS Qor'Du
turn 3? contact: 3 FCA's *lost toss (1209.17) KSY Klinzai KCA IKS Sompek vs
FCA USS George Washington FCA USS Abraham Lincoln FCA USS John Adams: KSY
Klinzai undamaged. All other ships destroyed. KCA IKS Qor'Du complete.

Turn 14)
(1209.17)
System 5: KCA IKS Qor'Du on station. KSY Klinzai construct KCA IKS Klin turn
1? no contact

Turn 15)
(1209.17)
System 5: KCA IKS Qor'Du on station. KSY Klinzai construct KCA IKS Klin turn
2? no contact

Turn 16)
(1209.17)
System 5: KCA IKS Qor'Du on station. KSY Klinzai construct KCA IKS Klin turn
3? contact 4 FCA's *lost toss. (1209.18) KSY Klinzai KCA IKS Qur'Du vs FCA
USS Sydney FCA USS Kronomag FCA USS Akagi FCA USS Sutherland: FCA USS Sydney
FCA USS Kronomag FCA USS Akagi FCA USS Sutherland. No damage to Klingons

Turn 17)
(1209.18)
System 5: KCA IKS Klin complete. KCA IKS Qor'Du on station. KSY Klinzai
construct KCA IKS Chang turn 1? no contact.

Turn 18)
(1209.18)
System 5: KCA IKS Klin on station. KCA IKS Qor'Du on station. KSY Klinzai
construct KCA IKS Chang turn 2? no contact.

Turn 19)
(1209.18)
System 5: KCA IKS Klin on station. KCA IKS Qor'Du on station. KSY Klinzai
construct KCA IKS Chang turn 3? contact: 5 KCA's *won toss (1209.18) KSY
Klinzai KCA IKS Klin IKS Qur'Du vs FCA USS Adelaide FCA USS Auckland FCA USS
Wellington FCA USS Stalingrad FCA USS Larson: FCA USS Adelaide FCA USS
Auckland FCA USS Wellington FCA USS Stalingrad FCA USS Larson destroyed. No
damage to Klingons

Turn 20)
(1209.18)
System 5: KCA IKS Chang complete. KCA IKS Klin on station. KCA IKS Qor'Du on
station. KSY Klinzai construct KCA IKS Korax turn 1? contact: 4 KCA's *won
toss (1209.18) KSY Klinzai KCA IKS Klin IKS Qur'Du KCA IKS Chang vs FCA USS
New York FCA USS London FCA USS Ferriman FCA USS Garrovick: FCA USS New York
FCA USS London FCA USS Ferriman FCA USS Garrovick destroyed. No damage to
Klingons

Turn 21)
(1209.18)
System 5: KCA IKS Chang on station. KCA IKS Klin on station. KCA IKS Qor'Du
on station. KSY Klinzai construct KCA IKS Korax turn 2? no contact

Turn 22)
(1209.18)
System 5: KCA IKS Chang on station. KCA IKS Klin on station. KCA IKS Qor'Du
on station. KSY Klinzai construct KCA IKS Korax turn 3? contact: 5 FCA's
*won toss. (1209.18) KSY Klinzai KCA IKS Klin IKS Qur'Du KCA IKS Chang vs
FCA USS Beijing FCA USS New Orleans FCA USS Canberra FCA USS Kodiak FCA USS
Brisbane: FCA USS Beijing FCA USS New Orleans FCA USS Canberra FCA USS
Kodiak FCA USS Brisbane destroyed. No damage to Klingons

The Klingon fleet now stands at four ships, with a fifth close to
completion. When the sixth is ciomplete, the fleet will be ready to move
through the sector and start to choke off Federation resources through
destruction of their convoys. While they do that, Klinzai shipyard will
continue to build ships to aid in its defense against random Federation
attacks.

Dev notes:
While the Head to Head aspect had little actual play, because the Feds got
taken out pretty quickly, this has been the toughest sector assault I've
played yet. Knock down drag out is the word. Using names for ships adds a
bit of atmosphere to it, and the random rolls have shown the potential for
an interesting game.

Tuesday, December 15, 2009

Head to Head Sector Assault Turns 3 and 4 + Dev Notes

At the end of Turn 2, The Federation 1st Fleet had made it through the first
construct turn without challenge, while the Klingon 1st Fleet was wiped out
in a punishing defeat, only staying in the game by capturing three of the
attacking Federation ships. Turn 3 brought a stunning reversal of fortune.

Turn 3)
(1209.14)
System 1: FSY Desilu construct turn 2= contact: 5 KCA's *lost toss (1209.14)
FCA USS Essex FCA USS Challenger FCA USS Tahir FCA USS Robau FCA USS Abrahms
FCA USS Orci vs KCA IKS BortaS KCA IKS Klolode KCA IKS Kor KCA IKS Kang KCA
IKS Koloth: FF1 destroyed. KCA IKS BortaS destroyed. KCA IKS Klolode damage
5/25. IKS Kor KCA IKS Kang KCA IKS Koloth undamaged.
System 5: KF1 (captured FCA USS Hornet FCA USS Entebbe FCA USS Bozeman)
continue construct KSY Klinzai. KSY Klinzai construct turn 2= no contact

The Federation 1st Fleet was destroyed, leaving three Klingon heavy cruisers
(KCA IKS Kor KCA IKS Kang KCA IKS Koloth) undamaged, and prepared to occupy
system 1. In System 5, the Klingon 1st Fleet, consisting of the captured FCA
USS Hornet FCA USS Entebbe FCA USS Bozeman proceeded with turn 2 of KSY
Klinzai without challenge. Turn 4 would continue to cast a shadow over the
Federation cause.

Turn 4)
(1209.14)
System 1:
IKS Kor KCA IKS Kang KCA IKS Koloth form KF2. Contact: 4 FCA's *won toss
(1209.14) IKS Kor KCA IKS Kang KCA IKS Koloth vs FCA USS Christopher FCA USS
Belknap FCA USS Gideon FCA USS Riverside. KCA IKS Koloth captures FCA USS
Christopher (damage 10/15). All other ships destroyed.
System 5: KF1 (captured FCA USS Hornet FCA USS Entebbe FCA USS Bozeman)
continue construct KSY Klinzai. KSY Klinzai construct turn 3= no contact.
KSY Klinzai complete.

Four Federation heavy cruisers (FCA USS Christopher FCA USS Belknap FCA USS
Gideon FCA USS Riverside) attacked the Kang, Kor and Koloth in System 1.
After a punishing battle, the Belknap, Gideon, Riverside, Kang and Kor had
been destroyed, and the Christopher had been heavily damaged. (10/15
damage). Boarding parties from the Koloth beamed to the struggling
Christopher and captured the bridge, ending the battle. It remains to be
seen if they can survive and start pushing through towards friendly space.
The Christopher is in no shape to enter combat, but may not survive the two
turns sitting still necessary to repair. Probably they'll move to open
space, where there is a smaller chance of a random heavy fleet attack and
the chance of destroying enemy convoys, thereby reducing the Federation's
random fleet numbers. At the same time, the Klingon 1st Fleet heads for open
space next, where it will hunt convoys and start to slice away at the
Federation's economic resources.

On the developer side, so far so good. The only balance issue I see is the
overwhelming edge that the "elite" ranking gives me in boarding party action
(extra 3d6 roll added to ranks) makes my troops pretty much unstoppable
unless they are extremely outnumbered


Kapact

Monday, December 14, 2009

Head to Head Sector Assault

I've started to play the Head to Head Sector Assault, and before the fleets have really clashed, it is already a tough game. Here are the rules, as adapted from the Simple Sector Assault: 

 

Rules

 

Objective:

The goal is to conquer and hold all 5 systems.

 

In order to do this, you must conquer, then sufficiently defend the systems while denying your enemy access to those same systems. Reduce the enemy fleet sufficiently to prevent them from building a shipyard, and stop/destroy enough enemy convoys to deny random reinforcements sufficient to threaten your shipyards. You must also attain a minimum of 13 points (see 'Victory Conditions' below)

 

System Conquest:

Regardless of whether a system has been taken by enemy forces, you will face a random-sized enemy fleet upon first arrival in a new system. Roll 1d6 for size of enemy fleet, then subtract any applicable random fleet disadvantage (see below). Then use appropriate simple combat template. All surviving ships retain damage but can move and fight until destroyed. They can only be repaired by remaining in place for two turns (subject to random enemy attack each turn) or by docking at shipyard for one turn. The system remains yours once you've defeated the initial fleet, but if left undefended, any attempt to conquer it will only be countered by a randomly generated friendly fleet. You can (and should) choose to leave any combination of ships and/or a shipyard to defend it.

 

Open Space:

Enemy convoys will only be encountered in open spaces. Roll for encounter (3/6 chance). Then roll 1d6 for enemy escorts. 1-3= 1 CA escort. 4-6= 2 CA escorts. The random fleet disadvantage does not affect this. Random enemy convoy(s) must be stopped=at least 3/5 freighters destroyed or captured (5/15 damage and successful boarding party action), escorts destroyed or disabled (10/15 damage) in 5 volleys or less. Every convoy that is stopped decreases random enemy fleet size by one. This is the random fleet disadvantage. For every three freighters captured, your random fleet disadvantage is reduced by one. You will not encounter convoys in open spaces when you have conquered both adjacent systems

 

Enemy forces may be encountered in all open spaces (even between two conquered and held systems). Roll for encounter (2/6 chance), Roll for size of enemy fleet (use same method as in-system combat).

 

Shipyard:

Shipyards are recommended. They can only be built in systems that you hold (by destroying an initial randomly generated assault fleet). Three starships must remain in system or open space area for three turns to build shipyard. During each turn 50% chance of random attack. (1d6: 4-6) LOS (line of sight) must be maintained to use or attack shipyard. Shipyard has X75 multiplier. Shipyard can construct replacement ships in 3 turns. While your fleet can not exceed 6 ships, additional ships built at shipyards do not count against this total. They cannot fight with full-sized fleets, but can supplement diminished fleets. The same rule applies to surviving random reinforcements. Since you must have a minimum of three ships to build a shipyard, it is recommended that you build at least one shipyard and at least two reserve ships just in case of unforseen losses. A fleet reduced to two ships and no shipyard to fall back would have little chance of victory.

 

Victory Conditions/Points-

Shipyards 5 (max)

Fleet size 6 (max)

Reinforcement capacity 6 (max)

 

You must conquer 5 systems and attain 13+ VC points

 

If you want to register as a player, notify me through here, or by leaving a comment on the blogsite http://fantasytrek.blogspot.com . I recommend keeping a record of your games played, as they add up to experience points that enrich your gaming experience.

  

Here are the turn logs so far. I'm keeping things a bit more organized, necessary, I think, with at least two fleets operating at the same time. I'm also using ship names rather than simply F1 and K1, etc.

 

Turn 1)

(1209.13)

System 1: FCA USS Essex FCA USS Challenger FCA USS Tahir FCA USS Robau FCA USS Abrahms FCA USS Orci form Fed 1st Fleet (FF1). Contact: 4 KCA's *won toss. (1209.13) FCA USS Essex FCA USS Challenger FCA USS Tahir FCA USS Robau FCA USS Abrahms FCA USS Orci vs KCA IKS D'Qu KCA IKS NaQjej KCA IKS Ej'QuD KCA IKS Qaw'lu: Klingons destroyed. No damage to FF1.

System 5: KCA IKS Kandido KCA IKS Kurry KCA IKS DuranQo KCA IKS Ok'ran KCA IKS D'Han KCA IKS Glommer form Klingon 1st Fleet (KF1). Contact: 4 FCA's *won toss. (1209.13) KCA IKS Kandido KCA IKS Kurry KCA IKS DuranQo KCA IKS Ok'ran KCA IKS D'Han KCA IKS Glommer vs FCA USS Washington FCA USS Roosevelt FCA USS Cleveland FCA USS Detroit: Feds destroyed. No damage to KF1.

 

Turn 1 was fairly uneventful. Both fleets formed, both won their toss, and both beat back the random enemy assault. Turn 2 was where things started to get interesting...

 

Turn 2)

(1209.13)

System 1: FF1 begin construct FSY Desilu. FSY Desilu construct turn 1= no contact

System 5: KF1 begin construct KSY Klinzai. KSY Klinzai construct turn 1= contact 5 FCA's *lost toss: (1209.13) KCA IKS Kandido KCA IKS Kurry KCA IKS DuranQo KCA IKS Ok'ran KCA IKS D'Han KCA IKS Glommer vs FCA USS Loknar FCA USS Churchill FCA USS Hornet FCA USS Entebbe FCA USS Bozeman: KCA IKS Glommer KCA IKS D'Han destroyed. FCA USS Hornet FCA USS Entebbe FCA USS Bozeman captured. FCA USS Hornet FCA USS Entebbe FCA USS Bozeman now constitute KF1.

 

As the fleets started to build their shipyards, the Feds went unmolested, but the Klingons ran into serious resistance. Five FCA's took them on. The Klingons lost the toss, and it cost them.

 

KCA IKS Kandido  rolls:30 o/38d

KCA IKS Kurry  rolls:30 o/38d

KCA IKS DuranQo  rolls:50 o/39d

KCA IKS Ok'ran  rolls:40 o/39d

KCA IKS D'Han  rolls:50 o/38d

KCA IKS Glommer  rolls:30 o/38d 

FCA USS Loknar  rolls:30 o/d

FCA USS Churchill  rolls:60 60(Kandido)o/d

FCA USS Hornet  rolls:20 3(Kandido)17(Kurry)o/d

FCA USS Entebbe  rolls:40 40(Kurry)o/d

FCA USS Bozeman rolls:10 6(Kurry)o/d

results

KCA IKS Kandido destroyed

KCA IKS Kurry destroyed

KCA IKS DuranQo damage: /25

KCA IKS Ok'ran damage: /25

KCA IKS D'Han damage: /25

KCA IKS Glommer damage: /25

FCA USS Loknar damage: /15

FCA USS Churchill damage: /15

FCA USS Hornet damage: /15

FCA USS Entebbe damage: /15

FCA USS Bozeman damage: /15

 

They were about to go down for the count (which would have been devastating for the Klingon side) when they started to bring down shields on the Federation ships.

 

KCA IKS DuranQo  rolls:50 39(Loknar)11(Churchill)o/d

KCA IKS Ok'ran  rolls:50 28(Churchill)22(Hornet)o/d

KCA IKS D'Han  rolls:10 o/7(Hornet)3(Entebbe)d

KCA IKS Glommer  rolls:30 30(Entebbe)o/d 

FCA USS Loknar  rolls:20 o/24d

FCA USS Churchill  rolls:40 o/24d

FCA USS Hornet  rolls:20 o/24d

FCA USS Entebbe  rolls:20 o/24d

FCA USS Bozeman rolls:20 o/24d

results

KCA IKS DuranQo damage: /25

KCA IKS Ok'ran damage: /25

KCA IKS D'Han damage: /25

KCA IKS Glommer damage: /25

FCA USS Loknar destroyed

FCA USS Churchill destroyed

FCA USS Hornet damage: 5/15

FCA USS Entebbe damage: 9/15

FCA USS Bozeman damage: 0/15

 

KCA IKS DuranQo  rolls:20 o/25d

KCA IKS Ok'ran  rolls:40 o/25d

KCA IKS D'Han  rolls:20 o/25d

KCA IKS Glommer  rolls:20 o/25d 

FCA USS Hornet  rolls:10 o/d

FCA USS Entebbe  rolls:50 50(DuranQo)o/d

FCA USS Bozeman rolls:50 50(Ok'ran)o/d

results

KCA IKS DuranQo destroyed

KCA IKS Ok'ran destroyed

KCA IKS D'Han damage: /25

KCA IKS Glommer damage: /25

FCA USS Hornet damage: 5/15

FCA USS Entebbe damage: 9/15

FCA USS Bozeman damage: /15

 

KCA IKS D'Han  rolls:10 30(Bozeman)o/d

KCA IKS Glommer  rolls:20 o/d 

FCA USS Hornet  rolls:30 o/30d

FCA USS Entebbe  rolls:10 o/35d

FCA USS Bozeman rolls:50 o/25d

results

KCA IKS D'Han damage: /25

KCA IKS Glommer damage: /25

FCA USS Hornet damage: 5/15

FCA USS Entebbe damage: 9/15

FCA USS Bozeman damage: 5/15

 

Once the Federation shields were dropped....

 

KCA IKS D'Han KCA IKS Glommer transport total 8 boarding parties to Hornet(3), Entebbe(3) and Bozeman(2).

 

In this case, my "elite" ranking provided me with the edge (a total of four boarding parties per ship as opposed to the enemy's one) I needed to overcome Federation defences:

 

vs Hornet

 

a)6  a1)6  a2)6  a3)4  winner:k
b)4  b1)6  b2)3 b3)4  winner:k
c)1  c1)3  c2)6  c3)5  winner:k
d)3  d1)1  d2)6 d3)2  winner:k
e)6  e1)3  e2)1  e36) winner:k

 

vs Bozeman

 

a)6  a1)2  a2)5 winner: k
b)5  b1)5  b2)6 winner: k
c)2  c1)5  c2)3 winner: k
d)5  d1)3  d3)4 winner: k
e)2  e1)6  e3)1 winner: k

 

vs Entebbe

 

a)1  a1)6  a2)6  a3)3  winner: k
b)2  b1)3  b2)3  b3)4  winner:k
c)1  c1)1  c2)5  c3)1  winner:k
d)6  d1)5  d2)6  d3)6  winner:k
e)2  e1)1  e2)2  e3)5 winner:k

 

Of course, the ships were still fighting while this went on:

 

KCA IKS D'Han  rolls:40 o/40d

KCA IKS Glommer  rolls:40 o/40d 

FCA USS Hornet  rolls:60 60(D'Han)o/d

FCA USS Entebbe  rolls:50 5(D'Han)45(Glommer)o/d

FCA USS Bozeman rolls:50 50(Glommer)o/d

results

KCA IKS D'Han destroyed

KCA IKS Glommer destroyed

FCA USS Hornet damage: 5/15

FCA USS Entebbe damage: 9/15

FCA USS Bozeman damage: 5/15

 

KCA IKS Glommer KCA IKS D'Han destroyed. FCA USS Hornet FCA USS Entebbe FCA USS Bozeman captured.

 

Just to note: If the two Klingon ships had survived the first volley, they wouldn't have been destroyed, because the boarding parties overwhelmed the Federation defences that quickly. As it turns out, the Klingon fleet was destroyed, but boarding parties captured the three surviving Federation ships, and used them to continue building the shipyard that they'll need to replenish their numbers. All in all, this is shaping up to be quite a contest. The Federation 1st Fleet is now facing five randomly generated Klingon CA's that have won their toss. If those Klingons can capture those Fed ships, they'll be able to dominate the battlefield (pushing inwards from systems one and five), and the Feds will have a huge disadvantage. Of course, I've seen that before and been shocked at the turnaround. This kind of game really highlights the importance of the simple combat and boarding party format.