Monday, December 14, 2009

Head to Head Sector Assault

I've started to play the Head to Head Sector Assault, and before the fleets have really clashed, it is already a tough game. Here are the rules, as adapted from the Simple Sector Assault: 

 

Rules

 

Objective:

The goal is to conquer and hold all 5 systems.

 

In order to do this, you must conquer, then sufficiently defend the systems while denying your enemy access to those same systems. Reduce the enemy fleet sufficiently to prevent them from building a shipyard, and stop/destroy enough enemy convoys to deny random reinforcements sufficient to threaten your shipyards. You must also attain a minimum of 13 points (see 'Victory Conditions' below)

 

System Conquest:

Regardless of whether a system has been taken by enemy forces, you will face a random-sized enemy fleet upon first arrival in a new system. Roll 1d6 for size of enemy fleet, then subtract any applicable random fleet disadvantage (see below). Then use appropriate simple combat template. All surviving ships retain damage but can move and fight until destroyed. They can only be repaired by remaining in place for two turns (subject to random enemy attack each turn) or by docking at shipyard for one turn. The system remains yours once you've defeated the initial fleet, but if left undefended, any attempt to conquer it will only be countered by a randomly generated friendly fleet. You can (and should) choose to leave any combination of ships and/or a shipyard to defend it.

 

Open Space:

Enemy convoys will only be encountered in open spaces. Roll for encounter (3/6 chance). Then roll 1d6 for enemy escorts. 1-3= 1 CA escort. 4-6= 2 CA escorts. The random fleet disadvantage does not affect this. Random enemy convoy(s) must be stopped=at least 3/5 freighters destroyed or captured (5/15 damage and successful boarding party action), escorts destroyed or disabled (10/15 damage) in 5 volleys or less. Every convoy that is stopped decreases random enemy fleet size by one. This is the random fleet disadvantage. For every three freighters captured, your random fleet disadvantage is reduced by one. You will not encounter convoys in open spaces when you have conquered both adjacent systems

 

Enemy forces may be encountered in all open spaces (even between two conquered and held systems). Roll for encounter (2/6 chance), Roll for size of enemy fleet (use same method as in-system combat).

 

Shipyard:

Shipyards are recommended. They can only be built in systems that you hold (by destroying an initial randomly generated assault fleet). Three starships must remain in system or open space area for three turns to build shipyard. During each turn 50% chance of random attack. (1d6: 4-6) LOS (line of sight) must be maintained to use or attack shipyard. Shipyard has X75 multiplier. Shipyard can construct replacement ships in 3 turns. While your fleet can not exceed 6 ships, additional ships built at shipyards do not count against this total. They cannot fight with full-sized fleets, but can supplement diminished fleets. The same rule applies to surviving random reinforcements. Since you must have a minimum of three ships to build a shipyard, it is recommended that you build at least one shipyard and at least two reserve ships just in case of unforseen losses. A fleet reduced to two ships and no shipyard to fall back would have little chance of victory.

 

Victory Conditions/Points-

Shipyards 5 (max)

Fleet size 6 (max)

Reinforcement capacity 6 (max)

 

You must conquer 5 systems and attain 13+ VC points

 

If you want to register as a player, notify me through here, or by leaving a comment on the blogsite http://fantasytrek.blogspot.com . I recommend keeping a record of your games played, as they add up to experience points that enrich your gaming experience.

  

Here are the turn logs so far. I'm keeping things a bit more organized, necessary, I think, with at least two fleets operating at the same time. I'm also using ship names rather than simply F1 and K1, etc.

 

Turn 1)

(1209.13)

System 1: FCA USS Essex FCA USS Challenger FCA USS Tahir FCA USS Robau FCA USS Abrahms FCA USS Orci form Fed 1st Fleet (FF1). Contact: 4 KCA's *won toss. (1209.13) FCA USS Essex FCA USS Challenger FCA USS Tahir FCA USS Robau FCA USS Abrahms FCA USS Orci vs KCA IKS D'Qu KCA IKS NaQjej KCA IKS Ej'QuD KCA IKS Qaw'lu: Klingons destroyed. No damage to FF1.

System 5: KCA IKS Kandido KCA IKS Kurry KCA IKS DuranQo KCA IKS Ok'ran KCA IKS D'Han KCA IKS Glommer form Klingon 1st Fleet (KF1). Contact: 4 FCA's *won toss. (1209.13) KCA IKS Kandido KCA IKS Kurry KCA IKS DuranQo KCA IKS Ok'ran KCA IKS D'Han KCA IKS Glommer vs FCA USS Washington FCA USS Roosevelt FCA USS Cleveland FCA USS Detroit: Feds destroyed. No damage to KF1.

 

Turn 1 was fairly uneventful. Both fleets formed, both won their toss, and both beat back the random enemy assault. Turn 2 was where things started to get interesting...

 

Turn 2)

(1209.13)

System 1: FF1 begin construct FSY Desilu. FSY Desilu construct turn 1= no contact

System 5: KF1 begin construct KSY Klinzai. KSY Klinzai construct turn 1= contact 5 FCA's *lost toss: (1209.13) KCA IKS Kandido KCA IKS Kurry KCA IKS DuranQo KCA IKS Ok'ran KCA IKS D'Han KCA IKS Glommer vs FCA USS Loknar FCA USS Churchill FCA USS Hornet FCA USS Entebbe FCA USS Bozeman: KCA IKS Glommer KCA IKS D'Han destroyed. FCA USS Hornet FCA USS Entebbe FCA USS Bozeman captured. FCA USS Hornet FCA USS Entebbe FCA USS Bozeman now constitute KF1.

 

As the fleets started to build their shipyards, the Feds went unmolested, but the Klingons ran into serious resistance. Five FCA's took them on. The Klingons lost the toss, and it cost them.

 

KCA IKS Kandido  rolls:30 o/38d

KCA IKS Kurry  rolls:30 o/38d

KCA IKS DuranQo  rolls:50 o/39d

KCA IKS Ok'ran  rolls:40 o/39d

KCA IKS D'Han  rolls:50 o/38d

KCA IKS Glommer  rolls:30 o/38d 

FCA USS Loknar  rolls:30 o/d

FCA USS Churchill  rolls:60 60(Kandido)o/d

FCA USS Hornet  rolls:20 3(Kandido)17(Kurry)o/d

FCA USS Entebbe  rolls:40 40(Kurry)o/d

FCA USS Bozeman rolls:10 6(Kurry)o/d

results

KCA IKS Kandido destroyed

KCA IKS Kurry destroyed

KCA IKS DuranQo damage: /25

KCA IKS Ok'ran damage: /25

KCA IKS D'Han damage: /25

KCA IKS Glommer damage: /25

FCA USS Loknar damage: /15

FCA USS Churchill damage: /15

FCA USS Hornet damage: /15

FCA USS Entebbe damage: /15

FCA USS Bozeman damage: /15

 

They were about to go down for the count (which would have been devastating for the Klingon side) when they started to bring down shields on the Federation ships.

 

KCA IKS DuranQo  rolls:50 39(Loknar)11(Churchill)o/d

KCA IKS Ok'ran  rolls:50 28(Churchill)22(Hornet)o/d

KCA IKS D'Han  rolls:10 o/7(Hornet)3(Entebbe)d

KCA IKS Glommer  rolls:30 30(Entebbe)o/d 

FCA USS Loknar  rolls:20 o/24d

FCA USS Churchill  rolls:40 o/24d

FCA USS Hornet  rolls:20 o/24d

FCA USS Entebbe  rolls:20 o/24d

FCA USS Bozeman rolls:20 o/24d

results

KCA IKS DuranQo damage: /25

KCA IKS Ok'ran damage: /25

KCA IKS D'Han damage: /25

KCA IKS Glommer damage: /25

FCA USS Loknar destroyed

FCA USS Churchill destroyed

FCA USS Hornet damage: 5/15

FCA USS Entebbe damage: 9/15

FCA USS Bozeman damage: 0/15

 

KCA IKS DuranQo  rolls:20 o/25d

KCA IKS Ok'ran  rolls:40 o/25d

KCA IKS D'Han  rolls:20 o/25d

KCA IKS Glommer  rolls:20 o/25d 

FCA USS Hornet  rolls:10 o/d

FCA USS Entebbe  rolls:50 50(DuranQo)o/d

FCA USS Bozeman rolls:50 50(Ok'ran)o/d

results

KCA IKS DuranQo destroyed

KCA IKS Ok'ran destroyed

KCA IKS D'Han damage: /25

KCA IKS Glommer damage: /25

FCA USS Hornet damage: 5/15

FCA USS Entebbe damage: 9/15

FCA USS Bozeman damage: /15

 

KCA IKS D'Han  rolls:10 30(Bozeman)o/d

KCA IKS Glommer  rolls:20 o/d 

FCA USS Hornet  rolls:30 o/30d

FCA USS Entebbe  rolls:10 o/35d

FCA USS Bozeman rolls:50 o/25d

results

KCA IKS D'Han damage: /25

KCA IKS Glommer damage: /25

FCA USS Hornet damage: 5/15

FCA USS Entebbe damage: 9/15

FCA USS Bozeman damage: 5/15

 

Once the Federation shields were dropped....

 

KCA IKS D'Han KCA IKS Glommer transport total 8 boarding parties to Hornet(3), Entebbe(3) and Bozeman(2).

 

In this case, my "elite" ranking provided me with the edge (a total of four boarding parties per ship as opposed to the enemy's one) I needed to overcome Federation defences:

 

vs Hornet

 

a)6  a1)6  a2)6  a3)4  winner:k
b)4  b1)6  b2)3 b3)4  winner:k
c)1  c1)3  c2)6  c3)5  winner:k
d)3  d1)1  d2)6 d3)2  winner:k
e)6  e1)3  e2)1  e36) winner:k

 

vs Bozeman

 

a)6  a1)2  a2)5 winner: k
b)5  b1)5  b2)6 winner: k
c)2  c1)5  c2)3 winner: k
d)5  d1)3  d3)4 winner: k
e)2  e1)6  e3)1 winner: k

 

vs Entebbe

 

a)1  a1)6  a2)6  a3)3  winner: k
b)2  b1)3  b2)3  b3)4  winner:k
c)1  c1)1  c2)5  c3)1  winner:k
d)6  d1)5  d2)6  d3)6  winner:k
e)2  e1)1  e2)2  e3)5 winner:k

 

Of course, the ships were still fighting while this went on:

 

KCA IKS D'Han  rolls:40 o/40d

KCA IKS Glommer  rolls:40 o/40d 

FCA USS Hornet  rolls:60 60(D'Han)o/d

FCA USS Entebbe  rolls:50 5(D'Han)45(Glommer)o/d

FCA USS Bozeman rolls:50 50(Glommer)o/d

results

KCA IKS D'Han destroyed

KCA IKS Glommer destroyed

FCA USS Hornet damage: 5/15

FCA USS Entebbe damage: 9/15

FCA USS Bozeman damage: 5/15

 

KCA IKS Glommer KCA IKS D'Han destroyed. FCA USS Hornet FCA USS Entebbe FCA USS Bozeman captured.

 

Just to note: If the two Klingon ships had survived the first volley, they wouldn't have been destroyed, because the boarding parties overwhelmed the Federation defences that quickly. As it turns out, the Klingon fleet was destroyed, but boarding parties captured the three surviving Federation ships, and used them to continue building the shipyard that they'll need to replenish their numbers. All in all, this is shaping up to be quite a contest. The Federation 1st Fleet is now facing five randomly generated Klingon CA's that have won their toss. If those Klingons can capture those Fed ships, they'll be able to dominate the battlefield (pushing inwards from systems one and five), and the Feds will have a huge disadvantage. Of course, I've seen that before and been shocked at the turnaround. This kind of game really highlights the importance of the simple combat and boarding party format.

 

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