Wednesday, December 26, 2012

Our awesome 12.21.12 Party "Geek On the Go"

Wednesday, August 22, 2012

Fantasy Trek Ship to Ship Demo Turn Two


1) Move/turn based on speed and player discretion.-
X= Klingon Battlecruiser moves 2 points on course 135 from 2,A to 4,C
Y= Federation Heavy Cruiser moves 2 pounts on course 315 from 8,H to 6,F

2) Roll 1d6 for points-
X rolled a 4, Y rolled a 2.
Allocate for-
-weapons
-increase speed (decreasing speed is free)-

3) Allocated and apply points to attack or capacitors-
X= Klingon Battlecruiser applies 2 points to capacitor.
Y= Federation Heavy Cruiser applies 2 points to capacitor

4) Determine any damage and update systems status- n/a

5) Apply any points allocated to repair or reinforcement-
Klingon Battlecruiser reinforces starboard shield by 1 point.


__1_/2_/3_/4_/5_/6_/7_/8_/9
A__/__/__/__/__/__/__/__/__/
B__/__/__/__/__/__/__/__/__/
C __/__/__/_x/__/__/__/__/__/
D__/__/__/__/__/__/__/__/__/
E__/__/__/__/__/__/__/__/__/
F__/__/__/__/__/_y/__/__/__/
G__/__/__/__/__/__/__/__/__/
H__/__/__/__/__/__/__/__/__/
I __/__/__/__/__/__/__/__/__/

Roll:
X=   Y=

Capacitor
X=8 Y=4

Course
X=135 Y=315

Speed
X= __2__ Y=__2__

Shields
----X---- Y
F /15   /15
A /15   /15
P /16  /15
S /15  /15

Damage
(2d6)
---------------------------X ------Y
2 Shld Gen ------------/15--- /15
3 Transporters -------/15--- /15
4  Pha/Dis -------------/15--- /15
5  Bridge --------------/15--- /15
6  Photons -------------/15--- /15
7  Aux Control --------/15--- /15
8  Sensors -------------/15--- /15
9  Computer ----------/15--- /15
10 Impulse ------------/15--- /15
11 Aux Computer ----/15--- /15
12 Warp --------------/40---- /40 

The second turn is complete. Both ships moved diagonally towards each other. The Klingon now has enough energy stored for its first volley of photons and disruptors, and reinforced the shield most likely to take fire from the Federation ship. The Federation ship needs 2 more points to be ready for that volley. The next turn will involve the first exchange of fire.


Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
The Only Rebel Underground Star Trek PBEMMMORPG
http://fantasytrek.blogspot.com
https://www.facebook.com/fantasytrekexperience

Test2



Test



-- Sent from my Palm Pre

Tuesday, August 21, 2012

Fantasy Trek Ship to Ship Demo Turn One


1) Move/turn based on speed and player discretion.-
No movement this first turn, but the ships are placed on the map. X= Klingon Battlecruiser starts at 2,A (Look on the little text map below.) on a course of 135. (That course is based on the compass points and degrees- 000=straight up, 090=right, 180=straight down, 270= left. 135 is half way between 090 and 180) Y= Federation Heavy Cruiser starts at 8,H on a course of 315
2) Roll 1d6 for points-
X rolled a 6, Y rolled a 2. I'll make a note below to help remember.
Allocate for-
-weapons
-systems and/or shield repair
-shield reinforcement
-increase speed (decreasing speed is free)-
In this case, both ships will store those points in the capacitors. This way they can be used later.
3) Apply points allocated to attack or capacitors
4) Determine any damage and update systems status.
5) Apply any points allocated to repair or reinforcement-
No action on these.
__1_/2_/3_/4_/5_/6_/7_/8_/9
A__/x_/__/__/__/__/__/__/__/
B__/__/__/__/__/__/__/__/__/
C __/__/__/__/__/__/__/__/__/
D__/__/__/__/__/__/__/__/__/
E__/__/__/__/__/__/__/__/__/
F__/__/__/__/__/__/__/__/__/
G__/__/__/__/__/__/__/__/__/
H__/__/__/__/__/__/__/_y/__/
I __/__/__/__/__/__/__/__/__/
Roll:
X=6  Y=2
Capacitor
X=   Y=
Course
X=135 Y=315
Speed
X= __2__ Y=__2__
Shields
----X---- Y
F /15   /15
A /15   /15
P /15  /15
S /15  /15
Damage
(2d6)
---------------------------X ------Y
2 Shld Gen ------------/15--- /15
3 Transporters -------/15--- /15
4  Pha/Dis -------------/15--- /15
5  Bridge --------------/15--- /15
6  Photons -------------/15--- /15
7  Aux Control --------/15--- /15
8  Sensors -------------/15--- /15
9  Computer ----------/15--- /15
10 Impulse ------------/15--- /15
11 Aux Computer ----/15--- /15
12 Warp ----------- ---/40---- /40 
The first turn is complete. All we did was place our ships on the map, establish their course (there are no rules for that- it's just to start the game), roll a 1d6 for each ship, and allocate those points. In this case, we stored the points (used as energy) in the capacitors.
Weapons Rules
Standard Phasers-
-Two Emitters (shots) per ship per turn
-Max Range Five
range = damage
5=1
4=2
3=3
2=4
1=5
Photon Torpedoes-
-Two Emitters (shots) per ship per turn
-Max Range Five
-Each takes 2 points to fire and does 5 points damage.
1d6 range = 'to-hit"
5= (1d6 '6' needed to hit)
4= (1d6 '4-6' needed to hit)
3= (1d6 '2-6' needed to hit)
2= always hits
1= always hits
Standatd Disruptors-
-Two Emitters (shots) per ship per turn
- Each takes 2 points to fire
-Max Range Six
1d6 range = damage (+ roll 1d6 'to-hit')
6=1 (1d6 '6' needed to hit)
5=2  (1d6 '5-6' needed to hit)
4=3  (1d6 '4-6' needed to hit)
3=4  (1d6 '3-6' needed to hit)
2=5  (1d6 '2-6' needed to hit)
1=6  (always hits)

Tuesday, August 14, 2012

Game currently under way

__1_/2_/3_/4_/5_/6_/7_/8_/9
A__/__/__/__/__/__/__/__/__/
B__/__/__/__/__/__/__/__/__/
C __/__/__/__/__/__/__/__/__/
D__/__/__/__/__/__/__/__/__/
E__/__/_y/__/__/__/__/__/__/
F__/__/_x/__/__/__/__/__/__/
G__/__/__/__/__/__/__/__/__/
H__/__/__/__/__/__/__/__/__/
I __/__/__/__/__/__/__/__/__/
Roll:
X= Y=
Capacitor
X=9   Y=9
Course
X= 000 Y=315
Speed
X= __2__ Y=_2___
Shields
----X---- Y
F /15   /03
A /15   /15
P /04  /17
S /15  /15
Damage
(2d6)
---------------------------X ------Y
2 Shld Gen ------------/15--- /15
3 Transporters -------/15--- /15
4  Phas/Dis ------------/15--- /15
5  Bridge --------------/15--- /15
6  Photons -------------/10--- /15
7  Aux Control --------/15--- /15
8  Sensors -------------/15--- /15
9  Computer ----------/15--- /15
10 Impulse ------------/15--- /15
11 Aux Computer ----/15--- /15
12 Warp ----------- ---/40----/33 
Phasers
1d6 range = damage
5=1
4=2
3=3
2=4
1=5
Photon Torpedoes
1d6 range = 'to-hit"
5= 6
4= 4-6
3= 2-6
2= always hits
1= always hits
Standatd Disruptors
1d6 range = damage (1d6)'to-hit:)
6=1 (6)
5=2  (5-6)
4=3  (4-6)
3=4  (3-6)
2=5  (2-6)
1=6  (always hits)

Friday, August 10, 2012

Fantasy Trek Basic Ship to Ship Combat Template

Fantasy Trek Ship to Ship Basic Combat Rules:

You start at speed 2.  A standard heavy cruiser can store as much as 10 points in its capacitors, so they can allocate power to reinforce vulnerable shields to give full power to weapons when they need it. Standard Heavy Cruiser has a turn rate of 4, meaning that 4 movement points are used to turn 180 degrees, or 45 degrees per movement turn. Here is the sequence of play. 

1) Move/turn based on speed and player discretion.
2) Roll 1d6 for points. Allocate for-
-weapons
-systems and/or shield repair
-shield reinforcement
-increase speed (decreasing speed is free)
3) Apply points allocated to attack or capacitors
4) Determine any damage and update systems status.
5) Apply any points allocated to repair or reinforcement

__1_/2_/3_/4_/5_/6_/7_/8_/9
A__/__/__/__/__/__/__/__/__/
B__/__/__/__/__/__/__/__/__/
C __/__/__/_x/__/__/__/__/__/
D__/__/__/__/__/__/__/__/__/
E__/__/__/__/__/__/__/__/__/
F__/__/__/__/__/__/__/__/__/
G__/__/__/__/__/__/_y/__/__/
H__/__/__/__/__/__/__/__/__/
I __/__/__/__/__/__/__/__/__/

Roll:
X=   Y=4
Capacitor
X=6   Y=6

Course
X=135 Y=315
Speed
X= _____ Y=_____


Shields
----X---- Y
F /15   /15
A /15   /15
P /15  /15
S /15  /15

Damage
(2d6)
---------------------------X ------Y
2 Shld Gen ------------/15--- /15
3 Transporters -------/15--- /15
4  Pha/Dis -------------/15--- /15
5  Bridge --------------/15--- /15
6  Photons -------------/15--- /15
7  Aux Control --------/15--- /15
8  Sensors -------------/15--- /15
9  Computer ----------/15--- /15
10 Impulse ------------/15--- /15
11 Aux Computer ----/15--- /15
12 Warp ----------- ---/40---- /40 

Weapons Rules

Standard Phasers-
-Two Emitters (shots) per ship per turn
-Max Range Five

1d6 range = damage
5=1
4=2
3=3
2=4
1=5

Photon Torpedoes-
-Two Emitters (shots) per ship per turn
-Max Range Five
-Each takes 2 points to fire and does 5 points damage.

1d6 range = 'to-hit"
5= 6
4= 4-6
3= 2-6
2= always hits
1= always hits

Standatd Disruptors-
-Two Emitters (shots) per ship per turn
- Each takes 2 points to fire

-Max Range Six
1d6 range = damage (1d6)'to-hit:)
6=1 (always hits)
5=2  (5-6)
4=3  (5-6)
3=4  (3-6)
2=5  (2-6)
1=6  (2-6)


Movement rules
Move one space or turn (based on rules stated above) for each 'point' of speed. For example, a speed of 2 moves 2 spaces. Reversing course follows the same rules as changing speed. It tskes place at the same time as changes in speed. Reversing course requires points equal to the player's current speed, plus the desired reverse speed. For example, if you are moving at speed 2 and want to execute a speed of -(negative) 2, the maneuver will take 4 points.

Repair/Reinforce Rules
Two rolled points are required to repair a system/shield by 1 point or to reinforce a shield facing.

Advanced Targeting 
You can target a specific system if you fire through a downed shield. The cost for this is that the damage done is reduced by half.

Effect of Damage on Systems
All systems function normally until they are destroyed. "/15" shows that once a system sustains 15 points of damage it is considered offline. Unless a system has been destroyed by boarding parties (to be outlined in future rules), it can be repaired. Until then, it is offline and can't be used (but remember, a system only needs 1 point to be fully functional). Some systems are critical and can cause you to lose the engagement:

Impulse- You can't move until it is repaired

Sensors- You fire blind. Any firing at any range requires a 1d6 roll of 1 to hit. You must reacquire target each time until sensors are restored.

Shield Generator-Drops all shields. Repairing this will restore previous shield status.

Warp-This is the warp core. When it takes all damage points your ship blows up.

Bridge/Aux Bridge and Computer/Aux Computer- You can lose either the primary or the auxiliary system and not lose the ability to fight. But if you lose both primary and auxiliary systems (for bridge or computer), your ship is dead in space and you lose the engagement.

Thursday, August 9, 2012

Fantasy Trek Story Update

According to Klingon Ambassador Khemara, the Klingon battlecruiser BortaS 'Iw reported to the Klingon High Council that a Federation Heavy Cruiser stole computer files detailing specifications of Klingon cloaking systems. Until all Klingon cloaks are retrofitted, they will be more vulnerable to detection by Federation starships. Chief of Starfleet Operations reports that in fact the USS Appomattox intercepted and held off a Klingon battlecruiser that was attempting to steal research being conducted by civilians on the subject of defeating cloaking technology.

Monday, August 6, 2012

Fantasy Trek Mixed Mode: "Sompek: The Heart of Treason Chapter Two"

"Maintain course and speed," Sompek ordered. "Program combat drills against superior Klingon ships and crews." Then he turned to Kell. "Come with me, Commander."

The office that led off of the bridge's starboard side was small compared to the Ab'Qaff's massive situation room, consisting of a desk, a few chairs and a computer station. But from the bat'leth mounted on the wall to the single warped and scorched section of deck plating (from the battle with the Tholians) that Sompek had insisted remain, it was his ship, and that made it more impressive. Sompek glanced at both features before he sat behind the desk and gestured for Kell to take a seat. "What do you know about the Khemorex Klinzhai?"

Kell grinned, her sharp teeth showing clearly. "That they don't exist. That is what our leadership tells us."

"The idea exists, even if no organized structure does. The idea that the Empire suffers from its association with the Federation. That we are weak, that we are no longer conquerers. That we are no longer strong." He gave her a hard look. "That we are no longer pure."

"Is it true?" Kell asked.

"You could die for openly questioning the Council," he said. Then he sighed."Of course we are who and what we are because of the alliances we make. But are we weaker?"

"Some would say that the wolf now lies with the sheep." She watched him for his reaction.

"The wolf understands when the sheep can be counted on as an ally. Especially against a common foe." Despite her challenging tone, Sompek felt that Kell would prove to be a loyal ally. "The fact is, we are only as weak as we allow ourselves to be. If we allow our alliance with the Federation to corrupt our culture then we are to blame. But the Federation has proven itself to be largely dependable. Would those calling themselves Khemorex Klinzhai sacrifice themselves to save one of our outposts from a Romulan attack?"

"No," she answered. "They would wait until both sides were exhausted from the fight and swoop in to pick up the pieces."

"That is not the strength of a true warrior. It is the fear of a coward."

"Permission to speak freely?" Kell asked stiffly.

"Granted."

"I feared that you were given this command because of who your father is. I thought that this new warship belonged in more experienced hands."

"Really." Under normal circumstances, his hand would be at his d'k tagh, but he was interested in what she had to say.

"Yes. I even anticipated having to kill you before the mission was over." She showed a feral grin.

"At least I know you put the mission first. It would be a shame if we had to kill each other before we reach the traitors."

She smiled back showing a mouthful of teeth. "We are not there yet."

Sompek laughed briefly. "If they are Khemorex Klinzhai, we can expect a ship geared more toward attack than defense. Reinforced forward shields, weaker aft shields."

"Fighting ourselves from a hundred years ago," she said.

"Yes. And unlike a typical mutiny, where we could destroy the ship and move along, we have been ordered to disable it, gather intelliigence, and attempt to capture its captain alive."

to be continued...

Thursday, August 2, 2012

Fantasy Trek Story Mode: "Rogue Elements"

"Sit down," Martok grumbled.

Kapact looked around the small office and resisted the urge stand in the face of the Chancellor's tone. It would show more petulence than dignity, and Kapact, who prided himself on being a good soldier, would not show petulence to his Chancellor. "What happened?"

"A Federation robot tug was destroyed by pirates as it passed through Donatu," Martok said.

"So?" Kapact smiled without thinking.

Martok laughed mirthlessly. "What's wrong with you? We are at peace with them. They are our allies. You are not supposed find amusement in their destruction."

"Why are we concerned that an unmanned Federation ship was destroyed by pirates?"

"Tell me, son of Ab'Qaff, about Ha'Toria. Not the system, but the man."

The smile vanished from Kapact's face. "The Emperor Ha'toria. Ha'Toria the Mad, who tried to clone himself with magicians and sorcerers centuries ago so that he could rule the Empire for all eternity."

"Your ancestor." Martok's were a knife thrust. Angry and accusing.

"More than seven generations past. His sins do not weigh on me."

"He cost your line the throne," Martok said.

"Yes, he did. What of it?" Kapact asked angrily.

"Because someone calling himself Ha'toria sent a message to Starbase 27 claiming credit for the kill and threatening more if the Federation does not immediately withdraw from the Donatu sector." Martok was obviously furious and struggling to keep outwardly calm. "In the interests of diplomacy, the Federation has agreed to keep the information quiet on the condition that we eliminate this threat."

"Whoever this veq is, he cannot be Ha'Toria. That petaQ died centuries ago."

"I don't care who he is," Martok answered darkly. "Find him and kill him."

Thursday, July 26, 2012

Fantasy Trek Mixed Mode: "Sompek: The Heart of Treason" Chapter One

(The following is the first mix of Fantasy Trek Gaming and Storytelling. The first mission of Captain Sompek, son of Kapact and the 'etlh will culminate in combat that I've played out using the Fantasy Trek combat system. The result of that combat will help to determine the course that the next story will take)

Stepping onto the bridge of the 'etlh was a moment that would stay in Sompek's memory for the rest of his life. To be sure, seeing the ship... his ship held within the Kur'ya shipyard was awe-inspiring, and his entry through the dorsal airlock was breathtaking. His first real command. But he had seen the ship in spacedock before. He had even spent time in the engine room and the dorsal torpedo chamber, helping to get systems online. But the bridge module was a different story. For one thing, the original bridge had been destroyed in the battle to take the ship from the Tholians, so this new bridge had not launched into battle. But more importantly, the bridge... this bridge... was his. It belonged to no other. The walls would be painted with the blood of his foes. It's record of battle would be written by him.

Sompek had been on other bridges before, from the utilitarian bridges of the D7 battlecruiser to his father's Ab'Qaff. The 'etlh was closer to the classic look of the D7, except that it seemed larger and darker. The command seat was isolated in the center of the main, lower deck that showed red-tinged light coming up from under a lattice of reinforcing duranium girders. Behind the command deck and slightly elevated, the helm and tactical stations shared a single console, while to the right and left 3-D monitors displayed tactical information. Framing the command deck were four support beams that stretched from floor to ceiling. This was the bridge of a modern fighting ship, and Sompek felt privileged to be in command of it.

He walked around the bridge, examining every station before moving to the command deck. His female executive officer had followed him and stood to his right as he examined the displays built into the command chair. "Commander Kell, report status of ship."

"All systems ready for flight operations. All Section Heads reporting in. All tactical systems battle-ready."

"Good." He moved towards the viewscreen that dominated the forward bulkhead. "Address intercraft."

"Intercraft is open," she answered immediately.

Sompek looked to each officer on the bridge, at each station. Finally his gaze settled on Kell. She looked young and tense. "Crew of the 'etlh," he said. "This ship has already been in battle. It has seen the death of more than a thousand Tholian monsters, and hundreds of our fellow Klingon warriors. Its decks were coated in the blood of enemies and comrades before it was assigned its first mission. Like every sword weilded by our people, it has been forged in elemental fire. And like every Klingon sword, it thirsts for the blood of its enemies."

Then he recalled the words of his ancestor, the Emperor Sompek. "The heart of treason lies safe and secure, within our walls. It has eaten our food, drank our wine and now enjoys the protection of our House. Let it rest, steadily beating in comfort, for with our launch into the night its end draws near." Then he looked straight at Qorek at the helm station. "Set course the N'Qel system. Engage at warp eight." As he narrowed his eyes and turned to face the main viewscreen, he continued speaking to the crew. "Crew, we sail to confront an abomination in the N'Qel system. A mutinous Klingon crew. We sail for blood!"

To Be Continued...

Thursday, July 12, 2012

First "'etlh" Heavy Assault Cruiser Combat Trial

Fantasy Trek Gaming News: The first combat trial of the Post TNG Era Klingon "'etlh" Class Heavy Assault Cruiser is complete. I put it against a Modified  The ship seems balanced, the microtorpedo works fine, though it lost the slugfest.  The trick, as with most Klingon ships, is to stay out of close range until the capacitor is ready  to fire a full volly of microtorps and disruptors. Then close, attack, then pull away. The only problem with that kind of slashing attack is that the opponent rarely cooperates. And Federation Heavy Cruisers with fully armed photons and phasers can do a devastating twenty points damage at point blank range. They are a tough opponent. Next I may put it against a Tholian. In any case, the system seems balanced. It just remains to be seen if the 'etlh can hold its own in combat.

Monday, July 9, 2012

Fantasy Trek Story Mode: "'etlh Komerex" conclusion

Janeway had been concerned about the effect of the alcohol and Theragen derivative cure for interspace on the crew of stressed Klingons. After all, the one thing worse than an angry Klingon was a drunken angry Klingon. And she was now on a ship full of them. What she didn't expect was for them to all turn into emotional ice blocks that would make a Vulcan turn green with envy. But Kapact was worse. He had drained the tankard quickly and angrily and had become something resembling some of the more ancient blocks of ice in Sol's Oort cloud. And the Vulcans wouldn't turn green with envy at his reaction, they'd run screaming from the room. But still, she hadn't worried until he told QasQa to blow up the 'etlh. "What?"

"Those are my orders, Commander," Kapact said calmly into the commlink. "I don't expect to have to repeat myself." Then he cut the channel.

On the 'etlh, QasQa went through the motions while the shock of stunning defeat made her numb. "K'dan, connect the large data storage to the computer access port."

"Yes, Commander. Ready for data transfer."

"Commence." Through the command channel in her commlink, QasQa could hear the sounds of her warriors dying as they threw themselves at the Tholians, who attacked like thoughtless, mad demons. Once in a while, she could hear a Tholian die. (The sound was picked up by audio pickups in the corridors and sent through the command frequency into the audio system in her helmet.) The sound of breaking glass and alien screaming was always followed by dead silence, as they all stopped. That was always followed by shouts of jubilant warriors as they blasted the immobilized Tholians with their disruptors. But soon the surviving Tholians came back to life, resuming their attacks and being reinforced with renewed numbers. Koral had said that they fight as one, then he'd died. It must have been important. It must mean something.

"Commander!"

QasQa turned at K'dan's urgent tone. "Speak!"

"This database has been copied!" As she flew to the small monitor built into the storage device, K'dan highlighted a section of script that was repeated on every piece of code. "The system is set to record any copying activity. This entire database has been copied."

"Why would Tholians--?" She asked. Then something hit the hatch that had sealed them into Engineering Command. There were several hits, and they both heard a combination of Klingon shouts and Tholian screeches. Several explosions impacted with the hatch, and then there was silence.

"We are victorious", K'dan said quietly. Then began a sound like scraping of claws on duranium.

"No, we aren't." She looked at the hatch, that was now showing streaks of various sizes, all of the glowing red. "Our warriors are dead. The beasts will come through."

The data transfer chose that moment to finish with a loud 'ping', and she disconnected the unit. "Shut down both warp cores."

As K'dan's hands flew across the console, he turned to QasQa. "We were ordered to destroy the ship. You could be killed..."

"If I did I would be dead anyway. If the Tholians are going to have a copy of this ship, we'll need the original to fight them with."

"But Tholians have this ship," he said forlornly.

"No," she said. "They had it. It will be ours again." Then she typed a command into the Master Systems Control Panel. "Tholians need heat. There's only one way to rob them of that quickly." And before either one of them could say anything, she executed the command.

"She just blew every bulkhead on the ship," Janeway reported. "It's opening up the entire ship to vacuum."

They watched from the bridge of the Ab'Qaff as sparkling bits of hull flew away from the 'etlh, and the ship shuddered. "Very clever," Kapact remarked. "Klaang, lock tractors on it. Prepare to move out."

As the Ab'Qaff began to pull the 'etlh away from the shimmering cloud of hull and debris, both ships were suddenly plunged into a blackness completely devoid of stars. Then they seemed to materialize in a different region of space. An urgent beep signalled an incoming hail. "It's QasQa," Janeway announced.

"Stand by," Kapact said. "Explain, Professor."

"I am still analyzing," the Hawking hologram answered. "Preliminary readings show that the warp cores on the 'etlh were generating an interspatial field. When the cores were shut down, both ships were thrown clear of Tholian space."

"Continue analysis," Kapact said. "Admiral, put QasQa on screen please."

QasQa appeared on the screen, looking beaten and disheveled. As she saw Kapact, her eyes dropped instinctively. Then she looked him straight in the eye. "My Lord, the Tholians copied the etlh's database. They must be building their own."

"And that is why you disobeyed my orders?"

"Yes, Lord."

"Then you are forgiven. Transport over for a complete debriefing. Order your team to slave the controls to the Ab'Qaff and have your survivors beamed back." Kapact closed the channel and turned to Klaang. "Establish our position and plot a course for Qo'noS. If necessary, we'll wrap our warp bubble around the 'etlh to get it home." Finally he turned to Janeway. "I need to speak with you," he said with a dark tone. "You can contact Voyager from the situation room."

Hours later, after Janeway had returned to Voyager, Kapact sat in the darkness of his quarters. The only illumination was a candle that occasionally lit up his face like something carved into a mountain. "Personal log. Final analysis of the 'etlh and sensor logs at the accident site, as well as the recovery area in Tholian space confirm that the malfunction was no malfunction. The accident was no accident. Sabatuers found their way into one of our most protected shipyards and engineered this incident. Needless to say, it wasn't a Tholian. Either an agent or an ally of the Tholians deliberately dragged our most advanced warship into enemy space and invited us to come get it. Whether they specifically tried to get the Ab'Qaff to attempt the recovery is unclear and unimportant. Someone committed an act of war against the Empire, with the Tholians as their accessories. It will not go unanswered." His eyes narrowed at that thought, and he felt heat on his face that had nothing to do with the candle.

"While neither the Empire nor the Federation is aware of Admiral Janeway's assistance in this matter, it was instrumental to our survival and success. Her actions are an example of why we remain allies with the Federation despite their sometimes inexplicable actions."

"Seven hundred and forty-five warriors beamed over to the 'etlh. Seventy returned. We identified the remains of another three hundred. That means that three hundred and seventy-five of our warriors have been taken from us to fill Tholian prisons. Three hundred and seventy-five open wounds. Three hundred and seventy-five calls for war."

Monday, July 2, 2012

Fantasy Trek Story Mode: "'etlh Komerex" Chapter 15

Koral smelled the strange addition to the oxygen supply in his suit. Theragen... mixed with blood wine. They were either being killed in a creative manner, or it was a weapon of some kind. That wouldn't affect his mission, though. He glanced back at his squad, and saw that they seemed to be reacting in a similar fashion. "Continue ahead."

As they began to walk up the narrow gantry into the dorsal torpedo chamber, Koral felt his combat tricorder heat up, and he dropped it. Then he felt a wave of heat pass through him again. He started to brace himself and turn to his squad when he felt a thousand knife cuts of flame burn into his skin... through his environmental suit. Then he was on his back, and he heard the shouts of his warriors over comm channel. He couldn't be sure exactly what they were saying, but there were dozens of voices shouting at once. He quickly recognized, to his dismay, that they were in trouble. "Klingons!" He shouted, hoping to refocus their attention, but suddenly all he could hear was the shouting of his squad. Desperate. Frightened. Panicking.. He pushed himself up and tried to stand, even as his boots slipped on the steel grating. As he turned, he saw a horrific sight. The Tholians had materialized out of nowhere, outside of their silk and foil environmental suits. And they were using their crystalline limbs to burn holes through the Klingon suits and arms and legs. Disruptors were scattered on the deck, and bat'leths had been dropped, unused. As he began to count the numbers of warriors dying of burns before they could fight back, he realized that the comm channel had gone dead. The Tholians themselves were jumping and flashing between the warriors, not staying with a single warrior long enough to inflict fatal wounds. They were frenzied, slaughtering and savaging his warriors like animals.
Without thinking, Koral pulled a bat'leth from the deck and screamed. Then he threw himself at the nearest Tholian and swung the batleth as hard as he could. It was hard, like rock... and the bat'leth stopped cold. Koral felt something like a vice grip the bat'leth and tear it from his grasp. Then he felt the burning crystal tear the remnants of his environmental suit. He was suddenly assaulted by heat that blinded him. He felt the crystalline pincers, like obsidian daggers melt through his faceplate, and he knew he was dead. So he gripped his disruptor and pushed it into the mass of fighting burning crystals. Then he squeezed the trigger. There was an explosion of light and heat, and the Tholian made a noise that had to be a scream. It was a combination of clicks and screeches, along with the sound of glass breaking. He could feel the creature burning into his chest, and he shoved the barrel further up into whst he assumed was its chest. Then he squeezed the trigger again and again, and he felt the creature jump in his arms as the explosive energy impacted against its crystalline body. Finally it exploded like a thousand burning hot shards that burned through the remnants of his uniform and into his skin.

As the Tholian disintegrated, the others stopped attacking as one. They were still for a moment, as if they had all felt the death of one and been paralyzed. Koral knew that it was an important discovery, and had to be communicated. He tapped his own commlink, only to discover it was dead. Guessing that the extreme heat had fried the circuitry, he found a warrior whose faceplate was intact. As the Tholians began to move again, he pulled the helmet off of the dead warrior's head. For an instant, he was dumbstruck. She was young. Younger than his daughter. And her eyes were closed. He forced them open. "Face death with your eyes open, young warrior." Then he put the helmet on and keyed the comm switch and spoke so that any survivors on the ship would hear. "They fight as one-". Then all of the Tholians fell upon him with renewed savagery.

"Koral!" QasQa shouted into the pickup. "Koral!" The channel was dead. She cursed. "My commlink is functioning, but the receiver is dead." She was in main engineering, where the last of the preparations would take place to release the 'etlh from Tholian space. "I want reports from all squads," she ordered K'dan. "We need answers!" Then she willed herself to calm down, and contacted the Ab'Qaff. "General-"

"Report." Kapact's voice was like five thousand year-old ice.

"My lord-" she forced herself to not falter or hesitate. "We are almost ready to power down the warp drive and switch to batteries. But-". And there she stopped. The news was not good, and however much she respected Kapact, she had never had to report such a disaster. She searched for the words, and waited for his angry reply. But there was just cold silence. "But, Lord, Tholians are swarming the ship. Our warriors fight to the death, and we hold all command and control functions. But we are running out-"

"What?" Kapact asked quietly.

"Last reports say that there are only two hundred left."

"Very well," he answered simply. There was something terribly wrong, QasQa thought. I've failed him, and I'll die in disgrace. "Download the databank and destroy the ship, Commander. Now."


to be continued...

Sunday, June 24, 2012

The Official Position of the Klingon High Council on the Khemorex Klinzhai

The official position of the Klingon High Council is that the Khemorex Klinzhai is not an organized fleet or body, but a generic reference to an outlawed government that died with the signing of the first Khitomer Accords. Warship commanders who fly the banner of so-called Khemorex Klinzhai are common criminals with neither honor or courage and will die when true warriors find the time to kill them. There is no rebellion, nor is there an organized movement.

Saturday, June 23, 2012

Fantasy Trek PlayByWeb PvP (Demo) Turn Eleven Summary

The Achilles rolled a 1, the Avenger rolled a 6. The Achilles is stuck at the planet for one more turn (that would be Turn Twelve) while it beams up the scientists. It did 5/40 points damage to the Avenger's warp core, while the Avenger did 9/15 points damage to the Achille's sensors and 10/15 to its Auxiliary Control.

The Avenger will get one more chance to do some damage while the Achilles is stuck in orbit and stationary for one more turn. After that, the Achilles just needs to get off the map. One thing to note. The Achilles is at a dead stop, so it can't actually start moving until turn 13. But at that point it can move quickly off the map. It could complete its mission by turn 14.


Captain KotoQ
Klingon CA IKS Avenger

Position: C/9
Roll: 6

Move on course 225 from D/8 to C/9
Reinforce _ shield to _
Draw 0 points from capacitor (for total 6)

Capacitor: 0
Speed: 2
Course: 225
Range to Target: 1
Target Aspect: 090/270

Shields-
Fore: /15
Aft: /
Port: /5
Strbrd: /

Fire 2 disruptors and 2 phasers to Achilles port quarter. 6/6 points damage to Achilles port shield, 6/15 points damage to Sensors and 10/15 points damage to Auxiliary Control

System Status/Damage
2/Shield Generator /12
3/Phasers /15
4/Disruptors /15
5/Sensors /12
6/Inpulse /12
7/Warp /35
8/Transporters /15
9/Bridge /15
10/Auxiliary Control /15
11/Computer /15
12/Auxiliary Computer /15


Captain Antonovich
Federation CA USS Achilles
Position: B/10
Roll: 1

Remained at B/10
Reinforce shield to
Add 0 pts to capacitor for 0 total
Draw 0 of 0 capacitor points to main for 1 points total

Capacitor: 0
Speed: 0
Course: 180
Range to Target: 1
Target Aspect: 270/090

Shields-
Fore: /14 (lowered)
Aft: /10
Port: /0
Strbrd: /15

Fire 1 phaser to Avenger starboard quarter, did 5/40 damage to Avenger Warp Core

System Status/Damage
2/Shield Generator /15
3/Phasers /15
4/Disruptors /15
5/Sensors /9
6/Inpulse /15
7/Warp /40
8/Transporters /15
9/Bridge /15
10/Auxiliary Control /5
11/Computer /15
12/Auxiliary Computer /15

Tuesday, June 19, 2012

Fantasy Trek Gaming: Faction Profile: Khemorex Klinzhai

The Khemorex Klinzhai are a rebel fleet operating within Klingon space. Their strength, exact location and leadership structure are unknown, but their technology seems to be equivalent to the Klingon Defense Force. 

The Khemorex Klinzhai centers their philosophy and recruiting strategy on the idea that the alliance with the Federation has weakened the Klingon culture and stopped the Klingon Empire from expanding as it otherwise was destined for. The level of advancement in their ships, technology and tactics suggest that the movement was born either before or immediately following the first Khitomer conference.

There is speculation that the Khemorex Klinzhai is considering (or has already) established relations with the Typhon Pact.
Photobucket

Thursday, June 14, 2012

Fantasy Trek Story Mode: "'etlh Komerex Chapter Fourteen"

Fantasy Trek Story Mode: "'etlh Komerex" Chapter Fourteen

Koral fought the urge to run, or to strike out. The readings continued to show his squad, diffused and hot, and everything else a white hot haze. It showed no Tholians, true... it just showed heat. Lots of heat. Finally he began to adjust the combat tricorder's sensor to filter out anything below the 1000 KilnaQ temperature of a Tholian. That cleaned up the image, but did not distinguish the Tholian forms as it should have. All he saw was the glow that was residual heat clinging to the suits worn by his squad. Where were the Tholians? Then the sound came through his commlink. The sound of rustling foil associated with Tholians on the move. His tricorder display flashed, and he saw and felt a wave of heat pass through their ranks.
He stood still, bracing himself as if a wind was battering him. Then he saw that the rest of the squad was doing the same thing. "They are moving aft, towards the dorsal torpedo catwalk." He was referring to the access catwalk that serviced the 'etlh's unique and lethal bank of spinal-mounted microtorpedo launchers. "Now that we can track them we can kill them."
Kapact felt his blood pounding and his head throbbing. The human woman stood there, daring him to finally break free of the bounds of honor and kill her. He'd brought Janeway along to help fight the Tholians and all she could do was talk of the dangers of interspace and retreating to safety without the 'etlh. "Is this how you survived the Delta Quadrant?" He taunted her. "By running from every threat?"
"If you just wanted a Klingon perspective you could have left me out of this mission," Janeway answered with real anger. "If you want my help then let me help!" In fact Janeway had little hope or intention of changing Kapact's mind. Her real goal was keeping the enraged Klingon in the heavily shielded Auxiliary Weapons Control room at the center of the massive Ab'Qaff long enough for the effects of interspace to abate. "You understand strategy and tactics better than I do. The direct approach isn't always the best approach."
"Humans always find a reason to avoid fighting. Talk, talk, talk."
"You aren't talking to a Vulcan, General," Janeway answered with a voice like brushed steel. It was the same voice she'd used to face down the Borg. "Don't mistake study and strategy for cowardice." She struggled to keep from gulping. In his state, he'd think he'd just been insulted.
"I would advise you to choose your words with more care, human," Kapact rumbled. "You are alone on this ship. Surrounded by-"
"Surrounded by Klingons who asked for my help," Janeway countered. "Surrounded by Klingons who know better than to attack without studying the terrain."
"Klingons do not trade in flattery." Kapact said. "It is usually a lie."
"Think, General," she continued. "They have your ship. Filled with your warriors. You know better than I do that the Tholians use interspace to trap ships and crews. Interspace is their terrain and their weapon. If you want to defeat them you need to outflank them. Negate their advantage."
"And how to you propose to do that, Borg-killer?" Kapact shouted at her.
"You start by grabbing that ship and getting the hell out of here!" She resisted the suicidal urge to grab him by the collar and shake him. "Do you want to die here?"
"What?" Kapact pulled a metal duty chair from its housing and threw it past her at the bulkhead.
'Interspace', Janeway thought. But she could only see picking up the broken chair and beating the stubborn, dangerous klingon to a pulp. Instead she activated a computer panel. "Neither one of us is thinking, General." Without taking her eyes off of Kapact, she spoke into the audio pickup. "Computer, access Federation medical records. Keywords Leonard McCoy, interspace, theragen."
"Working." The flat male voice caught Janeway by surprise. "Stardate 5693.2. Chief Medical Officer Leonard McCoy, Federation starship Enterprise used diluted theragen derivative to negate effects of interspace on crew during incursion into Tholian space."
"It wasn't an incursion," Janeway said without thinking. "It was a rescue." Then she renewed her efforts to focus. "What are the details of McCoy's solution?"
"Specifics are classified. Clearance level Il whitlh wej or above required."
Janeway fought down the urge to swear, then raised her eyebrows at Kapact. In response, he growled, and then spoke quietly. "Du Qo Chorgh".
"Details on screen."
Janeway glanced at the screen and laughed.
to be continued...

Fantasy Trek PlayByWeb PvP (Demo) Turn Ten

Fantasy Trek PlayByWeb PvP (Demo) Turn Ten Summary
The Achilles rolled a 4, the Avenger rolled its usual 2. Sometimes that's just how it goes. The Achilles reached the planet and lowered its forward shields to beam up the scientists. It did 10/15 points damage to the Avenger's port shield, while the Avenger did 4/10 points damage to the Achille's port shield.
Just a reminder (I'm repeating the objective from last time):
The Achilles needs to be within 1 space from the planet and lower the adjacent shield facing for 2 turns to beam up the scientists and their equipment, then make it off the map without being destroyed. If the Avenger can capture the scientists and their equipment, it'll be more difficult for Starfleet vessels to detect cloaked Klingon ships. If they destroy the team and equipment, neither side gains an advantage, but the Federation loses all of its research so it counts as a win for the Klingons. But the Avenger needs better rolls and soon in order to win.
The Avenger will get one good chance to close on the Achilles and do some damage while the Achilles is stuck in orbit and stationary for two turns.
Fantasy Trek PlayByWeb PvP (Demo) Turn Ten
Captain Antonovich
Federation CA USS Achilles
Position: B/10
Roll: 4
Continue on course 180 from B/8 to B/10
Reinforce shield to
Add 0 pts to capacitor for 0 total
Draw 0 of 0 capacitor points to main for 4 points total
Capacitor: 0
Speed: 2
Course: 180
Range to Target: 2
Target Aspect: 270/090
Shields-
Fore: /14 (lowered)
Aft: /10
Port: /6
Strbrd: /15
Fire 2 photon torpedoes to Avenger starboard quarter.
System Status/Damage
2/Shield Generator /15
3/Phasers /15
4/Disruptors /15
5/Sensors /15
6/Inpulse /15
7/Warp /40
8/Transporters /15
9/Bridge /15
10/Auxiliary Control /15
11/Computer /15
12/Auxiliary Computer /15
Captain KotoQ
Klingon CA IKS Avenger
Position: D/8
Roll: 2
Move on course 180 from D/6 to D/8
Reinforce _ shield to _
Draw 0 points from capacitor (for total 2)
Capacitor: 0
Speed: 2
Course: 180
Range to Target: 2
Target Aspect: 090/270
Shields-
Fore: /15
Aft: /
Port: /5
Strbrd: /
Fire 1 disruptor to Achilles port quarter. 4/10 points damage to Achilles port shield
System Status/Damage
2/Shield Generator /12
3/Phasers /15
4/Disruptors /15
5/Sensors /12
6/Inpulse /12
7/Warp /40
8/Transporters /15
9/Bridge /15
10/Auxiliary Control /15
11/Computer /15
12/Auxiliary Computer /15

Text Map

Before I started using the Excel map, this simple text map is what I was using, but it didn't always transfer well :-)

__1__2__3_4__5__6__7__8
A____/__/__/__/__/__/__/__/
B____/__/__/__/__/__/__/__/
C____/__/__/__/__/__/__/__/
D____/__/__/__/__/__/__/__/
E____/__/__/__/__/__/__/__/
F____/__/__/__/__/__/__/__/
G____/__/__/__/__/__/__/__/
H____/__/__/__/__/__/__/__/

Wednesday, June 13, 2012

Ship Classes (Customization)

Ship Classes
Hull Class 1- Freighter/Frigate
-turn rate=1
-weapons ports=1/2
-hull modifications=0
(The frigate sacrifices one weapons port for the cargo area)
Hull Class 2-Escort/Destroyer
-turn rate=1
-weapons ports=2/4
-hull modifications=2/1
(the Destroyer sacrifices one hull modification for the extra weapons ports)
Hull Class 3-Light Cruiser
-turn rate=1
-weapons ports=5
-hull modifications=1
Hull Class 4-Heavy Cruiser/Command Cruiser
-turn rate=2
-weapons port=6/5
-hull modifications=2
(The Command Cruiser loses one weapons port to allow for the comm and sensor package that allows for ECM support, etc)
Hull Class 5-Dreadnought/Carrier
-turn rate=4
-weapons ports=14/10
-hull modifications=4/2
(the Carrier loses 4 weapons ports and 2 hull mods for the 2 hanger bays and 4 fighter squadrons)
Notes-
Turn rate=
how many turns are required to 180 degrees
Weapons Port=
1 required for each Class A weapon (Phasers, etc)
2 required for each Class B weapon (Photons, Disruptors)
3 required for each Class C weapon (Plasma Torp, Mauler)
Hull Modifications=
Can be many things. Excess crew quarter space can be converted to secondary tactical-dedicated reactor. (Thank Ian Moore). These can be player-created, but will generally have to be balanced with some disadvantage. For example, our Klingon heavy cruiser with the extra reactor disrupts the structural integrity field, increasing the turn rate from 2 to 3. A more powerful ship will be less maneuverable. A more maneuverable ship will be less powerful.