__1_/2_/3_/4_/5_/6_/7_/8_/9
A__/__/__/__/__/__/__/__/__/
B__/__/__/__/__/__/__/__/__/
C __/__/__/__/__/__/__/__/__/
D__/__/__/__/__/__/__/__/__/
E__/__/_y/__/__/__/__/__/__/
F__/__/_x/__/__/__/__/__/__/
G__/__/__/__/__/__/__/__/__/
H__/__/__/__/__/__/__/__/__/
I __/__/__/__/__/__/__/__/__/
Roll:
X= Y=
Capacitor
X=9 Y=9
Course
X= 000 Y=315
Speed
X= __2__ Y=_2___
Shields
----X---- Y
F /15 /03
A /15 /15
P /04 /17
S /15 /15
Damage
(2d6)
---------------------------X ------Y
2 Shld Gen ------------/15--- /15
3 Transporters -------/15--- /15
4 Phas/Dis ------------/15--- /15
5 Bridge --------------/15--- /15
6 Photons -------------/10--- /15
7 Aux Control --------/15--- /15
8 Sensors -------------/15--- /15
9 Computer ----------/15--- /15
10 Impulse ------------/15--- /15
11 Aux Computer ----/15--- /15
12 Warp ----------- ---/40----/33
Phasers
1d6 range = damage
5=1
4=2
3=3
2=4
1=5
Photon Torpedoes
1d6 range = 'to-hit"
5= 6
4= 4-6
3= 2-6
2= always hits
1= always hits
Standatd Disruptors
1d6 range = damage (1d6)'to-hit:)
6=1 (6)
5=2 (5-6)
4=3 (4-6)
3=4 (3-6)
2=5 (2-6)
1=6 (always hits)
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