Monday, June 13, 2011

Fantasy Trek Story-Mode: Stardate 0611.13 USS Remillard crew on the derelict Korax Class warship near Tholian Space...e

"Yes, captain," Brandon answered, "that's why the floor is sticky."

"The foil-like substance that the Tholians use for environment suits bleeds off some of their intense heat into whatever it touches. The heat is so intense, in the range of 500 kelvin, that even the tough hull plating of Klingon ship suffers molecular breakdown."

"Remillard to boarding party."

"Go ahead, Commander."

"We've just been advised that a Klingon diplomatic ship is on its way."

Fantasy Trek Play- mode. Simple Combat Head to Head Sector Assault

The Federation Constitution II Fleet lost the USS Joseph Butler and the USS Ramilles to a six-ship random Klingon fleet and was allowed to withdraw in shame. They have four ships left (to keep the game interesting) with which to build a shipyard and attempt a comeback. But they're penalized one turn for their retreat.

Thursday, June 9, 2011

Fantasy Trek Story-Mode

On the derelict Korax Class warship near Tholian space...

USS Remillard Stardate 0611.09 Captain Bindi McKinnon.

"Sensors indicate molecular damage to the hull plating," Commander Brandon reported.

"Is that why the floor is sticky?"

"Yes, captain," Brandon answered, "that's why the floor is sticky."

Wednesday, June 8, 2011

Simple Combat Head to Hesd Sector Assault

While nothing else is getting done, I've copied all of the Fantasy Trek files to an Archos 28 internet tablet (sort of an iPad nano) and I'm running through a Simple combat Head to Head Sector Assault: The Klingon Black Fleet (KCA IKS Ab'Qaff, KCA IKS Etlh, KCA IKS Krenn, KCA IKS DuranQo, KCA IKS Levek, KCA IKS Qor'Du) repels 4 Federation Heavy Cruisers from System 5 (nebula). Next up, the Feds (Constitution II Fleet FCF-FCA (Constitution II FCF-CA1, Joseph Butler FCF-FCA, Ramilles FCF-FCA3, Farragut FCF-FCA4, Yorktown FCF-FCA5, Hood FCF-FCA6) defend System 1 from 6 Klingon heavy cruisers. Here are the simple combat play logs:

Need 3-6 to hit
KCA rolls:40 o/40d
KCA rolls:40 20(1)o/20d hit
KCA rolls:30 o/30d
KCA rolls:20 20(2)o/d hit
KCA rolls:30 30(2)o/d hit
KCA rolls:40 40(2)o/d hit
FCA rolls:50 o/50d
FCA rolls:30 o/30d
FCA rolls:60 o/20(3)40d
FCA rolls:40 o/40d
results
KCA damage: 7/35
KCA damage: 7/35
KCA damage: 7/35
KCA damage: 7/35
KCA damage: 7/35
KCA damage: 7/35
FCA damage: 7/35
FCA destroyed
FCA damage: 7/35
FCA damage: 7/35

Need 3-6 to hit
KCA1 rolls:20 o/20d
KCA2 rolls:20 o/20d
KCA3 rolls:30 30(1)o/d hit
KCA4 rolls:50 50(1)o/d hit
KCA5 rolls:50 50(1)o/d hit
KCA6 rolls:10 10(2)o/d miss
FCA1 rolls:30 o/30d
FCA3 rolls:20 o/20(1)d
FCA4 rolls:40 o/40(1)d
results
KCA1 damage: 7/35
KCA2 damage: 7/35
KCA3 damage: 7/35
KCA4 damage: 7/35
KCA5 damage: 7/35
KCA6 damage: 7/35
FCA1 destroyed
FCA3 damage: 7/35
FCA4 damage: 7/35

Need 3-6 to hit
KCA1 rolls: 40 40(3)o/d hit
KCA2 rolls:20 20(3)o/dhit
KCA3 rolls:40 40(3)o/d hit
KCA4 rolls:40 40(4)o/d hit
KCA5 rolls:50 50(4)o/d hit
KCA6 rolls:40 40(4)o/d hit
FCA3 rolls:10 o/10d
FCA4 rolls:30 o/30d
results
KCA1 damage: 7/35
KCA2 damage: 7/35
KCA3 damage: 7/35
KCA4 damage: 7/35
KCA5 damage: 47/35
KCA6 damage: 7/35
FCA3 destroyed
FCA4 destroyed

Thursday, June 2, 2011

Calendar news and Mad Jack's Hole

A domestic flood has temporarily shut down the art studio, but work on Mad Jack's Hole continues with this question: Have you ever played a Star Trek game where you didn't depend on weapons to win?

Friday, May 27, 2011

Mad Jack's Hole Update

Fantasy Trek gaming news: Here are the known major players in Mad Jack's Hole:

UFP
Klingon Empire
Romulan Empure

Pirate group 1- "The Cartel" (operates in UFP space)
Pirate group 2-"Krimson Raiders" (operates in Klingon space)
Pirate group 3-"Eagle Riders" (operates in Romulan space)

Thursday, May 19, 2011

Player Adventure Opportunity

Legions of Fantasy Trek fans, players and addicts, I'm preparing the background of an easy simple-to-play multifaceted adventure, centered around a pirate base, centered around a black hole. Prepare to unlock the secret of "Mad Jack's Hole". As soon as I figure it out. I'll post andy non-spoiler details I can, and put out the call for Beta testers for all aspects (casual/simple/heavy combat, storytelling) as soon as it reaches that point.

Kapact