program as my random number generator. In this case, I had three choices,
frigate, light cruiser, or heavy cruiser. So I went by the three thirds of
the board. I got the first third, which gave me a frigate to fight. Then I
consulted this table:
(And until I find a way to import a table into Blogger, you'll just have to figure what I mean here. First number lines up with Weapons, second with Sensors, third with maneuver, and third with EW)
Weapons (O) Sensors (D) Maneuver (D) Electronic Warfare (O)
Defense Platform 4 4 0 6
Frigate 4 4 8 4
Light Cruiser 6 6 6 6
Heavy Cruiser 8 8 4 8
Shipyard 16 16 0 16
Starbase 32 32 0 32
What that boils down to is this. With the 36 numbers on a roulette wheel
(and the zero's as random bad luck counting for zero), here are the charts
for roll = result for the two ships:
Frigate Praex 20 points max possible per round
4 rolls
1-7=1
8-14=2
15-21=3
22-28=4
29-36=5
Heavy Cruiser DuranQo 28 points possible per round
4 rolls
1-5=1
6-10=2
11-15=3
16-20=4
21-25=5
26-30=6
31-36=7
Praex rolls (with one extra roll, to simulate the advantage of a cloaked
approach and sneak attack):
2,16,26,23,15
DuranQo rolls:
0,32,16,15
Using the charts above, the Praex ended up with a total of 15 points, which
I split up into 8 for offense and 7 for defense. Then I rolled for the
DuranQo, and
got 14 points. I put 6 towards offense and 8 towards defense. So the first
round ends with both ships at a level 15, or no damage.
Round One
DuranQo: 15
Praex: 15
Tomorrow is round two.
Kapact
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