I've just set up a practice heavy combat session with 3-D combat. That involves two text maps. One is the top-down view that you're used to. The other is an elevation map. So far, it looks nightmarish to keep track of. I've got two Fed destroyers lined up with advanced STD's to test the system. I can't see heavy combat getting much more complicated than this... except once boarding parties start beaming over on hit and run raids. Here's the beginning setup:
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4________A__________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8__________________________________B________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
Elevation
.... A B C D E F G H I J K L M N O P Q R S T U
A___________________________________________________
B___________________________________________________
C___________________________________________________
D_________________________________B_________________
E___________________________________________________
F___________________________________________________
G___________________________________________________
H___________________________________________________
I___________________________________________________
J___________________________________________________
K___________________________________________________
L___________________________________________________
M_________A_________________________________________
N___________________________________________________
O___________________________________________________
P___________________________________________________
Q___________________________________________________
S___________________________________________________
T___________________________________________________
A) Roll []
A) Helm: Position/Movement[6,4xE,M/Speed3]/[Course90x45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Tractor[pts] Repair[]
A) Tactical: Target[B,FWDxVENT] Target Bearing[45x45] Target Range[12] Fire weapons [FWDphasers(x)+FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
B) Roll []
B) Helm: Position/Movement[18,8xR,D /Speed3]/[Course270x225 ]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Tractor[pts] Repair[]
B) Tactical: Target[A,FWDxDORS] Target Bearing[315x000] Target Range[12] Fire weapons [FWDphasers(x)+FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
Damage to A:
Damage to B:
And the advanced STD's:
A) FEDERATION DD USS Valiant
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Armor:
Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1
Ventral 1
Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge (DORS)1
Aux Bridge (VENT)1
Fire Control (FWD, PORT, STBD)1 2 3
Computer Core (FWD)1
Photons (FWD) 1 (AFT) 1
Sensors (OMNI/FWD, AFT)1 2
Tractors (OMNI/VENT)1
Phasers (OMNI/FWD,AFT,DORS) 1 2 2
Impulse (DORS)1
Hanger Bay (AFT) 1
Transporters (DORS)1
Batteries (VENT)1 2 3 4
Warp (VENT)1 2 3 4
Warp Nacelles (Port) 1 2 (Starboard) 1 2
DORS: Bridge, Phaser 3, Transporter
VENT: Aux Bridge, Tractor, Batteries, Warp
FWD: Fire Control 1, Computer Core, Photon 1, Sensor 1, Phaser 1
AFT: Photon 2, Sensor 2, Phaser 3, Hanger Bay
PORT: Fire Control 2, Warp Nacelle 1
STBD: Fire Control 3, Warp Nacelle 2
Damage Chart:
(Roll) Result
DORS: (1,2)Bridge, (3,4)Phaser 3, (5,6)Transporter
VENT: (1,2)Aux Bridge, (3,4)Tractor, Batteries, (5,6)Warp
FWD: (1)Fire Control 1, (2)Computer Core, (3)Photon 1, (4)Sensor 1, (5,6)Phaser 1
AFT: (1)Photon 2, (2)Sensor 2, (3)Phaser 3, (4,5,6)Hanger Bay
PORT: (1,2,3)Fire Control 2, (4,5,6)Warp Nacelle 1
STBD: (1,2,3)Fire Control 3, (4,5,6)Warp Nacelle 2
Control Capable: CCS/ATC
Control Requisite: Sensors/Computer Core/Power or Aux Power(1 battery per turn)
B) FEDERATION DD USS Resolute
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Armor:
Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1
Ventral 1
Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge (DORS)1
Aux Bridge (VENT)1
Fire Control (FWD, PORT, STBD)1 2 3
Computer Core (FWD)1
Photons (FWD) 1 (AFT) 1
Sensors (OMNI/FWD, AFT)1 2
Tractors (OMNI/VENT)1
Phasers (OMNI/FWD,AFT,DORS) 1 2 3
Impulse (DORS)1
Hanger Bay (AFT) 1
Transporters (DORS)1
Batteries (VENT)1 2 3 4
Warp (VENT)1 2 3 4
Warp Nacelles (Port) 1 2 (Starboard) 1 2
DORS: Bridge, Phaser 3, Transporter
VENT: Aux Bridge, Tractor, Batteries, Warp
FWD: Fire Control 1, Computer Core, Photon 1, Sensor 1, Phaser 1
AFT: Photon 2, Sensor 2, Phaser 3, Hanger Bay
PORT: Fire Control 2, Warp Nacelle 1
STBD: Fire Control 3, Warp Nacelle 2
Damage Chart:
(Roll) Result
DORS: (1,2)Bridge, (3,4)Phaser 3, (5,6)Transporter
VENT: (1,2)Aux Bridge, (3,4)Tractor, Batteries, (5,6)Warp
FWD: (1)Fire Control 1, (2)Computer Core, (3)Photon 1, (4)Sensor 1, (5,6)Phaser 1
AFT: (1)Photon 2, (2)Sensor 2, (3)Phaser 3, (4,5,6)Hanger Bay
PORT: (1,2,3)Fire Control 2, (4,5,6)Warp Nacelle 1
STBD: (1,2,3)Fire Control 3, (4,5,6)Warp Nacelle 2
Control Capable: CCS/ATC
Control Requisite: Sensors/Computer Core/Power or Aux Power(1 battery per turn)
Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
The Only Rebel Underground Star Trek PBEMMMORPG
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment