Friday, June 25, 2010

Summary of Events Stardate 0610.24

Quick Start Play:




If you'd like to be able to jump right in to see if you like this game, you might want to try a few rounds of Simple Combat. The Simple Combat Game is a way for you to quickly resolve combat between vessels, or fleets of vessels. This is useful if you are playing a scenario or campaign that involves more than a few ships. Otherwise a simple scenario could take weeks to play through.



It is useful to keep a copy of the Simple Combat Template. This makes it possible to copy and paste the basics of your bit of 'paperwork', add however many ships you may need to, and change or insert ship names. Here is a very basic template (there are more in the files):



IKS rolls: o/d

USS rolls: o/d

Result:

IKS damage /15

USS damage /15



The first section is for points rolled (1d6 result times the appropriate multiplier), and how the points are allocated (offense/defense). The second "Result" section shows the calculated damage. In the case of basic AI ships, the damage potential is 15.. so you would indicate 5 points damage with 5/15. Pretty simple.



If you are playing a single player game, roll a 1d6 to see who 'wins the toss'. If you roll a 1-3, you do. Then you roll the 1d6 for your opponent first. Allocate available points according to this multiplier chart:



2 (DS) Defense Sat/(FR)Freighter X1

3 (FF) Frigate X4

4 (DD) DestroyerX6

5 (CL) Light Cruiser X8

6 (CA) Heavy Cruiser X10

7 (CC) Command Cruiser X12

8 (BCH) Heavy Battlecruiser X15

9 (DN) Dreadnought X20

10 (BB) Battleship X22

11 (CV)Carrier X25

12 (STB ) Starbase/ (BS)Base Station X50/75 (reroll, 50/50)



Here is an example of simple combat between the Klingon heavy cruiser Perseus and the Sha'kurian heavy cruiser Count: In this case, I won the toss, playing as the Perseus. That meant that I had to roll and allocate for the Sha'kurian first. (The point of all this 'coin tossing' is to add randomness to the gameplay in the single player game. It puts the luxury of being able to react to your opponent's first move on a totally random footing. And of course, whoever rolled second first time rolls first the next. Compare it to the coin toss to determine who receives the kickoff in a football game ) That first roll was a 6 (on a 1d6), for 60 points. Acting for the Shakurian, I decided to play it safe, putting it all on defense. As it turned out, the caution was unnecesary. The Klingon only rolled a 1.



IKS Perseus rolls:10 0o/10d

SRS Count rolls:60 0o/60d

Result:

IKS Perseus damage 0/25

SRS Count damage 0/15



For the next volley, the Klingon ship took its turn rolling first. It rolled a "3", for 30 points, and put them all on defense. It didn't save him because the Count rolled a 6.



IKS Perseus rolls:30 0o/30d

SRS Count rolls:60 60o/d

Result:

IKS Perseus destroyed

SRS Count damage 0/15



You'll note that the Perseus is able to take 25 points of damage. That is

because all of my play has given me a "Elite" rating. The increased available points is one of the benefits of that. For details, see "Experience Points: How to Get Them and What They Get You". If you want to take it a step further, you can capture ships using Simple Combat. You have to cause 10 points of damage to lower the enemy shields, then transport over. Ah, but to so that you have to lower your own shields. Do that by giving yourself (just for the 'transport' volley) 10 points damage. A bit tricky, with careful timing involved, but a great tactic. And of course, as new races are added to Fantasy Trek, there will be a few

necessary variations to these rules (i.e. Tholian Webs).



So what to do with all of this? As I said, the Simple Combat Game is ideal for extended scenarios involving many ships in combat.



Games in Play:



"DusaQ VeS"



As I map out the rest of the game (there are a total of 25 chapters), I am playing Chapter Eight. I am currently sweeping through a captured Sha'kurian starbase for intelligence and resistance. Here is the Summary:



Summary 8: "Secrets"



Finally in command of the Sha'kurian starbase, it is discovered that the station's internal sensors have been deliberately sabotaged. While engineering teams are attempting to repair the wide-spread damage, you are given responsibility for sweeping through the station to locate and capture any enemies who may be in hiding, as well as recovering intelligence not located within the main computer.



Throughout the station, you will encounter sporadic resistance. Despite the capture orders, you are free to eliminate all but one or two members of each group. One group will be guarding an unidentified important third enemy. That enemy must be recovered without injury.



Objectives:



Each of the five habitable levels contain five areas that must be investigated and cleared.



Investigate levels 1a through 1e

2a through 2e

3a through 3e

4a through 4e

5a through 5e



You have twenty warriors, with ten more immediate reserve. For each area, roll 2d6 for size of party encountered. In addition, roll 1d6 for presence of unidentified party.



"Fifty Points"



Turns 52 through 59



There has been more activity in Fifty Points in the last week or two than in the previous six months, thanks to the Tholians. So far the Tholians have been unable to hurt the major powers, but soon they'll begin to encroach upon unclaimed territory, and the powers will have to move to counter them. Here are the turn logs:



Turn 52)

0610.10

Federation: Turn 1/15 Tholian attack? No contact. FSY1 begins construct FCA3 2/2 contact? No contact. FF1 (FDN USS Tiberius FCA USS Independence FCA USS Archer FDD USS Entebbe) on station at Planet Blue17(v,10). FCA2 launched as USS Stewart. FDD USS Gallipoli on station. Completes analysis of civilian yacht, on course for FF1 (z,10).

Kingons: Turn 1/15 Tholian attack? No contact. KSY1 begins construct KCA3. KBF (KCVC IKS Ab'Qaff KCA IKS 'etlh KCA IKS Krenn KDD IKS Levek KCA IKS Chang KCA IKS Kolikos) on station Planet Red 16 (t,18) Bombardment waiting period 5/5.

Romulans: Turn 1/15 Tholian attack? No contact. RIF1 (Romulan First Imperial Fleet) on station at Planet Green 5. (af,12) RSY1 RCS1 on station. Duranium refinery complete. RFr begins mining system for raw duranium turn 3/5 (af,14)



Turn 53)

0610.10

Federation: Turn 2/15 Tholian attack? No contact. FSY1 idle. FF1 (FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Entebbe FCA USS Kukulkan) on station at Planet Blue17(v,10). FDD USS Gallipoli on station. Completes analysis of civilian yacht, on course for FF1 (y,10).

Kingons: Turn 2/15 Tholian attack? No contact. KSY1 begins construct KCA3 turn 1/3. KBF (KCVC IKS Ab'Qaff KCA IKS 'etlh KCA IKS Krenn KDD IKS Levek KCA IKS Chang KCA IKS Kolikos) on station Planet Red 16 (t,18) KCVC IKS Ab'Qaff lands troops, occupies Planet Red 16.

Romulans: Turn 2/15 Tholian attack? No contact. RIF1 (FDN RIS Valedore FCA RIS D'Shoanna FCA RIS Decius FCA RIS Imperium FDD RIS Shrike FDD RIS Talon) on station at Planet Green 5. (af,12) RSY1 RCS1 on station. Duranium refinery complete. RFr begins mining system for raw duranium turn 4/5 (af,14)



Turn 54)

0610.10

Federation: Turn 3/15 Tholian attack? No contact. FSY1 idle. FF1 (FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Entebbe FCA USS Kukulkan) on station at Planet Blue17(v,10). FDD USS Gallipoli on course for FF1 (x,10).

Kingons: Turn 3/15 Tholian attack? No contact. KSY1 begins construct KCA3 turn 2/3. KBF (KCVC IKS Ab'Qaff KCA IKS 'etlh KCA IKS Krenn KDD IKS Levek KCA IKS Chang KCA IKS Kolikos) departs planet Red 16 (u,19) Planet Red 16 occupied by Klingons.

Romulans: Turn 3/15 Tholian attack? No contact. RSY1 begins construct RCA RIS1 Turn 1/3 RIF1 (RDN RIS Valedore RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon) on station at Planet Green 5. (af,12) RSY1 RCS1 on station. Duranium refinery complete. RFr begins mining system for raw duranium turn 5/5 (af,14)



Turn 55)

0610.10

Federation: Turn 4/15 Tholian attack? No contact. FSY1 idle. FF1 (FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Entebbe FCA USS Kukulkan) on station at Planet Blue17(v,10). FDD USS Gallipoli on course for FF1 (x,10).

Kingons: Turn 4/15 Tholian attack? No contact. KSY1 begins construct KCA3 turn 2/3. KBF (KCVC IKS Ab'Qaff KCA IKS 'etlh KCA IKS Krenn KDD IKS Levek KCA IKS Chang KCA IKS Kolikos) departs planet Red 16 (u,19) Planet Red 16 occupied by Klingons.

Romulans: Turn 4/15 Tholian attack? Contact: 5 Tholians TCA1 TCA2 TCA3 TFR1 TCL1 vs RDN RIS Valedore RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon RSY1 *won toss.TCA1 TCA2 TCA3 TFR1 TCL1 destroyed. No damage to Romulans. RSY1 begins construct RCA RIS1 Turn 2/3 RIF1 (RDN RIS Valedore RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon) on station at Planet Green 5. (af,12) RSY1 RCS1 on station. Duranium refinery complete. RFr begins mining system for raw duranium turn 5/5 (af,14)



Turn 56)

0610.10

Federation: Turn 5/15 Tholian attack? No contact. FSY1 idle. FF1 (FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Entebbe FCA USS Kukulkan) on station at Planet Blue17(v,10). FDD USS Gallipoli on course for FF1 (w,10).

Kingons: Turn 5/15 Tholian attack? No contact. KSY1 begins construct KCA3 turn 2/3. KBF (KCVC IKS Ab'Qaff KCA IKS 'etlh KCA IKS Krenn KDD IKS Levek KCA IKS Chang KCA IKS Kolikos) departs planet Red 16 (u,19) Planet Red 16 occupied by Klingons.

Romulans: Turn 5/15 Tholian attack? No contact. RSY1 begins construct RCA RIS1 Turn 3/3 RIF1 (RDN RIS Valedore RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon) on station at Planet Green 5. (af,12) RSY1 RCS1 on station. Refinery raw duranium turn 1/5 (af,14)



Turn 57)

0610.10

Federation: Turn 6/15 Tholian attack? Contact. 2 Tholians TCA TCC1 vs FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Gallipoli FDD USS Entebbe FCA USS Kukulkan *lost toss. TCA TCC1 destroyed. No damage to Feds. FSY1 idle. FF1 (FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Gallipoli FDD USS Entebbe FCA USS Kukulkan) on station at Planet Blue17(v,10).

Kingons: Turn 6/15 Tholian attack? No contact. KSY1 begins construct KCA3 turn 2/3. KBF (KCVC IKS Ab'Qaff KCA IKS 'etlh KCA IKS Krenn KDD IKS Levek KCA IKS Chang KCA IKS Kolikos) departs planet Red 16 (u,19) Planet Red 16 occupied by Klingons.

Romulans: Turn 6/15 Tholian attack? No contact. RSY1 begins construct RCA RIS1 Turn 3/3 RIF1 (RDN RIS Valedore RCA RIS Stask RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon) on station at Planet Green 5. (af,12) RSY1 RCS1 on station. Refinery raw duranium turn 2/5 (af,14)



Turn 58)

0610.10

Federation: Turn 7/15 Tholian attack? Contact. 3 Tholian TCV vs FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Gallipoli FDD USS Entebbe FCA USS Kukulkan *won toss. 3 Tholian TCV destroyed. No damage to Feds. FSY1 idle. FF1 (FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Gallipoli FDD USS Entebbe FCA USS Kukulkan) on station at Planet Blue17(v,10).

Kingons: Turn 7/15 Tholian attack? No contact. KSY1 begins construct KCA3 turn 3/3. KBF (KCVC IKS Ab'Qaff KCA IKS 'etlh KCA IKS Krenn KDD IKS Levek KCA IKS Chang KCA IKS Kolikos) on station at Planet Red 16 (t,18) occupied by Klingons.

Romulans: Turn 7/15 Tholian attack? Contact. TBCH. RDN RIS Valedore RCA RIS Stask RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon vs TBCH. TBCH destroyed. No damage to Romulans. RSY1 idle (RDN RIS Valedore RCA RIS Honor Sword RCA RIS Stask RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon) on station at Planet Green 5. (af,12) RSY1 RCS1 on station. Refinery raw duranium turn 3/5 (af,14)



Turn 59)

0610.11

Federation: Turn 8/15 Tholian attack? Contact. 3 Tholian TCL TCC TDN vs FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Gallipoli FDD USS Entebbe FCA USS Kukulkan *won toss. TCL TCC TDN destroyed. No damage to Feds. FSY1 idle. FF1 (FDN USS Tiberius FCA USS Independence FCA USS Stewart FCA USS Archer FDD USS Gallipoli FDD USS Entebbe FCA USS Kukulkan) on station at Planet Blue17(v,10).

Kingons: Turn 8/15 Tholian attack? Contact 3 Tholian CV BCH DN *lost toss. TCV TBCH TDN destroyed. No damage to Klingons KSY1 begins construct KCA4 turn 1/3. KBF (KCVC IKS Ab'Qaff KCA IKS 'etlh KCA IKS Krenn KDD IKS Levek KCA IKS Chang KCA IKS Kolikos KCA IKS Mazeppa) on station at Planet Red 16 (t,18) Planet Red 16 occupied by Klingons.

Romulans: Turn 8/15 Tholian attack? Contact. 1 Tholian CL. RDN RIS Valedore RCA RIS Stask RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon vs TBCH. TBCH destroyed. No damage to Romulans. RSY1 idle (RDN RIS Valedore RCA RIS Honor Sword RCA RIS Stask RCA RIS D'Shoanna RCA RIS Decius RCA RIS Imperium RDD RIS Shrike RDD RIS Talon) on station at Planet Green 5. (af,12) RSY1 RCS1 on station. Refinery raw duranium turn 4/5 (af,14)



Head to Head Sector Assault

Turns 7 through 12



Very little actual activity in these turns. It's been all about building up fleets. The Federation fortress in System 5's asteroid belt has been untouched, while the Klingons easily defeated every random assault. Here are the admittedly uninspiring turn logs:



Turn 7)

(0610.08)

System 1 (nebula):KF2 (KCA IKS LoS KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH) on station KSY1 construct KCA IKS ej'wo turn 1/3: contact? Contact 3 FCA's *won toss. KCA IKS LoS KCA IKS TlhuHu KCA IKS QaHom KSY1 vs FCA USS Juno FCA USS Omaha FCA USS Utah. FCA USS Juno FCA USS Omaha FCA USS Utah destroyed. Klingons undamaged.



System 5 (asteroid field/heavy): FF2 (FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery) on station. FSY1 construct FCA USS Norfolk turn 1/3 contact? Contact: 1 KCA. FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery vs KCA IKS Wejpu. KCA IKS Wejpu destroyed. No damage to Feds.



Turn 8)

(0610.08)

System 1 (nebula):KF2 (KCA IKS LoS KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH) on station KSY1 construct KCA IKS ej'wo turn 2/3: contact? No contact.



System 5 (asteroid field/heavy): FF2 (FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery) on station. FSY1 construct FCA USS Norfolk turn 2/3 contact? No contact



Turn 9)

(0610.08)

System 1 (nebula):KF2 (KCA IKS LoS KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH) on station KSY1 construct KCA IKS ej'wo turn 3/3: contact? Contact: 6 FCA's. *won toss KCA IKS LoS KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH KSY1 vs FCA USS America FCA USS Midway FCA USS Yamoto FCA USS Caprica FCA USS Israel FCA USS Crawford FCA USS America FCA USS Midway FCA USS Yamoto FCA USS Caprica FCA USS Israel FCA USS Crawford destroyed. KCA IKS LoS damage: 32/35 All other Klingons undamaged.



System 5 (asteroid field/heavy): FF2 (FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery) on station. FSY1 construct FCA USS Norfolk turn 3/3 contact? Contact: 1 KCA. FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery FSY1 vs KCA IKS Los Sad. KCA IKS Los Sad destroyed. No damage to Feds



Turn 10)

(0610.12)

System 1 (nebula):KF2 (KCA IKS LoS damage: 32/35 repair turn 1/2 KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH KCA IKS ej'wo) on station KSY1 construct KCA IKS ToQ turn 1/3: contact? Contact:2 FCA's *won toss KCA IKS LoS damage: 32/35 repair turn 1/2 KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH KCA IKS ej'wo vs FCA USS Baskerville FCA USS Elsinore. FCA USS Baskerville FCA USS Elsinore destroyed. Klingons undamaged.



System 5 (asteroid field/heavy): FF2 (FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery FCA USS Norfolk) on station. FSY1 construct FCA USS John Quincy Adams turn 1/3 contact?



Turn 11)

(0610.12)

System 1 (nebula):KF2 (KCA IKS LoS damage: 32/35 repair turn 2/2 KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH KCA IKS ej'wo) on station KSY1 construct KCA IKS ToQ turn 2/3: contact? No contact:



System 5 (asteroid field/heavy): FF2 (FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery FCA USS Norfolk) on station. FSY1 construct FCA USS John Quincy Adams turn 2/3 contact? Contact: 3 KCA's FF2 (FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery FCA USS Norfolk vs KCA IKS Bekk KCA IKS DuSQu KCA IKS ReQ. KCA IKS Bekk KCA IKS DuSQu KCA IKS ReQ destroyed. Feds undamaged.



Turn 12)

(0610.12)

System 1 (nebula):KF2 (KCA IKS LoS KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH KCA IKS ej'wo) on station KSY1 construct KCA IKS ToQ turn 3/3: contact? Contact: 3 FCA's *won toss KCA IKS LoS KCA IKS TlhuHu KCA IKS QaHom KCA IKS QultuH KCA IKS ej'wo KSY1 vs FCA USS Bomay FCA USS London FCA USS Paris. FCA USS Bomay FCA USS London FCA USS Paris. destroyed. Klingons undamaged.



System 5 (asteroid field/heavy): FF2 (FCA USS Washington FCA USS Jefferson FCA USS Independence FCA USS Montgomery FCA USS Norfolk) on station. FSY1 construct FCA USS John Quincy Adams turn 3/3 contact? No contact.



What Are Your Orders, Captain?



"Drift" (ENT Era) Solution



Responding to a distress signal, Captain Erika Hernandez of the Columbia NX-02 discovers a planet near the edge of known Romulan space that presents a unique dilemma. The planet, designated Alpha Galorus IV, is part of a region of space that drifts into Romulan territory due to the unique nature of galactic drift in the sector and the imprecise mapping of the just-settled treaty boundary. Based on projections, the planet (which is home to a vital sensor outpost staffed by more than a hundred scientists) will begin its journey through the neutral zone in less than a day. At that point, there will be no way to retrieve the scientists or the vital sensor data without violating the hard-fought treaty. While it is a simple matter to upload the sensor data, it is doubtful that the limited transport facilities of Columbia could bring up all of the scientists in the short time remaining.



----------------



Captain Hernandez scans along the projected course of Alpha Gallorus IV and detects no ships. So she begins to retrieve the scientists using Columbia's four shuttlepods, as well as pushing the ship's transporter device to capacity. While she is unable to rescue all of the scientists before crossing into the neutral zone, they are able to complete the operation without Romulan interference.



"Parallel Effect" (TMP Era)



While enroute to an ion storm near the Sol System, Captain Morgan Bateson of the USS Bozeman encounters a ship, named UFS Challenger, that claims to have launched from Earth in the year 2152. According to Challenger's captain, they were on a mission to colonize a habitable planet in the 40 Eridanii A system when they suffered an attack by unidentified forces and become lost. They only request assistance in being set back on the proper heading, as the population on Earth is desperate for the mission to succeed. Checking all relevant archives, Captain Batesmon finds no record of any such ship launching from Earth. However, scans of Challenger and her crew reveal that they are exactly they claim to be. Captain Bateson concludes that they must come from some parallel universe, but can determine no way of returning them. He also knows that the fragile Challenger would never survive the approaching ion storm. While he has no desire to interfere with Challenger's mission, he cannot find a way to return them, nor does he know what to do with them in his universe.



What Are Your Orders, Captain?



Post your solution in the YahooGroup or through the blogsite's 'comment' feature.



"Captain's Log"



"... the benefit of hindsight..."



ENT Era

Captain Erika Hernandez

Columbia NX-02



As I look back at the events surrounding the evacuation of Alpha Gallorus IV, I actually find myself wondering what future starship commanders might think of what transpired here. This log has been encrypted and sealed, but they always eventually see the light of day. Even Zephram Cochrane's wild early memoirs have been unsealed. So once the truth comes out about Alpha Gallorus IV, will future generations, with the benefit of hindsight, paint me as a success, a failure or a minor footnote? I know that I'll eventually be judged not by my intentions but by my results. I can only say what I've done and why, and hope for the best.



There was no way I could get every scientist off of the planet before we crossed the treaty boundary, even using all four shuttlepods and overtaxing the transporter, so we worked as fast as we could and hoped we didn't get caught. We got lucky. That's what I thought as we crossed out of the neutral zone, until a Romulan Atomic Missile Cruiser appeared from out of nowhere, did a hard scan of the planet, then blanketed it with its full load of warheads. Even from a distance our scans showed that the atmosphere had been burned away, and the planet rendered uninhabitable.



So what can I say about that? We got every scientist off of the planet. For that, I justify crossing the border. We preserved vital scientific and intelligence data of unimaginable value to the Federation. For that, again, I justify crossing the border. But what of the thriving native ecosystem of Alpha Gallorus IV that has been wiped out as a result of a political disagreement? What of the open wound between the Federation and the Romulan Star Empire, over not just Gallorus IV, but the desperation-imposed treaty? Since there has yet to be a renewed flood of birds of prey across the border, I assume and hope that the cruiser Commander chose to keep the incident secret. Do even Romulans get sick of war? I certainly hope so. In the meantime, we seem to have a peace of sorts. Even at the cost of millions of people on both sides, and the innocent, unaware life on Alpha Gallorus IV.



For next week. write a 100+ word log entry including the phrase "... more than a question of style...". Post it in the yahoo group or on the blogsite's "comment" feature for a Command College Point.



Dev Notes:



This is the second writing of this. The T-650 has demonstrated why you don't turn your back on it as two hours' work vanished in a puff of cyber-dust. The Tholian threat seems to have breathed a bit of life back into Fifty Points. We'll see how it maintains interest moving forward. The Head to Head Sector Assault has reached the upper limit on complexity/playability, but it is also heading for a massive head-knocking party somewhere in the middle of the board that will probably cost enough ships on one side to shape the conclusion.



I'm also looking at a slightly less complicated 3-way fight on an Excel Worksheet, with twelve bases to be used for refueling or repair and heavy cruisers for all, with the tentative and imaginative title "Medium Assault". I haven't ironed out the rules, but I'm thinking that on one hand, as you arrive at a base you repair your ship, and claim that base as a respawn point, much like other games. Also, for every three bases you reach, you gain another ship. The game would obviously start with an initial dash to swallow up territory and overwhelm the other powers. The bases would have no offensive capabilities, nor would they be targetable. However, to flip a base (take it from someone else, you have to survive sitting on it for three turns. And of course you'll have to think about guarding them) That's still tentative. I'll play it through soon. The purpose is to have another simple, easy and quick-to-play challenge.



I have every mission of DusaQ VeS basically mapped out, and I'm playing through chapter eight at the same time. That really needs to move, one chapter a week.



The July calendar image is essentially ready to go. It's a submission from Mrs Kapact, most likely the most atypical Blalock Class Fast (Penetration) Cruiser. Forget the whole idea of a saucer and two nacelles. I'm also doing some mental planning for possibly an Enterprise Era Klingon dreadnought.



Space Terrain is turning out to be a viable aspect, and it certainly belongs. Frustrating at times, but it definitely adds a challenge. Here are those space terrain rules so far, repeated just in case you're curious and/or forgot from last time.



The rules are for asteroid fields, nebula, black hole accretion disc. I only have rules for heavy cruisers now, but that'll change. Here are the rules so far:



Asteroid field



-heavy

--to hit: roll 6

--accident rate

volley 1 roll of 6 roll for damage

volley 2 roll of 5-6 roll for damage

volley 3 roll of 4-6 roll for damage

volley 4 roll of 3-6 roll for damage

volley 5 roll of 2-6 roll for damage

volley 6 roll for damage



-medium

--to hit: roll 5-6

--accident rate

volley 4 roll of 6 roll for damage

volley 5 roll of 5-6 roll for damage

volley 6 roll of 4-6 roll for damage

volley 7 roll of 3-6 roll for damage

volley 8 roll of 2-6 roll for damage

volley 9 roll for damage



-light

--to hit: roll 2-6

--accident rate

volley 6 roll of 6 roll for damage

volley 7 roll of 5-6 roll for damage

volley 8 roll of 4-6 roll for damage

volley 9 roll of 3-6 roll for damage

volley 10 roll of 2-6 roll for damage

volley 11 roll for damage



Nebula

temp 20% damage to simulate loss of shields

need 3-6 to hit



Black Hole Accretion Disc

need 3-6 to hit

--accident rate

volley 4 roll of 6 roll for damage

volley 5 roll of 5-6 roll for damage

volley 6 roll of 4-6 roll for damage

volley 7 roll of 3-6 roll for damage

volley 8 roll of 2-6 roll for damage

volley 9 roll for damage

volley 10 roll 1-3 to escape black hole.



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