What you see here is an attempt to merge heavy combat with simple/casual caombat. Something a little more involved, with maneuvering and internals, but still bus-playable. For now, a text map that is just for reference, and the casual dice roll scheme. I am playtesting it now.
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a__/__/__/__/__/__/__/__/__/
b__/__/__/__/__/__/__/__/__/
c__/__/__/__/__/__/__/__/__/
d__/__/__/__/__/__/__/__/__/
e__/__/__/__/__/__/__/__/__/
f __/__/__/__/__/__/__/__/__/
g__/__/__/__/__/__/__/__/__/
h__/__/__/__/__/__/__/__/__/
i __/__/__/__/__/__/__/__/__/
Shields
X Y
F /20 /20
A /20 /20
P /20 /20
S /20 /20
Damage
X Y
Shld Gen /20 /20
Pha/Dis /20 /20
Photons /20 /20
Sensors /20 /20
Impulse /20 /20
Warp /20 /20
Position
X Y
, ,
Course
X Y
, ,
Max Range= 5
Range/X
1x5
2x4
3x3
4x2
5x1
Roll:
X= Y=
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X= Y=
X= Y=
X= Y=
X= Y=
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