Friday, August 29, 2008

Multilevel Campaign: Klingon Offensive

I took a few days off because of a changing schedule at work, but here I am with a day off, and I've made up for a bit of lost time.

The IKS Kor3 encountered the USS Chang3 at coordinates J,18. While working through this exercise, I decided that it made sense for the attacking vessel to roll first. It would have the initiative, and the defending vessel gets a slight benefit by being able to make decisions based on the attacker's allocation. Again, this applies only to basic combat rules. In any case, the rematch
that took place here went the other way this time. The USS Chang3 was destroyed.

Here are the combat tables:

USS Chang3 rolls: 84 allocation: 50o,34d
IKS Kor3 rolls: 84 allocation: 34o,50d

result tie
USS Chang3 damage:
IKS Kor3 damage:

USS Chang3 rolls: 120 allocation: 85o,35d
IKS Kor3 rolls: 120 allocation: 35o,85d

result tie
USS Chang3 damage:
IKS Kor3 damage:

USS Chang3 rolls: 108 allocation: 80o,28d
IKS Kor3 rolls: 96 allocation: 16o,80d

result tie
USS Chang3 damage:
IKS Kor3 damage:

USS Chang3 rolls: 120 allocation: 80o,40d
IKS Kor3 rolls: 84 allocation: 4o,80d

result tie
USS Chang3 damage:
IKS Kor3 damage:

USS Chang3 rolls: 84 allocation: 60o,24d
IKS Kor3 rolls: 72 allocation: 12o,60d

result tie
USS Chang3 damage:
IKS Kor3 damage:

USS Chang3 rolls: 36 allocation: 0o,36d
IKS Kor3 rolls: 120 allocation: 120o,0d

result
USS Chang3 damage: destroyed
IKS Kor3 damage: undamaged

In an attempt to gain more advantage, the IKS Krueg4 and the IKS tIQghoB attempted to the USS Genghis Khan4 at coordinates N,20. The way to do that is to bring down the defending ship's shields (by doing 5/15 points of damage. The way I set up the combat tables for the ship-to-ship combat was to have one attacker rolls first. The defender rolls next, in response. Finally, the second attacker rolls third, doing what they can to attack enough to bring the defender's shields down. Here is how that went:

IKS Krueg4 rolls: 132 Allocation: 62o,70d
USS Genghis Khan4 rolls: 108 Allocation: 46o,62d
IKS tIQghoB rolls: 48 Allocation: 0o,48d

Result: tie
IKS Krueg4 damage:
USS Genghis Khan4 damage:
IKS tIQghoB damage:

IKS Krueg4 rolls: 42 Allocation: 0o,42d
USS Genghis Khan4 rolls: 72 Allocation: 48o,24d
IKS tIQghoB rolls: 132 Allocation: 29o,103d

Result:
IKS Krueg4 damage: 6/15
USS Genghis Khan4 damage: 5/15 (shields down)
IKS tIQghoB damage: undamaged

Then we use boarding parties (personal combat tables) to play the ship-board action out. Here are the combat tables. Note that as I've rolled the dice, I've kept the totals at the top cumulative.

IKS Krueg4
Boarding Parties
26/30

IKS tIQghoB
Boarding Parties
26/30

USS Genghis Khan4
Defenders
0/45

a= IKS Krueg4 boarding parties
b= IKS tIQghoB boarding parties
c= USS Genghis Khan defenders

1st engagement
1a. 5 1b. 1 1c.4
2a. 5 2b. 6 2c.2
3a. 3 3b. 3 3c.5
4a. 1 4b. 3 4c.1
5a. 3 5b. 4 5c.3

2nd engagement
1a 4 1b 4 1c 6
2a 4 2b 1 2c 2
3a 6 3b 1 3c 5
4a 2 4b 4 4c 3
5a 3 5b 5 5c 3

3rd engagement
1a 5 1b 4 1c 2
2a 5 2b 2 2c 3
3a 4 3b 1 3c 2
4a 3 4b 3 4c 2
5a 1 5b 3 5c 5

4th engagement
1a. 1 1b. 6 1c. 5
2a. 4 2b. 6 2c. 6
3a. 1 3b. 1 3c. 2
4a. 6 4b. 2 4c. 2
5a. 2 5b. 6 5c. 2

5th engagement
1a 5 1b 5 1c 6
2a 1 2b 4 2c 2
3a 6 3b 4 3c 2
4a 3 4b 4 4c 4
5a 1 5b 6 5c 4

6th engagement
1a 5 1b 3 1c 1
2a 5 2b 3 2c 1
3a 1 3b 5 3c 5
4a 3 4b 2 4c 6
5a 5 5b 3 5c 4

7th engagement
1a. 1 1b. 4 1c. 1
2a. 1 2b. 5 2c. 3
3a. 5 3b. 3 3c. 4
4a. 2 4b. 3 4c. 4
5a. 6 5b. 4 5c. 2

8th engagement
1a 5 1b 4 1c 2
2a 2 2b 3 2c 3
3a 4 3b 4 3c 6
4a 6 4b 2 4c 1
5a 4 5b 1 5c 3

9th engagement
1a 1 1b 5 1c 4
2a 5 2b 3 2c 5
3a 1 3b 2 3c 5
4a 2 4b 2 4c 4
5a 2 5b 2 5c 6

10th engagement
1a 1 1b. 5 1c. 6
2a 3 2b. 3 2c. 4
3a 3 3b. 6 3c. 6
4a 2 4b. 6 4c. 4
5a 4 5b. 5 5c. 3

11th engagement
1a 6 1b 2 1c 6
2a 6 2b 1 2c 6
3a 1 3b 5 3c 5
4a 2 4b 3 4c 2
5a 2 5b 3 5c 1

Capture successful

With this, the Klingons have a fleet of four ships (IKS Drunken Warrior2, IKS Krueg4, IKS tIQghoB, and the newly captured IKS Genghis Khan) deep in Federation space and within striking distance of Shipyard #4. The IKS Kor3 is on its way to join the fleet, and the IKS Chang4 will launch on the next turn.

If the Klingons can assemble a fleet of five ships to send against the remaining Federation shipyards, it could signal the beginning of the end of this campaign. That leaves few options for the Feds. Try to defend the shipyards while whittling down the Klingon fleet. Gamble big by running for undefended Klingon shipyards. Or assemble as a fleet and take the Klingons on head to head. That would either reset the clock (except for that destroyed shipyard), or pretty much finish it for the Federation. As the commander of the Klingon fleet, I'm pretty enthusiastic. As the commander of the Federation fleet, I'm thinking that a big gamble is the only thing that'll turn things around. That will means either taking on the Klingon fleet, or the Klingon shipyards.


More next time

Kapact


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