The assembled Klingon fleet made a major push to break the back of the Federation defenses. After manuevering around a single defending starship, the fleet of six warships fell upon Shipyard Five. Here are the combat logs:
IKS Kor4, IKS Chang4, IKS Drunken Warrior3, IKS Krueg4, IKS Genghis Khan, IKS tIQghoB attack Federation Shipyard Five at coordinates K/L,25
IKS Kor4: 96 Allocation: 70o,26d
IKS Chang4 rolls: 96 Allocation: 70o,26d
IKS Drunken Warrior3 rolls: 120 Allocation: 70o,50d
IKS Krueg4 rolls: 48 Allocation: 0o,48d
IKS Genghis Khan rolls: 96 Allocation: 70o,26d
IKS tIQghoB rolls: 72 Allocation: 70o,2d
UFP Shipyard Five rolls: 308 Allocation: 63o(KR), 49,49,49,0,49,49d
Result:
IKS Kor4 damage: undamaged
IKS Chang4 damage: undamaged
IKS Drunken Warrior3 damage: undamaged
IKS Krueg4 damage: destroyed
IKS Genghis Khan damage: undamaged
IKS tIQghoB damage: undamaged
UFP Shipyard Five damage: destroyed
In this case, the shipyard was lost, but it managed to destroy one of the attackers (the IKS Krueg4) in the process. The surviving Klingon fleet moved quickly to attack another shipyard before any defenses could respawn. Here are the combat logs:
IKS Kor4, IKS Chang4, IKS Drunken Warrior3, IKS Genghis Khan, IKS tIQghoB attack Federation Shipyard Four at coordinates H/I,25
IKS Kor4: 108 Allocation: 75o,33d
IKS Chang4 rolls: 48 Allocation: 48o,0d
IKS Drunken Warrior3 rolls: 36 Allocation: 36o,0d
IKS Genghis Khan rolls: 60 Allocation: 60o,0d
IKS tIQghoB rolls: 60 Allocation: 60o,0d
UFP Shipyard Four rolls: 196 Allocation: 49o(KOR),30,30,29,29,29d
Result:
IKS Kor4 damage: destroyed
IKS Chang4 damage: undamaged
IKS Drunken Warrior3 damage: undamaged
IKS Genghis Khan damage: undamaged
IKS tIQghoB damage: undamaged
UFP Shipyard Four damage: destroyed
Again, the shipyard had no hope of surviving the attack, but it managed to destroy the IKS Kor4. A noble sacrifice that helped Federation starships come out on top of a major fleet encounter a short time later. During that battle, ships on each side combined and sometimes divided available offensive points to suit the situation and react to conditions. In the end, the four Klingon ships were destroyed, but they managed to destroy three Federation starships.
IKS tIQghoB,IKS Genghis Khan,IKS Chang4, IKS Drunken Warrior3 attack USS Gordon4, USS Guadalcanal4, USS Entebbe3, USS Endeavour5, USS Chang5, USS Genghis Khan6 at coordinates H,23
IKS Genghis Khan rolls: 72 Allocation: 40o (ENT),32d
USS Entebbe3 rolls: 48 Allocation: 8o (DW),40d
USS Guadalcanal4 rolls: 84 Allocation: 47o(GK),37d
IKS Drunken Warrior3 rolls: 72 Allocation: 15o(ENT),57d
USS Genghis Khan6 rolls: 48 Allocation: 24o(DW),24d
IKS Chang4 rolls: 96 Allocation: 52o(GUAD)37o(GK),0d
USS Endeavour5 rolls: 72 Allocation: 40o(DW)15o(CHA),17d
IKS tIQghoB rolls: 72 Allocation: 36o(GOR),36o(CHA),0d
USS Gordon4 rolls: 84 Allocation: 63o(TIQ),21d
USS Chang5: 108 Allocation: 51o (CHA),57d
Result:
IKS Genghis Khan damage: destroyed
USS Entebbe3 damage: destroyed
USS Guadalcanal4 damage: destroyed
IKS Drunken Warrior3 damage: destroyed
USS Genghis Khan6 damage: 13/15
IKS Chang4 damage: destroyed
USS Endeavour5 damage: undamaged
IKS tIQghoB damage: destroyed
USS Gordon4 damage: destroyed
USS Chang5 damage: undamaged
Surviving Ships:
USS Genghis Khan6
USS Endeavour5
USS Chang5
What we're left with is this: IKS Krueg5 has launched. IKS Kor5 is two turns away from launching. IKS Genghis Khan2, IKS Drunken Warrior4, IKS Chang5 and IKS tIQghoB are four turns from launching. The Klingons still have five shipyards. The USS Entebbe4 is four turns from launching. The USS Endeavour5, USS Chang5 USS Genghis Khan are in formation, two spaces from the single surviving shipyard. The USS Guadalcanal5 and the USS Gordon5 cannot begin construction until after the Entebbe4 launches.
The Klingons still have some work to do. By the time they can reach Federation forces, they'll have as many as four to deal with. What I'll probably have them do is engage those four defenders, and assuming that they lose at least three ships, I'll have the survivors sit next to the Federation shipyard and destroy whatever comes out individually until the rest of the respawned Klingon ships arrive. Then they'll destroy that last shipyard and move on to occupy the planet. I'm figuring at least three warships will be needed to do that.
This campaign has lasted longer than I thought it would, but I've learned quite a bit while playing through it. And just so you know, the USS Guadalcanal (the real one, outside of the in-game holodeck) gets five experience points for this. That is to reflect all of the different things learned, and the time put into it. If you want to earn those kind of experience points for your ship and crew, this is a good way.
What is Fantasy Trek?
The Only 'Star Trek:The Experience' You Can Still Experience
http://fantasytrek.blogspot.com
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