FEDERATION CA
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
PORT SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
FORE SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21
AFT SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Hull
Fore 1 2
Aft 1 2 3 4
Port 1 2 3
Starboard 1 2 3
Dorsal 1 2 3 4
Ventral 1 2 3 4
INTERNALS
Bridge 1
Aux Bridge 1
Fire Control 1 2 3
Photons 1 2
Sensors 1 2
Phasers 1 2
Impulse 1 2
Batteries 1 2 3 4 5 6
Warp 1 2 3 4 5 6
Transporters 1 2 3 4
Boarding Parties 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Federation Internal Damage ChartRoll 1 dice
1=Fire Control/Bridge/AuxiliaryBridge
2=Sensors/Transporters
3=Phasers/Photons
4=Impulse
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.
What is Fantasy Trek?
The Only 'Star Trek: The Experience' You Can Still Experience
http://fantasytrek.blogspot.com
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