Took me long enough, but I've finished the play-through of a Fed CA versus a Romulan CA on the memo pad feature on the Palm m505. Simple tactical map, heavy combat template, and text SSD's. A bit more awkward, switching between the memo pad and the dice roller app, but not much more than having to stop to roll dice. Funny that the most primitive of the collection is the only one that runs all aspects of the single-player game. Again, simple and low-tech has always been the goal. I mean, don't you hate getting a new game and finding out you need a new computer to run it?
So here's how it went
A=Fed Heavy Cruiser
B=Rom Heavy Cruiser
A) Roll [11]
A ) Reaction Movement/Position [speed 1]/[range 15/3 A fore/star to B fore/star]
A) Countermeasures/Reinforce shields []
A) Target Selection (General or Specific) Fire weapons []
B) Roll [6]
B) Reaction Movement/Position [speed 1]/[range 15/3 B fore/star to A fore/star]
B) Countermeasures/Reinforce shields []
B) Target Selection (General or Specific) Fire weapons [1/4 charge plasma]
Result
A) Roll [9]
A) Reaction Movement/Position [speed 2]/range 15/3 A fore/star to B fore/star]
A) Countermeasures/Reinforce shields []
A) Target Selection (General or Specific) Fire weapons []
B) Roll [6]
B) Reaction Movement/Position []/[range 13/3 B fore/star to A fore/star]
B) Countermeasures/Reinforce shields []
B) Target Selection (General or Specific) Fire weapons [charge plasma 2/4]
Result
A) Roll [11]
A) Reaction Movement/Position [speed 3]/[range 10/3 A fore/star to B fore/star]
A) Countermeasures/Reinforce shields []
A) Target Selection (B Fore shield) Fire weapons [photon 5 (10)phasers 10(5)]
B) Roll [4]
B) Reaction Movement/Position [speed 1]/[range 10/3 B fore/star to A fore/star]
B) Countermeasures/Reinforce shields [2(1) ECM]
B) Target Selection (General or Specific) Fire weapons [3/4 charge plasma]
Result
A: undamaged
B: 14/21 damage fore shields
A) Roll [11]
A) Reaction Movement/Position [speed 4]/[range 6/3 A fore/star to B fore/star]
A) Countermeasures/Reinforce shields []
A) Target Selection (General or Specific) Fire weapons [10(40) phasers B fore]
B) Roll [9]
B) Reaction Movement/Position[speed 0]/[range 6/3 B fore/star to A fore/star]
B) Countermeasures/Reinforce shields [8(4) ECM]
B) Target Selection (General or Specific) Fire weapons [4/4 charge plasma]
Result
A: undamaged
B: 36 points damage:
Romulan CA destroyed
Lessons learned:
As the Romulan, I should have entered the battlefield cloaked. I would not have known if my opponent was experienced enough to flash-detect me. If I was cloaked, he could have flash-detected me and taken me out quickly. If he wasn't able to flash-detect me, I could have waited and charged up my cloak, and pulled a devastating first strike with the plasma. Measuring the possibilities, maybe I was right to chance having my opponent capable of flash-detecting, and not giving him the chance to by-pass my shields with a shot while I was cloaked. So maybe that wasn't a tactical error. If the flash-detect continues to upset the cloak balance, I'll revisit it. Maybe make that flash-detect rule a 50/50 shot. I'll keep it in mind.
As the Federation ship, I learned that the best cloak defense is a strong phaser/photon offense, as well as speed. It is possible to outrun a plasma torpedo, and it does take four turns to charge.
What is Fantasy Trek?
More Than Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
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