This is a text STD for a Federation Fast (Penetration) Cruiser. The first ship is the USS Blalock. It again starts with a basic frigate template. Shields are basic, except for a little extra to forward and aft, along with heavy hull protection to all arcs. It has a single ECM generator, designed to make it stealthy, and two plasma torpedo launchers (in case the stealth doesn't work). It is designed to quickly penetrate to a difficult location, fighting its way in, as the name suggests. One trade off though. To pay for two plasmas, there are no repar facilities, and five boarding parties, pretty much intended for just emergency defense.
FEDERATION FAST (PENETRATION) CRUISER
SHIELD GENERATORS 1 2 3 4 5 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20
PORT SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20
FORE SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
AFT SHIELDS: 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Hull
Fore 1 2 3 4
Aft 1 2 3 4
Port 1 2 3 4
Starboard 1 2 3 4
Dorsal 1 2 3 4
Ventral 1 2 3 4
INTERNALS
Bridge 1
Aux Bridge 1
Sensors 1 2
Phaser 1 2
Plasma Torpedo Forward 1
Plasma Torpedo Aft 1
Impulse 1 2
ECM Generator 1
Batteries 1 2
Warp 1 2
Boarding Parties 1 2 3 4 5
Internal Damage Chart
Roll 1 dice
1=Bridge/Auxiliary Bridge
2=Sensors/ECM Generator
4=Impulse/Plasma forward/Plasma aft
5=Batteries
6=Warp Core
If you roll a number for a system that is already destroyed, you roll again.
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