Appendix 9: Heavy Combat Template
For purposes of play the moves are considered to be happening simultaneously. (Players each action concurrently. i.e. "A" rolls as "B" rolls. "A" Reacts/Moves as "B" Reacts/ Moves, etc.) Adapt as necessary for different weapons or additional auxiliary craft.
A) Roll []
A) Helm: Position/Movement[, /Speed]/[Course ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
B) Roll []
B) Helm: Position/Movement[ , /Speed ]/[Course]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[B] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] phasers(x)+photons(x)]
Results:
Damage to A:
Damage to B:
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