Another lesson learned in heavy combat, another bad day for the Klingon :(
Dev notes at the end, including revised photon, plasma and phaser rules, and adding rules for micro-torps.
(0210.09) KCA IKS Etlh (A) vs FCA USS Constitution (B) (Advanced Test)
1)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1____A______________________________________________
2___________________________________________________
3__________X3X______________________________________
4___________XXX_____________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8______________________XXXXX_______________________
9_______________________XX5XX_______________________
10_______________________XXXXX______________________
11__________________________________________________
12_________________________B_________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
A) Roll [4]
A) Helm: Position/Movement[3,1x1 /Speed6]/[Course90]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+8retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-STBD] Target Bearing[45] Target Range[14] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [3]
B) Helm: Position/Movement[15,12x3 /Speed5]/[Course270]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-STBD] Target Bearing[45] Target Range[14] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage:
B) Damage:
2)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1____________A______________________________________
2___________________________________________________
3__________X3X______________________________________
4___________XXX_____________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8______________________XXXXX_______________________
9______________________XX5XX_______________________
10______________________XXXXX______________________
11__________________________________________________
12_____________B____________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
A) Roll [8]
A) Helm: Position/Movement[3,1x1 /Speed10]/[Course135/roll STBD 90 degrees]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/4ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-DORS] Target Bearing[z90] Target Range[14] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [4]
B) Helm: Position/Movement[10,12x3 /Speed5]/[Course315 roll STBD 90 degrees]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [4ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-DORS] Target Bearing[z90] Target Range[14] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage:
B) Damage:
3)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3__________X3X______________________________________
4___________XXX_____________________________________
5___________________________________________________
6___________________________________________________
7_______B___________________________________________
8______________________XXXXX_______________________
9______________________XX5XX_______________________
10______________________XXXXX______________________
11___________________________________A______________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
A) Roll [7]
A) Helm: Position/Movement[19,11x1 /Speed5]/[Course 225/]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/7ECCM()+4retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-DORS] Target Bearing[z45] Target Range[16] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [7]
B) Helm: Position/Movement[5,7x3 /Speed5]/[Course315/]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [7ECM/ECCM()+4retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-DORS] Target Bearing[z90] Target Range[16] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage:
B) Damage:
4)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3__B_______X3X______________________________________
4___________XXX_____________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8______________________XXXXX_______________________
9______________________XX5XX_______________________
10______________________XXXXX______________________
11_______________________A__________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
A) Roll [5]
A) Helm: Position/Movement[14,11x1 /Speed5]/[Course 225/]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/5ECCM()+7retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-AFT] Target Bearing[000] Target Range[13] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [9]
B) Helm: Position/Movement[2,3x3 /Speed-4]/[Course135/]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+7retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-FWD] Target Bearing[180] Target Range[13] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle['b'launch 2,3x3/Speed1]/[Course135] Target[A FWD] Target Bearing[000] Target Range[13] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage:
B) Damage:
5)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3__________X3X______________________________________
4_____b_____XXX_____________________________________
5___________________________________________________
6___________________________________________________
7________B__________________________________________
8______________________XXXXX_______________________
9_____________A________XX5XX_______________________
10______________________XXXXX______________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
A) Roll [6]
A) Helm: Position/Movement[9,9x1 /Speed5]/[Course 225/]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [4ECM/ECCM()+5retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-AFT] Target Bearing[000] Target Range[4] Fire weapons [FWDdisruptors(6x4) +FWDphotons(1x4)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [6]
B) Helm: Position/Movement[6,7x3 /Speed-4]/[Course135/]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/4ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-FWD] Target Bearing[180] Target Range[4] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(1x6)+AFTphotons(4x4)]
B) Auxiliary Craft: Shuttle['b'launch 3,4x3/Speed1]/[Course135] Target[A FWD] Target Bearing[000] Target Range[13] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage: 22 pts FWD= FWD Shields 22/42
B) Damage: 28 pts AFT= AFT Shields 28/42
5)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3__________X3X______________________________________
4_____A_____XXX_____________________________________
5___________________________________________________
6________b__________________________________________
7___________________________________________________
8______________________XXXXX_______________________
9______________________XX5XX_______________________
10_____________B________XXXXX______________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
A) Roll [5]
A) Helm: Position/Movement[9,9x1 /Speed5]/[Course 225/]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [3ECM/ECCM()+4retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-AFT] Target Bearing[000] Target Range[7] Fire weapons [FWDdisruptors(2x4) +FWDphotons(1x4)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [6]
B) Helm: Position/Movement[6,7x3 /Speed-4]/[Course135/]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-FWD] Target Bearing[180] Target Range[7] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(6x6)+AFTphotons(4x4)]
B) Auxiliary Craft: Shuttle['b'launch 3,4x3/Speed1]/[Course135] Target[A FWD] Target Bearing[000] Target Range[3] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage: 52 pts FWD= FWD Shields 22/42/ FWD Shields 20 (42/42) FWD Armor 4 (4/4) FWD Hull 8 (8/8) FWD Internals 5 (5/5) Photon 2/2 Bridge 1/1 Sensor 1/1 Transporter 1/1 15=(1)Photon 1 2 (2)Bridge 1 (3,4)Sensor 1, (5,6)Transporter 15 VENT Internals 12 (12/12) Photon 2/2 Bridge 1/1 Sensor 1/1 Transporter 1/1
B) Damage: 12 pts AFT= AFT Shields 12 (40/42)
Klingon CA IKS Etlh disabled. Federation CA USS Constitution disengages
Obviously the weapon power needs to be dialled down. Here are revisions to the photon and phaser rules that may help:
Beam Disruptor/Phaser Rules:
Phasers and Beam Disruptors are omnidirectional.
Max range is 10 (X.25)
Range 9 (X.5)
Range 8 (X.75)
Range 7 (X1)
Range 6 (X2)
Med range is 5 (X3)
Range 4 (X4)
Range 3 (X5)
Range 2 (X6)
Close range is 1 (X7)
Defensive Phaser Rules:
Phasers are omnidirectional.
Max range is 5 (X.25)
Range 4 (X.5)
Range 3 (X.75)
Range 2 (X1)
Close range is 1 (X2)
Photon Rules:
One pt required to fire photons. In all photon equipped ships, if a ship has at least two launchers, one will cover all forward arcs while the other will cover aft arcs. All photons can track to ventral or dorsal arcs. Photon Torpedoes can be launched every other turn. Separate roll for photons. Roll once for 'to hit' (at range 8-10). Roll again for damage. CA has a max of 20 torpedoes.
Range 1-3= X6 multiplier (Range 1=additional 1/4 damage to attacking ship). Always hits.
Range 4-7= X4 multiplier. Always hits.
Range 8-10= X2 multiplier. Needs 3-6 to hit.
Micro-Photon Rules:
One pt required to fire micro-photons. All photons can track to ventral or dorsal arcs. Photon Torpedoes can be launched every other turn. Separate roll for photons. Roll once for 'to hit' (at range 8-10). Roll again for damage.
Range 1-3= X3 multiplier (Range 1=additional 1/4 damage to attacking ship). Always hits.
Range 4-7= X2 multiplier. Always hits.
Range 8-10= X1 multiplier. Needs 3-6 to hit.
Packet (Klingon) Disruptor Rules:
One point required to fire disruptors. Klingon disruptors fire forward only, but can track to dorsal and ventral arcs. Disruptor Bolts can be launched every third turn. Separate roll for disruptors. Roll once for 'to hit' (at range 8-10). Roll again for damage.
Range 1-3= X6 multiplier. Always hits.
Range 4-7= X4 multiplier. Always hits.
Range 8-10= X2 multiplier. Needs 3-6 to hit.
Plasma Torpedo Rules:
Four points required to fire plasma torpedo, and 1 point per turn to maintain charge. (1 point per turn over four turns). Plasmas can track to all arcs. Plasmas always hit. Damage (based on roll at firing) according to range chart. Plasma torpedo tracks to original target, moving three spaces per turn. Every space that torpedo travels removes 1 point from initial multiplier.
Damage Multiplier:
Range 1-3= x10 (Range 1=additional 5pts damage to attacking ship).
Range 4-7= x7
Range 8-10= x5
(Note on Plasma defense: Batteries provide emergency warp power for burst of speed. Two spaces per turn. During use of emergency warp, no other actions possible. Each use of emergency warp depletes one battery.) At Range 5+, plasma's can be destroyed with ten pts damage from any weapon.
I'll run through it again because I'll need it up and running for "Fifty Points"
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