This is the third go around, and I think it's showing improvement. The Etlh tries a slick move, doing a jump 'up', Z 90 degrees to point those 8 microtorps at the Constitution, but it got rewarded with a roll of '1'. The Constitution rolled a '5' and used that to put phasers and photons into the Etlh's dorsal spine. The Etlh survived that, but thought it could get in a return shot with the microtorps (seemed like a good idea to me). But those things take points that the Etlh didn't roll. (it got a 2 on the next round). The Constitution used more hero points to quickly recharge phasers and photons, and brought down the Etlh's dorsal hull and two computer cores. Then, before the Etlh could throw shields up, the Constitution beamed over hit and run boarding parties. They destroyed the two cores before they could be repaired. Computer cores and necessary to run the ship, so the Etlh was disabled, and the Connie disengaged. I'll just point out that my plan was to have the Etlh roll and try to escape and evade (and fight off the boarding parties), but you can't do that without a computer. A short engagement, but satisfying. The Klingon needs to learn to kill from a distance. Maybe introduce the overloaded disruptor. That advantage at distance could balance out the Fed's Here are the logs:
(0210.21) KCA IKS Etlh (A) vs FCA USS Constitution (B) (Advanced Test)
1)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1________________________________________B___________
2____________________________________________________
3___________X3X______________________________________
4____________XXX_____________________________________
5____________________________________________________
6____________________________________________________
7____________________________________________________
8________________________XXXXX_______________________
9_____________A__________XX5XX_______________________
10________________________XXXXX______________________
11____________________________________________________
12____________________________________________________
13____________________________________________________
14____________________________________________________
15____________________________________________________
16____________________________________________________
17____________________________________________________
18____________________________________________________
19____________________________________________________
A) Roll [4]
A) Helm: Position/Movement[9,9x1 /Speed2]/[Course x135/roll 90d PORT]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [4ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-PORT] Target Bearing[z90] Target Range[13] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [6]
B) Helm: Position/Movement[20,1x3 /Speed8]/[Course270/]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-FWD] Target Bearing[315] Target Range[13] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[,x/Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage:
B) Damage:
2)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1____________________B_______________________________
2____________________________________________________
3___________X3X______________________________________
4____________XXX_____________________________________
5____________________________________________________
6____________________________________________________
7____________________________________________________
8________________________XXXXX_______________________
9________________________XX5XX_______________________
10________________________XXXXX______________________
11________________A___________________________________
12____________________________________________________
13____________________________________________________
14____________________________________________________
15____________________________________________________
16____________________________________________________
17____________________________________________________
18____________________________________________________
19____________________________________________________
A) Roll [1]
A) Helm: Position/Movement[11,11x1 /Speed3]/[HET(1/15 hero point) Course z000]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+4retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-FWD] Target Bearing[z215] Target Range[11] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [5]
B) Helm: Position/Movement[12,1x3 /Speed8]/[HET(1/15 hero point) Course 180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-DOR] Target Bearing[270] Target Range[11] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[,x/Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage:
B) Damage:
2)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1____________________________________________________
2____________________________________________________
3___________X3X______________________________________
4____________XXX_____________________________________
5____________________________________________________
6____________________________________________________
7____________________________________________________
8________________________XXXXX_______________________
9____________________B___XX5XX_______________________
10________________________XXXXX______________________
11________________A___________________________________
12____________________________________________________
13____________________________________________________
14____________________________________________________
15____________________________________________________
16____________________________________________________
17____________________________________________________
18____________________________________________________
19____________________________________________________
A) Roll [1]
A) Helm: Position/Movement[11,11x4 /Speed3]/[HET(1/15 hero point) Course z000]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+4retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-FWD] Target Bearing[z215] Target Range[3] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [5]
B) Helm: Position/Movement[12,9x3 /Speed8]/[HET(1/15 hero point) Course 180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-DORS] Target Bearing[z90] Target Range[3] Fire weapons [FWDphasers(4x5) +FWDphotons(6x6)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[,x/Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
Results:
A) Damage: 56 pts DORS DORS Shields 42/42 DORS Armor 4/4 DORS Hull 8/8 Bridge 2/2
B) Damage:
3)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1____________________________________________________
2____________________________________________________
3___________X3X______________________________________
4____________XXX_____________________________________
5____________________________________________________
6____________________________________________________
7____________________________________________________
8________________________XXXXX_______________________
9________________________XX5XX_______________________
10________________________XXXXX______________________
11________________A___________________________________
12____________________________________________________
13____________________________________________________
14____________________________________________________
15____________________________________________________
16____________________________________________________
17__________________B_________________________________
18____________________________________________________
19____________________________________________________
A) Roll [5]
A) Helm: Position/Movement[11,11x7 /Speed3]/[(1/15 hero point) Course z000]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/3ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B-FWD] Target Bearing[z135] Target Range[10] Fire weapons [FWDdisruptors(1x2) +FWDphotons(4x2)+AFTdisruptors(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]
B) Roll [2]
B) Helm: Position/Movement[12,17x3 /Speed8]/[HET(2/15 hero point) Course 180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[A-DORS] Target Bearing[z315] Target Range[10] Fire weapons [FWDphasers(1x2) +FWDphotons(2x2)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[,x/Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
B uses 2 hero points to immediately recharge phasers and photons
Results:
A) Damage 3pts: DORS DORS Shields 42/42 DORS Armor 4/4 DORS Hull 8/8 Computer core 2/2
B) Damage: FWD Shields 10/40
FCA USS Constitution transports 10/20 (2 per transporter x 5 total transporters) boarding parties to prevent Klingons from repairing computer core
Etlh rolls 1d6 to determine area defenders=
1=1,2
2=3,4
3=5,6
4=7,8
5=9,10
6=reroll
a)1 4 a1)2 6 .winner k:
b)6 6 b1)3 .winner:f
c)6 4 c1)1 .winner:f
d)2 5 d1)6 .winner:f
e)3 3 e1)2 .winner:f
:
Constitution lost 1 boarding party
Etlh lost boarding party action. Constitution boarding party destroys computer core.
Etlh adrift, Constitution disengages
STD's (Starship Technical Databases)
KLINGON CA (Etlh Class)
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS:
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 33 34 35 36 37 38 39 40
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 33 34 35 36 37 38 39 40
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Armor:
Fore 1 2 3 4
Aft 1 2 3
Port 1 2 3 4
Starboard 1 2 3 4
Dorsal
Ventral 1 2 3 4
Hull
Fore 1 2 3 4 5 6 7 8
Aft 1 2 3 4 5 6
Port 1 2 3 4 5 6 7 8
Starboard 1 2 3 4 5 6 7 8
Dorsal
Ventral 1 2 3 4 5 6 7 8
INTERNALS
Control Capable:
CCS/ATC (Command & Control Systems/Auxiliary Tactical Control)
Bridge (DORS, FWD)1
Fire Control (FWD) 1 2
(CR)Computer Core (DORS, FWD) 1*
Engineering (DORS) 1 2 3 4
Photon Torpedoes (FWD) 1 2 (AFT) 1 (DOR) 1 2 3 4 5 6 7 8
(CR) Sensors (FWD) 1 *
Tractors (VENT)1 2
Disruptors (DOR)(FWD) 1 2 3 4 (DOR)(AFT) 1 2 3 4
Hanger Bay (VENT) 1 2
Transporter (FWD) 1 2 3 4 5 6
(CR) Batteries (VENT)1 2 3 4*
(CR) Warp (VENT)1 2 3 4*
(CR) Impulse (AFT) 1 2 3*
Warp Nacelles (PORT) 1 2 (STBD) 1 2 (AFT) 1 2
*Control Requisite (CR): Sensors/Computer Core/Power or Aux Power(1 battery per turn)
Internal Damage Chart
Roll 1 dice
If you roll a number for a system that is already destroyed, you roll again.
(Roll) Result
DORS:(1)Bridge 1 2, (2)Computer Core , (3)Impulse 1 2 3, (4)Transporter 1 2 3 4 (5)Disruptors(FWD) 1 2 3 4 (5)Disruptors(AFT) 1 2 3 4 (6) Photons 1 2 3 4 5 6 7 8
VENT: (1,2)Tractor 1 2, (3,4)Batteries 1 2 3 4, (5)Warp 1 2 3 4, (6)Hanger Bay 1 2
FWD: (1)Photon 1 2 (2)Bridge 1 (3,4)Sensor 1, (5,6)Transporter 1 2 3 4
AFT: (1,2)Photon 1, (3)Sensor 1 2, (4,5)Impulse 1 2 3 4
PORT: (1,3,5,6)Docking Port, (2)Warp Nacelle 1, (4)Cloak 1
STBD: (1,3,5,6)Docking Port, (2)Warp Nacelle 1, (4)Cloak 1
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Additional Capture Defenses: 1 2 3 4 5 6 7 8 9 10
FEDERATION CA (Constitution Phase Two Class)
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 33 34 35 36 37 38 39 40
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Armor:
Fore 1 2 3 4
Aft 1 2 3
Port 1 2 3 4
Starboard 1 2 3 4
Dorsal 1 2 3 4
Ventral 1 2 3 4
Hull
Fore 1 2 3 4 5 6 7 8
Aft 1 2 3 4 5 6
Port 1 2 3 4 5 6 7 8
Starboard 1 2 3 4 5 6 7 8
Dorsal 1 2 3 4 5 6 7 8
Ventral 1 2 3 4 5 6 7 8
INTERNALS
Control Capable:
CCS/ATC (Command & Control Systems/Auxiliary Tactical Control)
Bridge (DORS, FWD)1
Fire Control (FWD) 1 2
(CR)Computer Core (DORS, FWD) 1*
Engineering (DORS) 1 2 3 4
Photon Torpedoes (FWD) 1 2 (AFT) 1 2
(CR) Sensors (FWD) 1 2 3 *
Tractors (VENT)1 2
Phasers (DOR)1 2 (FWD) 3 4 (DOR)1 2 (AFT)3 4
Hanger Bay (VENT) 1 2
Transporter (FWD) 1
(CR) Batteries (VENT)1 2 3 4*
(CR) Warp (VENT)1 2 3 4*
Warp Nacelles (PORT) 1 2 (STBD) 1 2 (AFT) 1 2
*Control Requisite (CR): Sensors/Computer Core/Power or Aux Power(1 battery per turn)
Internal Damage Chart
Roll 1 dice
If you roll a number for a system that is already destroyed, you roll again.
(Roll) Result
DORS:(1)Bridge 1 2, (2)Computer Core 1 2 3, (3)Impulse 1 2 3, (4)Transporter 1 2 3 (5)Phasers(FWD) 1 2 (5)Phasers(AFT) 1 2 (6) Impulse 1 2 3
VENT: (1,2)Tractor 1 2, (3,4)Batteries 1 2 3 4, (5)Warp 1 2 3 4, (6)Hanger Bay 1 2
FWD: (1)Photon 1 2 (2)Bridge 1 (3,4)Sensor 1, (5,6)Transporter 1 2
AFT: (1,2)Photon 1, (3)Sensor 1, (4,5)Impulse 1 2 3 (6) Hanger Bay 1
PORT: (1,3,5,6)Docking Port, (2)Warp Nacelle 1, (4)Sensors 1
STBD: (1,3,5,6)Docking Port, (2)Warp Nacelle 1, (4)Sensors 1
Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Additional Capture Defenses: 1 2 3 4 5 6 7 8 9 10
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