Saturday, July 30, 2011

Medium Combat Turn Tfhree

Two Turn number three had both ships withd 6 points. They used it to reinforce shields and close to range. Just a note, it takes 2 points to repair a system or reinforce a shield by 1 point. The next turn will have the first shots fired. Here's the screen shot : )


Capt Farrell: 7
Science Cmdr Wells: 3
Engineer Cmdr Radou: 4
Tactical Lt Hassan: 4

USS Exeter (CA) 30 boarding parties vs AI (CA) 30 boarding parties

1 2 3 4 5 6 7 8 9 10 11
a__/__/__/__/__/__/__/__/__/___/___/
b__/__/__/__/__/__/__/__/__/___/___/
c__/__/__/__/__/__/__/__/__/___/___/
d__/__/__/__/__/__/__/__/__/___/___/
e__/__/__/__/__/__/__/__/__/___/___/
f __/__/__/__/__/__/__/__/__/___/___/
g__/__/__/__/__/__/__/__/__/___/___/
h__/__/__/__/x_/__/__/__/__/___/___/
i __/__/__/__/__/__/__/__/__/___/___/
j __/__/_y/__/__/__/__/__/__/___/___/
k__/__/__/__/__/__/__/__/__/___/___/
l __/__/__/__/__/__/__/__/__/___/___/

Roll:

X=6 Y=6

Course
X=180 Y=270

Shields
X Y
F /22 /20
A /20 /20
P /20 /20
S /20 /21

Damage

X Y
Shld Gen /20 /20
Pha/Dis /20 /20
Photons /20 /20
Sensors /20 /20
Impulse /20 /20
Warp /40 /40

Defense
X Y
Shld Gen /20 /20
Pha/Dis /20 /20
Photons /20 /20
Sensors /20 /20
Impulse /20 /20
Warp /40 /40
Capture /50 /50

Boarding Parties
X Y
/30 /30

Max Range= 5

Range/X
1x5
2x4
3x3
4x2
5x1

Transporter: Range of 1 required. Shields automatically drop.

Each hit and run attempt uses a boarding party. 1d6 (1,2) for successful return to ship.
Capture attempt uses same procedure.

AI will pursue and attack to weakened shields.

AI will fire max torpedoes as available

AI will self-destruct if completely disabled, but will allow player to surrender if player can get outside of 5-spaces range.

Weapons are omni-directional. Phasers= x distance modifier. Photons take 2 points to launch, roll for damage (apply modifier)

2 points from roll= 1 point repair (systems/shields)

Performance Modifiers:

Capt Farrell: 7 add 1 to roll
Science Cmdr Wells: 2
Engineer Cmdr Radou: 4
Tactical Lt Hassan: 4

Captain: 7 rating adds 1 to dice total 9 rating adds 2 to dice total, etc
Science: above 5 rating adds to chance to detect without sensors (6 rating adds 1, 7 rating adds 2 etc)
Engineer: 7 rating adds 1 to total phaser damage (8 rating adds 2, 9 rating adds 3 etc). Above 7 rating repairs system with 1 point instead of 2
Tactical: 7 rating adds to damage total (7 rating adds 1, 8 rating adds 2 etc)

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