Roll
X=3 Y=4
Course
X= 90
Y= 90
Shields
X Y
F /20 /20
A /20 /20
P /20 /20
S /20 /20
Damage
X Y
Shld Gen /20 /20
Pha/Dis /20 /20
Photons /20 /20
Sensors /20 /20
Impulse /20 /20
Warp /40 /40
Max Range= 5
Range/X
1x5
2x4
3x3
4x2
5x1
Performance Modifiers:
Captain: above 5 rating adds to dice total (6 rating adds 1, 7 rating adds 2 etc)
Science: above 5 rating adds to chance to detect without sensors (6 rating adds 1, 7 rating adds 2 etc)
Engineer: above 5 rating adds to total phaser damage (6 rating adds 1, 7 rating adds 2 etc). Above 7 rating repairs system with 1 point instead of 2.
Tactical: above 5 rating adds to damage total (6 rating adds 1, 7 rating adds 2 etc)
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