Capt Farrell: 7
Science Cmdr Wells: 3
Engineer Cmdr Radou: 5
Tactical Lt Hassan: 4
USS Exeter (CA) 30 boarding parties vs AI (CA) 30 boarding parties
1 2 3 4 5 6 7 8 9 10 11 12
a __/__/__ /_y/__/__/__/__/__/___/___/___
b __/__/__/__/__/__/__/__/__/___/___/___
c __/__/x_/__/__/__/__/__/__/___/___/___
d __/__/__/__/__/__/__/__/__/___/___/___
e __/__/__/__/__/__/__/__/__/___/___/___
f __/__/__/__/__/__/__/__/__/___/___/___
g __/__/__/__/__/__/__/__/__/___/___/___
h __/__/__/__/__/__/__/__/__/___/___/___
i. __/__/__/__/__/__/__/__/__/___/___/___
j. __/__/__/__/__/__/__/__/__/___/___/___
k __/__/__/__/__/__/__/__/__/___/___/___
l. __/__/__/__/__/__/__/__/__/___/___/___
Roll:
X= Y=
Course
X=000 Y=270
Shields
X Y
F /20 /20
A /20 /20
P /20 /20
S /20 /20
Damage
X Y X Y
Shld Gen /20 /20 Transporters /20 /20
Pha/Dis /20 /20 Bridge /20 /20
Photons /20 /20 Aux Control /20 /20
Sensors /20 /20 Computer /20 /20
Impulse /20 /20 Aux Computer /20 /20
Warp /40 /40 Hull /80 /80
Defense
X Y X Y
Shld Gen /20 /20 Transporters /20 /20
Pha/Dis /20 /20 Bridge /20 /20
Photons /20 /20 Aux Control /20 /20
Sensors /20 /20 Computer /20 /20
Impulse /20 /20 Aux Computer /20 /20
Warp /40 /40 Capture /50 /50
Boarding Parties
X Y
/30 /30
Max Range= 5
Range/X
1x5
2x4
3x3
4x2
5x1
Photons
1=hits
2=hits
3=1d6 2-6 hits
4=1d6 4-6 hits
5=1d6 6 hits
Photons take 2 points to launch each and do 5 points damage per torpedo
Transporter: Range of 1 required. Shields automatically drop.
Capture attempt uses same procedure.
AI will pursue and attack to weakened shields.
AI will fire max torpedoes as available
AI will self-destruct if completely disabled, but will allow player to surrender if player can get outside of 5-spaces range.
Weapons are omni-directional.
Phasers= x distance modifier.
2 points from roll= 1 point repair (systems/shields)
Performance Modifiers:
Capt Farrell: 7 add 1 to roll
Science Cmdr Wells: 2
Engineer Cmdr Radou: 4
Tactical Lt Hassan: 4
Captain: 7 rating adds 1 to dice total 9 rating adds 2 to dice total, etc
Science: above 5 rating adds to chance to detect without sensors (6 rating adds 1, 7 rating adds 2 etc)
Engineer: 7 rating adds 1 to total phaser damage (8 rating adds 2, 9 rating adds 3 etc). Above 7 rating repairs system with 1 point instead of 2
Tactical: 7 rating adds to damage total (7 rating adds 1, 8 rating adds 2 etc)
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