Monday, August 8, 2011

Medium Combat Update

I've taken a few opening moves, placing the ships and getting them moving. They closed to range on an initial roll of 3 and 5. Then, at a range of two, they each rolled a 5. Shields went down quickly (5 roll points times the magnifier for range 2, which is 4=20 points for shields). Another solid roll did 10 points damage to "Y"'s impulse drive while "X"'s (USS Exeter, commanded by Captain Reggie Farrell) transporter took 4 points damage. It could stll be anyone's game, but the AI ship needs to move and protect that downed shield facing or it'll be in big trouble..... here is the dazzling format drunk screenie

Capt Farrell: 7
Science Cmdr Wells: 3
Engineer Cmdr Radou: 5
Tactical Lt Hassan: 4

USS Exeter (CA) 30 boarding parties vs AI (CA) 30 boarding parties

1 2 3 4 5 6 7 8 9 10 11 12
a __/__/__ /__/__/__/__/__/__/___/___/___
b __/__/__/__/__/__/__/__/__/___/___/___
c __/__/__/__/__/__/__/__/__/___/___/___
d __/__/__/__/__/__/y_/__/__/___/___/___
e __/__/__/__/__/__/__/__/__/___/___/___
f __/__/__/__/_x/__/__/__/__/___/___/___
g __/__/__/__/__/__/__/__/__/___/___/___
h __/__/__/__/__/__/__/__/__/___/___/___
i. __/__/__/__/__/__/__/__/__/___/___/___
j. __/__/__/__/__/__/__/__/__/___/___/___
k __/__/__/__/__/__/__/__/__/___/___/___
l. __/__/__/__/__/__/__/__/__/___/___/___

Roll:
X=2 Y=1

Course
X=135 Y=270

Shields
X Y
F /20 /00
A /20 /20
P /00 /20
S /20 /20


Damage
X Y X Y
Shld Gen /20 /20 Transporters /16 /20
Pha/Dis /20 /20 Bridge /20 /20
Photons /20 /20 Aux Control /20 /20
Sensors /20 /20 Computer /20 /20
Impulse /20 /10 Aux Computer /20 /20
Warp /40 /40 Hull /80 /80


Defense
X Y X Y
Shld Gen /20 /20 Transporters /20 /20
EPha/Dis /20 /20 Bridge /20 /20
Photons /20 /20 Aux Control /20 /20
Sensors /20 /20 Computer /20 /20
Impulse /20 /20 Aux Computer /20 /20
Warp /40 /40 Capture /50 /50

Boarding Parties
X Y
/30 /30

Max Range= 5

Range/X
1x5
2x4
3x3
4x2
5x1

Photons

1=hits
2=hits
3=1d6 2-6 hits
4=1d6 4-6 hits
5=1d6 6 hits

Photons take 2 points to launch each and do 5 points damage per torpedo

Transporter: Range of 1. Shields automatically drop.

Each hit and run attempt uses a boarding party. Each hit and run attempt uses a boarding party. 1d6 vs 1d6 team vs system. Survivors can call for retrieval or attack other systems. Hit and run teams don't count against capture teams.
AI will pursue and attack to weakened shields.

AI will fire max torpedoes as available

AI will self-destruct if completely disabled, but will allow player to surrender if player can get outside of 5-spaces range.

Weapons are omni-directional.
Phasers= x distance modifier.

2 points from roll= 1 point repair (systems/shields)

Performance Modifiers:

Capt Farrell: 7 add 1 to roll
Science Cmdr Wells: 2
Engineer Cmdr Radou: 4
Tactical Lt Hassan: 4

Captain: 7 rating adds 1 to dice total 9 rating adds 2 to dice total, etc
Science: above 5 rating adds to chance to detect without sensors (6 rating adds 1, 7 rating adds 2 etc)
Engineer: 7 rating adds 1 to total phaser damage (8 rating adds 2, 9 rating adds 3 etc). Above 7 rating repairs system with 1 point instead of 2
Tactical: 7 rating adds to damage total (7 rating adds 1, 8 rating adds 2 etc)

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