Friday, March 13, 2009

Stardate 0309.14 USS Guadalcanal Oshionian Six

The problem presented by the crew of the RIS Decuis has been solved to a degree. The absence of any kind of permanent Federation or Romulan authority in the Delta Quadrant means that we'll have to make decisions as best we can and hope they work until a better solution can be found. Since the wormhole is, for the moment, one-way, and there are no Starbases to take the Romulan crew to, I ordered engineering teams, backed up by Hazard Teams A and B, to board the Romulan vessel and remove its weapons and cloaking system. We also installed field constrictors on their warp nacelles that will limit them to warp one. That should keep them from bothering anyone and keep them from running too far away. It's nowhere near a perfect solution, and the Romulan Commander was spitting mad, but short of marooning them on a planet and destroying their ship, I don't see an alternative that isn't cold-blooded murder. This does very effectively point out the need to establish a bureaucratic authority in this quadrant, and I intend to forward that advice to Starfleet Command as soon as possible.

Once the Decius was completely secured, we scanned the surface of Oshionian Six and found ten Romulan power signatures. Closer examination showed them to be campsites. After determining that there were no Romulans left on the surface, I ordered full survey teams sent to each site.

We found tragedy at each site, as well as another mystery. The Romulan corpses found at each site were mutilated. More precisely, we discovered that the Romulans had incorporated some of the alien biocircuitry (of the same type lining the interior of Jabalia III) into members of their crew. Biocomponents from the alien technology attacked the Romulan cell structure and killed them almost instantly. Closer examination of the campsite logs as well as a thorough examination of the Decius's computer core download revealed that the Romulans were indeed trying to intentionally incorporate the biocircuitry into their soldiers, with the goal of creating genetically engineered cyborgs. Sort of like a home-grown Borg. The Decius's computer made reference to ten other warbirds assigned to the Delta Quadrant on similar missions, and some still in the Alpha Quadrant on related assignments.

Not only are the Romulans launching a major covert operation that stretches from places back home where they're not allowed to the Delta Quadrant. And I'd say they've been here longer than we have. But somehow that isn't the worrying part. How many of these hollow artificial computer-component planets have been scattered across space from Earth to the Delta Quadrant? Despite all that we've explored, there's so much more that we haven't.



Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
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Appendix 9: Heavy Combat Template

(Moderator's Note: I am doing another serious administrative overhaul, updating the heavy combat rules as well as the STD's :) Most of that will be emailed in and properly filed as time allows. I've already updated the heavy combat rules link on the website, so if anyone is looking they'll see what is current. And there is even a beefed-up tagline at the end of this email. In the meantime, the updated Heavy Combat Template has it's own appendix. Here.)


Appendix 9: Heavy Combat Template

For purposes of play the moves are considered to be happening simultaneously. (Players each action concurrently. i.e. "A" rolls as "B" rolls. "A" Reacts/Moves as "B" Reacts/ Moves, etc.) Adapt as necessary for different weapons or additional auxiliary craft.

A) Roll []
A) Helm: Position/Movement[,  /Speed]/[Course ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]

B) Roll []
B) Helm: Position/Movement[ , /Speed ]/[Course]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[B] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] phasers(x)+photons(x)]

Results:
Damage to A:
Damage to B:



Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
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Thursday, March 12, 2009

Stardate 0309.12 IKS Ab'Qaff Klach D'Kel Brakt

0309.12 IKS Ab'Qaff Klach D'Kel Brakt

Two pathetic examples of the Romulan military, the heavy cruisers Flame and Talon, ambushed the Ab'Qaff in the Klach D'Kel Brakt system. I ordered the battle group to proceed to Balduk to advise them of the Romulan incursion and to sweep the sector for more of these qaHom. The two Romulans made a good effort considering the state of their vessels. The Dk'tagh fighters and ECM Support Shuttles proved instrumental in overpowering the D'deridex Class warbirds. The Ab'Qaff sustained serious damage requiring a major refit before we can proceed on our mission to the Barzan system and through its wormhole.

This cowardly cloaked ambush in the legendary Klach D'Kel Brakt system is a concern to me. They would not have been waiting, cloaked, hoping to pounce upon an unwary ship. They knew that we were coming. So to what extent does the slithering snake of Romulus stretch into our Empire? My brother Krom will be launching soon, and he will, no doubt, find himself in a Romulan targeting reticle. I am of a mind to capture one of these Romulan ships, to add to our knowledge of these petaQ, and to draw them into the open.

I am told that a mobile shipyard has been dispatched from the K'Tinga system to repair the Ab'Qaff. It is due in two days.



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Wednesday, March 11, 2009

Complete Combat Logs and Lessons Learned From KCVC IKS Ab'Qaff vs Two Romulan CA's

Lessons learned:
Klingon Command Carrier
First and foremost, the Carrier can be a very powerful weapon if used properly. That includes using its heavy (but limited by firing rate) weapons sparingly. It has two each photons and packet disruptors to fore and aft, so it can fire each turn. But if it fires from too far off (range of 8 plus), that ability can be wasted with a miss. Patience is important. It also needs to use its fighter and ECM Support Shuttle wings to project its power. It should avoid closing to a range of five without softening up its target.

Romulan Heavy Cruiser
The Romulan's most distinctive features, the cloak and plasma torpedo, are effective tools but aren't real easy to manage, particularly against an opponent that can flash detect them. The plasma can pack an enormous punch, but seems to be more effective as a threat, to keep the opponent devoting resources to that and distracting them from attacking. The four-turn warm-up isn't a problem since the Romulan has a fire-every-turn beam disruptor. The cloak will be more effective against a less-experienced opponent.

Technical Lessons Learned
There are many systems and features that I used for the first time. Combat Veteran Instinct. Hero Points. Fighters. ECM Support Shuttles. HET (High Energy Turn). Armor (see notes). Forward and Aft weapons. The systems worked well, but need to be better specified in the rules. Hero Points, as I mentioned before, are a great thing, reflecting the advantage that an experienced crew should have (and rewards the experienced player by passing that advantage to all of his/her ships). But they need to be specified to prevent abuse. Combat Veteran Instinct is brand new thing. If a player has at least five heavy combat encounters, they'll have a 50/50 shot at a gut instinct to smell a trap and scan for cloaked ships with no particular reason except for instinct. 'Experienced' rated players can attempt to flash detect cloaked ships. And all players can crank up ECM or fire blind (needing a 1 out of 6 roll to hit). Fighters are very powerful, but need to be used. They don't do any good sitting in a hanger. Any decent Commander uses all of the tools alloted to them. ECM Support Shuttles are also new. They provide five points of constant ECM support to the launching vessel as long as they are within two spaces. Kind of like the Wild Weasel (from Starfleet Battles, Starfleet Command, et al), but it doesn't disable the ship that launches it. It might be exclusive to Command Cruisers that provide Command and Control for a task force. HET (High Energy Turn) was added to the movement rules a little while ago, but hasn't been used till now. A good use of batteries, and negates some of the disadvantages inherent in the bigger capital ships. Armor has almost always been there, but until now its been nothing a spot on the Internals list. I'm going to have to adapt the STD's to put armor actually around the ship, like extra hull. It'll cover all facings, and fire will have to get through armor to hit internals.. Forward and Aft weapons, like the armor, have always been there but never really been properly set up. For example, the CVC has four photons and four disruptors. It only makes sense that two would be forward and two would be aft. The STD's will eventually adapted accordingly. I also made a few minute adjustments to the heavy combat template, but nothing really serious. Overall, the system is working and I can't see any serious leaks or starship-sized holes in it. I also find it interesting and actually gratifying that the Simplified Combat version of the same match up turned out pretty much the same. That tells me that both forms of combat are valid. Kapact's shiny new ship is almost but not quite a smoking ruin, but he won't mind. It adds to the ship's history and adds a minor wrinkle to the storyline. Here are the combat logs and maps:


1)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4_________________________________B_________________
5___________________________________________________
6_________________________________________C_________
7___________________________________________________
8___________________________________________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18______A___________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [11]
A) Helm: Position/Movement[5,18 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [10 pts for flash detect of cloak-noneECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [16]
B) Helm: Position/Movement[ 18,4 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM14(7)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A] Range [13] Target Bearing[000] Fire weapons [charge plasma 1/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [7]
C) Helm: Position/Movement[ 21,6 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
C) Tactical: Target[] Range [16] Target Bearing[] Fire weapons [charge plasma 1/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

2)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5_______________________________B___________________
6___________________________________________________
7______________________________________C____________
8___________________________________________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________A_______________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [8]
A) Helm: Position/Movement[8,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [12]
B) Helm: Position/Movement[ 17,5 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+7retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[Afore] Range [9] Target Bearing[000] Fire weapons [charge plasma 2/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [9]
C) Helm: Position/Movement[ 20,7 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[] Range [12] Target Bearing[] Fire weapons [charge plasma 2/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

3)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6____________________________B______________________
7___________________________________________________
8______________________________________C____________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_______________A__________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [4]
A) Helm: Position/Movement[11,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM4(2)+4retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [8]
B) Helm: Position/Movement[ 16,6 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+5retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[000] Fire weapons [charge plasma 3/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [8]
C) Helm: Position/Movement[ 20,8 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [9] Target Bearing[] Fire weapons [charge plasma 3/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

4)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6__________________________B________________________
7___________________________________________________
8___________________________________________________
9______________________________________C____________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_______________________A__________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [5]
A) Helm: Position/Movement[14,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM4(2)+2retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [11]
B) Helm: Position/Movement[ 16,6 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[000] Fire weapons [charge plasma 4/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [13]
C) Helm: Position/Movement[ 20,8 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [6] Target Bearing[] Fire weapons [charge plasma 4/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

5)

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7__________________________B________________________
8___________________________________________________
9_______________________________________C___________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_____________________________A____________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [10]
A) Helm: Position/Movement[17,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+2retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B Fore] Range [8]Target Bearing[270] Fire weapons [Fwd disruptors1MISSED(x)+Fwd photons1MISSED(x)][Fwd disruptors2(2x2)+Fwd photons2(2x2)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [17]
B) Helm: Position/Movement[ 15,7 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM16(8)+4retained][Reinforce shields()+retained]Cloak[decloak]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[315] Fire weapons [plasma 4/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [16]
C) Helm: Position/Movement[ 20,9 /Speed1 ]/[Course180]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM14(7)+5retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [6] Target Bearing[045] Fire weapons [plasma 4/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

6)

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8__________________________Bp1______________________
9_______________________________________C___________
10__________________________________________________
11__________________________________________________
12______________________________________A___________
13_____________________________________ab12_________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [3]
A) Helm: Position/Movement[20,12 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+4retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[C Fore] Range [3]Target Bearing[270] Fire weapons [Aft disruptors1(x)+Aft photons1(3x8)][Aft disruptors2(targetBstbd)(5x4)+Aft photons2(x)]
A) Auxiliary Craft: Launch fighters 1,2 Launch ECM support Shuttles a,b.Shuttle_a:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)Shuttle_b:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)]/(Fighter_1[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x) (Fighter_2[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [14]
B) Helm: Position/Movement[ 15,7 /Speed1 ]/[Course180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[off]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [5] Target Bearing[315] Fire weapons [plasma (3x20)+disruptors(12x5)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [9]
C) Helm: Position/Movement[ 20,9 /Speed1 ]/[Course180]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+7retained][Reinforce shields()+retained]Cloak[decloak]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [2] Target Bearing[000] Fire weapons [plasma (x)+disruptors(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]


Results:
Damage to A: (hero points used 2/5) Port Shields 30/30, Port Armor 2/2, Port Hull 6/6, Fire Control 2/4, Warp 4/9, Cloak 2/2
Damage to B: Fore shields 20/21
Damage to C: Fore armor 1/1, Fore hull 4/4, Fire Control 2/2, bridge 1/1, impulse 2/2 sensors 1/1, cloak 1/2, warp 1/4

7)


....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8___________________________________________________
9____________________________B__________C___________
10__________________________________________________
11________________________________p1________________
12_______________________________________12___A_____
13_______________________________________ab___cd____
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [5]
A) Helm: Position/Movement[23,12 /Speed3]/[Course 000 HET]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM2(1)+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[C Fore] Range [3]Target Bearing[270] Fire weapons [disruptors1(x)+Fwd photons1(8x6)][disruptors2(x)+Fwd photons2(8x4)]
A) Auxiliary Craft: Launch Shuttles c,d Shuttle_a:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)Shuttle_b:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)]Shuttle_c:[ , /Speed]/[Course] Target[] Target Bearing[] F
Fire weapons (x)]/(Fighter_1[ 13,20 /Speed 1]/[Course] Target[p1] Target Bearing[000] Target Range [3] Fire weapons photons(6x8) disruptors (x) (Fighter_2[ 13,20 /Speed]/[Course] Target[C Fore] Target Bearing[000] Target Range [5] Fire weapons photons (6x5) disruptors (x)]

B) Roll [7]
B) Helm: Position/Movement[ 16,9 /Speed1 ]/[Course180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[off]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [7] Target Bearing[315] Fire weapons [1/4 plasma (x)+disruptors(6x3)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [10]
C) Helm: Position/Movement[ 21,8 /Speed1 ]/[Course180]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+retained][Reinforce shields()+retained]Cloak[off]Tractor[pts] Repair[]
C) Tactical: Target[A fore] Range [3] Target Bearing[000] Fire weapons [plasma (x)+disruptors(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]


Results:
Damage to A: (3/5 hero points)(1/8 Batteries) Port Shields 30/30, Port Armor 2/2, Port Hull 6/6, Fire Control 2/4, Warp 8/9, Cloak 2/2, Sensors 1/3, Impulse 3/4
Damage to B: Fore shields 20/21
Damage to C: destroyed

8)

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8___________________________________________________
9_____________________________________________A_____
10____________________________B_____________________
11__________________________________________________
12______________________________________abcd_________
13____________________________________12____________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [8]
A) Helm: Position/Movement[23,9 /Speed3]/[Course 000]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B Port] Range [7]Target Bearing[315] Fire weapons [Fwd disruptors1(x)+ photons1(x)][Fwd disruptors2(2x4)+Fwd photons2(4x4)]
A) Auxiliary Craft: Launch Shuttles c,d Shuttle_a:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)Shuttle_b:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)]Shuttle_c:[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons(5ECM) (x) Shuttle_d:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)]/(Fighter_1[ 19,13 /Speed 1]/[Course] Target[B Port] Target Bearing[000] Target Range [4] Fire weapons photons(x) disruptors (4x6) (Fighter_2[ 19,13 /Speed]/[Course] Target[B Port] Target Bearing[000] Target Range [4] Fire weapons photons (x) disruptors (6x6)]

B) Roll [12]
B) Helm: Position/Movement[ 16,10 /Speed1 ]/[Course180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[off]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [7] Target Bearing[315] Fire weapons [1/4 plasma (x)+disruptors(12x3)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

Results:
Damage to A: (3/5 hero points)(1/8 Batteries) Port Shields 30/30, Port Armor 2/2, Port Hull 6/6, Fire Control 4/4, Warp 9/9, Cloak 2/2, Sensors 1/3, Impulse 3/4, Bridge 2/2, Disruptors 2/4, Batteries 2/8, Impulse 2/4, Aux Bridge 2/2
Damage to B: destroyed
Damage to C: destroyed



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Fantasy Trek. Not Just a Game. It's a Star Trek Experience
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Sunday, March 8, 2009

Heavy Combat Between CVC IKS Ab'Qaff and two Romulan CA's (First Five Rounds)

I decided to ambush the newly launched Ab'Qaff with two Rom Heavy Cruisers hiding, cloaked in Klingon space. This gave the chance to introduce a few new ideas to game play. First off, any player with at least five combat engagements (either heavy or basic) gets a 50/50 chance to suspect a trap and be ready. That means on a 1d6 roll, you need 1,2 or 3. That allows you the instinct to run with max ECM or try to flash detect cloaked ships (for 'experienced' rated players) even in friendly space. I figure that allows for experienced Captains to use their gut instinct. Also, if a ship has 4 photon (and/or packet disruptor) banks, it can fire two on the same turn. Otherwise it has little advantage over a ship with only 2. I've never addressed that since I've never done heavy combat with anything bigger than a heavy cruiser. I'm also using a 'hero point' (see the experience points table for info) for the first time, to recharge my photons one turn faster. And rather than leave the 'hero point' idea as a random, impromptu 'pull a rabbit out of a hat' surprise, I'll have to make some guidelines for that. Otherwise I foresee lots of arguments in the future. On the map, I'm using italicised letters to show cloaked ships also. Just another way of making it easier to follow and still low (almost no) tech. Anyway, read away and comment as you wish.


1)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4_________________________________B_________________
5___________________________________________________
6_________________________________________C_________
7___________________________________________________
8___________________________________________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18______A___________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [11]
A) Helm: Position/Movement[5,18 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [10 pts for flash detect of cloak-noneECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [16]
B) Helm: Position/Movement[ 18,4 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM14(7)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A] Range [13] Target Bearing[000] Fire weapons [charge plasma 1/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [7]
C) Helm: Position/Movement[ 21,6 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
C) Tactical: Target[] Range [16] Target Bearing[] Fire weapons [charge plasma 1/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

2)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5_______________________________B___________________
6___________________________________________________
7______________________________________C____________
8___________________________________________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________A_______________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [8]
A) Helm: Position/Movement[8,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [12]
B) Helm: Position/Movement[ 17,5 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+7retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[Afore] Range [9] Target Bearing[000] Fire weapons [charge plasma 2/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [9]
C) Helm: Position/Movement[ 20,7 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[] Range [12] Target Bearing[] Fire weapons [charge plasma 2/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

3)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6____________________________B______________________
7___________________________________________________
8______________________________________C____________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_______________A__________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [4]
A) Helm: Position/Movement[11,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM4(2)+4retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [8]
B) Helm: Position/Movement[ 16,6 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+5retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[000] Fire weapons [charge plasma 3/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [8]
C) Helm: Position/Movement[ 20,8 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [9] Target Bearing[] Fire weapons [charge plasma 3/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

4)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6__________________________B________________________
7___________________________________________________
8___________________________________________________
9______________________________________C____________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_______________________A__________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [5]
A) Helm: Position/Movement[14,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM4(2)+2retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [11]
B) Helm: Position/Movement[ 16,6 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[000] Fire weapons [charge plasma 4/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [13]
C) Helm: Position/Movement[ 20,8 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [6] Target Bearing[] Fire weapons [charge plasma 4/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

5)

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7__________________________B________________________
8___________________________________________________
9_______________________________________C___________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_____________________________A____________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [10]
A) Helm: Position/Movement[17,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+2retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B Fore] Range [8]Target Bearing[270] Fire weapons [disruptors1MISSED(x)+photons1MISSED(x)][disruptors2(2x2)+photons2(2x2)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [17]
B) Helm: Position/Movement[ 15,7 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM16(8)+4retained][Reinforce shields()+retained]Cloak[decloak]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[315] Fire weapons [plasma 4/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [16]
C) Helm: Position/Movement[ 20,9 /Speed1 ]/[Course180]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM14(7)+5retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [6] Target Bearing[045] Fire weapons [plasma 4/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:



How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com

Thursday, March 5, 2009

Stardate 0309.06 IKS Ab'Qaff Ha'toria System

Stardate 0309.06 IKS Ab'Qaff Ha'toria System

While picking up our Dk'tagh Class Fighters from the shipyards here, I learned to my disappointment that my brother Krom will be delayed in launching. I had hoped to fly side by side with him, for the first time in almost a decade, but refits to the Sword of Kahless are not complete. The mission, however, cannot wait. Krom will join in due time. In the meantime, I have begun to get to know this Command Carrier. It's design history stretches back more than ten years, when the prototype was built but immediately rejected by Gowron. What difference it might have made in the early days of the Dominion War we will never know. The Ab'Qaff Class, once known as the Dk'tagh Class, has an overall length of 700 meters, an overall draft of 95 meters, and an overall beam of 255 meters. It is a very large ship, with more weapons and other tactical systems than anything except the Negh'Var, but in fact what pleases me most about this ship is the honor of having it named for my House. I have served the Empire long and honorably, and I intend to continue, but not from the Council. I lead from the front. That is the mission of the Ab'Qaff and it's Battle Group.

Our mission involves the disappearance of two Klingon heavy cruisers, the Ling'taH and the dIng'patlh. While overseeing the installation of a science station monitoring a supposedly stabilized wormhole in the Barzan system, the Federation starship Achilles detected transponder codes which it identified as belonging to our ships. The Ab'Qaff, and the Sword of Kahless when it joins me, will investigate what is on the other side of this wormhole, and how the Ling'taH and the dIng'patlh fit in. We expect to reach Barzan in three days.



How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com

Tuesday, March 3, 2009

Kapact's Service Record To Date

I just spent my weekend sifting through, summarizing, and cataloging my record of everything related to experience points since I started taking records on the blogsite. It shows me that I've spent a lot of time playing this game... my poor wife :) It also shows me that it will take work and patience for players to earn these points. From now on I'll be able to keep a running record of my play, and it'll be easier and necessary to do so if anyone actually starts playing. I might even get ambitious and set up links and sections so that people can click on a link and actually read the full log. Like you might if you were sifting through someone's log recordings on Trek.

Player: Kapact
Current Ranking: Experienced
Service Record-

Heavy Combat
•  1008.07 Orbital Combat USS Guadalcanal vs RIS Praex
•  1008.27 Fed CA vs Romulan CA
•  1208.31 First Convoy Raid
•  0209.04 Second Convoy Raid
•  0209.24 Orbital Combat USS Guadalcanal vs RIS Decius

Simplified Combat
•  1107.21 IKS DuranQo vs RIS Intala
•  1107.23 IKS DuranQo vs RIS Decius
•  1107.25 IKS DuranQo vs RIS Hawk
•  1107.27 IKS DuranQo vs RIS Superwing
•  1107.29 IKS DuranQo vs RIS Rael
•  1107.30 USS Guadalcanal vs Unidentified Heavy Cruiser
•  1107.30 IKS DuranQo vs RIS Romii
•  1207.01 USS Guadalcanal vs Captured Convoy (USS Trudeau, USS Tucker, USS Berman, USS Stebbings, USS Byrne)
•  1207.06 IKS DuranQo vs RIS Jolin
•  1207.12 USS Guadalcanal vs Unknown Freighter
•  1207.14 IKS DuranQo vs RIS Superhawk
•  1207.21 USS Guadalcanal vs Unidentified Frigate
•  1207.23 IKS DuranQo vs RIS Talon
•  0209.24 Boarding Party Action USS Guadalcanal vs RIS Decius
•  0209.28 IKS Ab'Qaff vs RIS Praetor and RIS Senator

Command College:
"What Are Your Orders, Captain?"
•  Stardate 1108.04 "Chokepoint"
•  Stardate 1108.13 "Should I Stay Or Should I Go?"
•  Stardate 0109.04 "Crippled Enemy"
•  Stardate 0109.14 "Forward or Back?"
•  Stardate 0109.20 "Detected?"
•  Stardate 0109.28 "Happenstance"
•  Stardate 0209.04 "Coincidence"
•  Stardate 0209.10 "Enemy Action"
•  Stardate 0209.18 "The Enemy of My Enemy"
•  Stardate 0209.28 "No Good Deed Goes Unpunished"

"Captain's Log"
•  Stardate 0109.04 "This is the first time that such a weapon had been used by such a ship." (TOS era)
•  Stardate 0109.14 "We're hoping the log will provide some answers" (ENT era)
•  Stardate 0109.20 "Whatever it is, contact in six seconds." (TOS era)
•  Stardate 0109.28 "There are only five of them left." (TNG era)
•  Stardate 0209.04 "There's only one way to know for sure." (Ent era)
•  Stardate 0209.10 "...make do with visual scanners..." (TOS era)
•  Stardate 0209.18 "...break the laws of physics..." (TNG era)
•  Stardate 0209.28 "...last ship to bear the name..." (TNG Era)


Fleet:
•  United Federation of Planets:
FCA USS Guadalcanal Galaxy Class
FCA USS Archer Achilles Class
FPF USS Xerxes Blalock Class (TOS era)

•  Klingon Empire:
KristaK Fleet
--Ab'Qaff Battle Group
•  Ab'Qaff class Command Carrier KCVC IKS Ab'Qaff
•  Heavy cruiser KCA IKS Perseus
•  Heavy cruiser KCA IKS Stovokor
•  Heavy cruiser KCA IKS DuranQo
•  Heavy cruiser KCA IKS Temujin
•  Light cruiser KCL IKS Hammer
•  Light cruiser KCL IKS Capikus
•  Destroyer KDD IKS G'Koon
•  Destroyer KDD IKS Qeng
•  Construction ship KCS IKS Maj'tarG
•  Construction ship KCS IKS Ketha

Mission Log Entries: * =100+words
USS Guadalcanal-
Stardate 1107.21 USS Guadalcanal: Entering Iota Cassiopeiae Sector*
Stardate 1107.23 USS Guadalcanal Entering Mu Andromedae Sector*
Stardate 1107.24 USS Guadalcanal, Mu Andromedae Sector*
Stardate 1107.25 USS Guadalcanal, Mu Andromedae Sector
Stardate 1107.26 USS Guadalcanal, Mu Andromedae Sector
Stardate 1107.27 USS Guadalcanal, Mu Andromedae Sector, Rogue Planet Xena*
Stardate 1107.29 USS Guadalcanal, Iota Cephei Sector, Cardassian Frontier*
Stardate 1107.30 USS Guadalcanal, Portas Sector, in Pursuit of Hijacked Convoy*
Stardate 1207.01 USS Guadalcanal, Portas Sector, in Pursuit of Hijacked Convoy
Stardate 1207.02 USS Guadalcanal, Portas Sector
Stardate 1207.04 USS Guadalcanal, Valeria Sector
Stardate 1207.06 USS Guadalcanal, Valeria Sector
Stardate 1207.11 USS Guadalcanal, Lamemda Sector
Stardate 1207.12 USS Guadalcanal, Lamemda Sector
Stardate 1207.13 USS Guadalcanal, Lamemda Sector
Stardate 1207.14 USS Guadalcanal, Lamemda Sector
Stardate 1207.21 USS Guadalcanal, Deep Space Nine
Stardate 1207.24 USS Guadalcanal, Deep Space Nine
Stardate 1207.28 USS Guadalcanal On board the Runabout Rio Grande
Stardate 0908.26 USS Guadalcanal  Keloda System*
Stardate 1008.01 USS Guadalcanal In Orbit of Oshionion 6
Stardate 1008.07 USS Guadalcanal Combat Operations Oshionian 6*
Stardate 1008.17 USS Guadalcanal Oshionian 6*
Stardate 1008.24 USS Guadalcanal Ocampa*

USS Archer-
Stardate 1108.02 USS Archer Gamma Hydra System*

USS Xerxes-
Stardate 1008.18 USS Xerxes Durandal System*
Stardate 1008.31 USS Xerxes Ha'Toria System*

IKS DuranQo-
Stardate 1107.21 IKS DuranQo on Classified Mission
Stardate 1107.23 IKS DuranQo on Classified Mission
Stardate 1107.24 IKS DuranQo on Classified Mission
Stardate 1107.25 IKS DuranQo on Classified Mission
Stardate 1107.26 IKS DuranQo on Classified Mission
Stardate 1107.27 IKS DuranQo, on classified mission
Stardate 1107.29 IKS DuranQo, on classified mission
Stardate 1107.30 IKS DuranQo, on classified mission
Stardate 1207.02 IKS DuranQo, on classified mission
Stardate 1207.04 IKS DuranQo, on classified mission
Stardate 1207.06 IKS DuranQo, on classified mission
Stardate 1207.11 IKS DuranQo, on classified mission
Stardate 1207.12 IKS DuranQo, on classified misshon
Stardate 1207.13 IKS DuranQo, on classified mission
Stardate 1207.14 IKS DuranQo, in Lambda Hydrae System
Stardate 1207.23 IKS DuranQo, enroute to Deep Space Nine
Stardate 1207.24 IKS DuranQo, enroute to Deep Space Nine
Stardate 1207.26 IKS DuranQo Federation Starbase Deep Space Nine
Stardate 1207.30 IKS DuranQo, Docked at Deep Space Nine


IKS Ab'Qaff-


Miscellaneous-
Stardate 1207.30 Address of Sargon to Federation Science Council Starbase Deep Space Nine*
Stardate 1008.09 Starbase Lighthouse Admiral Nogulich Classified Personal Log*
Stardate 1108.09 Ambassador Endara Khan Classified Personal Log*

Summary:
Heavy Combat engagements (5=1) 5
Simple Combat engagements (10=1) 15
Post-length (100+ words each) log entries (5=1) 16
Successful (your assessment matches the majority assessment) "What Are Your Orders, Captain?'" Exercises (10=1)10
100+ word "Captain's Log" Command College entries (10=1) 8
Total Experience Points:6

Needed for:
Experienced: Attained
Veteran: Four Points
Elite: Nineteen Points
Legendary: Forty-Four Points


How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com