working through combat, I'm adapting and improving some rules, and
introducing photon torpedoes, disruptors, cloaking devices, and repair of
systems damaged during battle. I'm also fine-tuning procedures for
single-player play. Just on the off chance I end up playing this by myself.
I'm also working on a campaign that will include tasks for explorers (like
Voyager), strategic planners, and even planetside tactical exercises. Just
as in real life, an overall effort depends on many different missions to
succeed, and some players will prefer exploration, to, say, convoy raiding.