Monday, February 22, 2010

Third Heavy Combat Test (0210.21) KCA IKS Etlh (A) vs FCA USS Constitution (B)

This is the third go around, and I think it's showing improvement. The Etlh tries a slick move, doing a jump 'up', Z 90 degrees to point those 8 microtorps at the Constitution, but it got rewarded with a roll of '1'. The Constitution rolled a '5' and used that to put phasers and photons into the Etlh's dorsal spine. The Etlh survived that, but thought it could get in a return shot with the microtorps (seemed like a good idea to me). But those things take points that the Etlh didn't roll. (it got a 2 on the next round). The Constitution used more hero points to quickly recharge phasers and photons, and brought down the Etlh's dorsal hull and two computer cores. Then, before the Etlh could throw shields up, the Constitution beamed over hit and run boarding parties. They destroyed the two cores before they could be repaired. Computer cores and necessary to run the ship, so the Etlh was disabled, and the Connie disengaged. I'll just point out that my plan was to have the Etlh roll and try to escape and evade (and fight off the boarding parties), but you can't do that without a computer. A short engagement, but satisfying. The Klingon needs to learn to kill from a distance. Maybe introduce the overloaded disruptor. That advantage at distance could balance out the Fed's Here are the logs:






(0210.21) KCA IKS Etlh (A) vs FCA USS Constitution (B) (Advanced Test)





1)

Position

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

1________________________________________B___________

2____________________________________________________

3___________X3X______________________________________

4____________XXX_____________________________________

5____________________________________________________

6____________________________________________________

7____________________________________________________

8________________________XXXXX_______________________

9_____________A__________XX5XX_______________________

10________________________XXXXX______________________

11____________________________________________________

12____________________________________________________

13____________________________________________________

14____________________________________________________

15____________________________________________________

16____________________________________________________

17____________________________________________________

18____________________________________________________

19____________________________________________________





A) Roll [4]

A) Helm: Position/Movement[9,9x1 /Speed2]/[Course x135/roll 90d PORT]

A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [4ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]

A) Tactical: Target[B-PORT] Target Bearing[z90] Target Range[13] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]

A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]





B) Roll [6]

B) Helm: Position/Movement[20,1x3 /Speed8]/[Course270/]

B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]

B) Tactical: Target[A-FWD] Target Bearing[315] Target Range[13] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]

B) Auxiliary Craft: Shuttle[,x/Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]



Results:

A) Damage:

B) Damage:



2)

Position

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

1____________________B_______________________________

2____________________________________________________

3___________X3X______________________________________

4____________XXX_____________________________________

5____________________________________________________

6____________________________________________________

7____________________________________________________

8________________________XXXXX_______________________

9________________________XX5XX_______________________

10________________________XXXXX______________________

11________________A___________________________________

12____________________________________________________

13____________________________________________________

14____________________________________________________

15____________________________________________________

16____________________________________________________

17____________________________________________________

18____________________________________________________

19____________________________________________________





A) Roll [1]

A) Helm: Position/Movement[11,11x1 /Speed3]/[HET(1/15 hero point) Course z000]

A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+4retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]

A) Tactical: Target[B-FWD] Target Bearing[z215] Target Range[11] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]

A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]



B) Roll [5]

B) Helm: Position/Movement[12,1x3 /Speed8]/[HET(1/15 hero point) Course 180]

B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]

B) Tactical: Target[A-DOR] Target Bearing[270] Target Range[11] Fire weapons [FWDphasers(x) +FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]

B) Auxiliary Craft: Shuttle[,x/Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]



Results:

A) Damage:

B) Damage:



2)

Position

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

1____________________________________________________

2____________________________________________________

3___________X3X______________________________________

4____________XXX_____________________________________

5____________________________________________________

6____________________________________________________

7____________________________________________________

8________________________XXXXX_______________________

9____________________B___XX5XX_______________________

10________________________XXXXX______________________

11________________A___________________________________

12____________________________________________________

13____________________________________________________

14____________________________________________________

15____________________________________________________

16____________________________________________________

17____________________________________________________

18____________________________________________________

19____________________________________________________





A) Roll [1]

A) Helm: Position/Movement[11,11x4 /Speed3]/[HET(1/15 hero point) Course z000]

A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+4retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]

A) Tactical: Target[B-FWD] Target Bearing[z215] Target Range[3] Fire weapons [FWDdisruptors(x) +FWDphotons(x)+AFTdisruptors(x)+AFTphotons(x)]

A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]



B) Roll [5]

B) Helm: Position/Movement[12,9x3 /Speed8]/[HET(1/15 hero point) Course 180]

B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]

B) Tactical: Target[A-DORS] Target Bearing[z90] Target Range[3] Fire weapons [FWDphasers(4x5) +FWDphotons(6x6)+AFTphasers(x)+AFTphotons(x)]

B) Auxiliary Craft: Shuttle[,x/Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]



Results:

A) Damage: 56 pts DORS DORS Shields 42/42 DORS Armor 4/4 DORS Hull 8/8 Bridge 2/2

B) Damage:



3)

Position

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

1____________________________________________________

2____________________________________________________

3___________X3X______________________________________

4____________XXX_____________________________________

5____________________________________________________

6____________________________________________________

7____________________________________________________

8________________________XXXXX_______________________

9________________________XX5XX_______________________

10________________________XXXXX______________________

11________________A___________________________________

12____________________________________________________

13____________________________________________________

14____________________________________________________

15____________________________________________________

16____________________________________________________

17__________________B_________________________________

18____________________________________________________

19____________________________________________________





A) Roll [5]

A) Helm: Position/Movement[11,11x7 /Speed3]/[(1/15 hero point) Course z000]

A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/3ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]

A) Tactical: Target[B-FWD] Target Bearing[z135] Target Range[10] Fire weapons [FWDdisruptors(1x2) +FWDphotons(4x2)+AFTdisruptors(x)+AFTphotons(x)]

A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def disruptors(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [beam disruptors(x)+photons(x)]





B) Roll [2]

B) Helm: Position/Movement[12,17x3 /Speed8]/[HET(2/15 hero point) Course 180]

B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained] [Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]

B) Tactical: Target[A-DORS] Target Bearing[z315] Target Range[10] Fire weapons [FWDphasers(1x2) +FWDphotons(2x2)+AFTphasers(x)+AFTphotons(x)]

B) Auxiliary Craft: Shuttle[,x/Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed2]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]



B uses 2 hero points to immediately recharge phasers and photons

Results:

A) Damage 3pts: DORS DORS Shields 42/42 DORS Armor 4/4 DORS Hull 8/8 Computer core 2/2

B) Damage: FWD Shields 10/40



FCA USS Constitution transports 10/20 (2 per transporter x 5 total transporters) boarding parties to prevent Klingons from repairing computer core



Etlh rolls 1d6 to determine area defenders=

1=1,2

2=3,4

3=5,6

4=7,8

5=9,10

6=reroll



a)1 4 a1)2 6 .winner k:

b)6 6 b1)3 .winner:f

c)6 4 c1)1 .winner:f

d)2 5 d1)6 .winner:f

e)3 3 e1)2 .winner:f

:

Constitution lost 1 boarding party

Etlh lost boarding party action. Constitution boarding party destroys computer core.

Etlh adrift, Constitution disengages



STD's (Starship Technical Databases)



KLINGON CA (Etlh Class)



SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS:

VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 33 34 35 36 37 38 39 40

STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 33 34 35 36 37 38 39 40

FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35



Armor:

Fore 1 2 3 4

Aft 1 2 3

Port 1 2 3 4

Starboard 1 2 3 4

Dorsal

Ventral 1 2 3 4



Hull

Fore 1 2 3 4 5 6 7 8

Aft 1 2 3 4 5 6

Port 1 2 3 4 5 6 7 8

Starboard 1 2 3 4 5 6 7 8

Dorsal

Ventral 1 2 3 4 5 6 7 8



INTERNALS

Control Capable:

CCS/ATC (Command & Control Systems/Auxiliary Tactical Control)

Bridge (DORS, FWD)1

Fire Control (FWD) 1 2

(CR)Computer Core (DORS, FWD) 1*

Engineering (DORS) 1 2 3 4



Photon Torpedoes (FWD) 1 2 (AFT) 1 (DOR) 1 2 3 4 5 6 7 8

(CR) Sensors (FWD) 1 *

Tractors (VENT)1 2

Disruptors (DOR)(FWD) 1 2 3 4 (DOR)(AFT) 1 2 3 4

Hanger Bay (VENT) 1 2

Transporter (FWD) 1 2 3 4 5 6

(CR) Batteries (VENT)1 2 3 4*

(CR) Warp (VENT)1 2 3 4*

(CR) Impulse (AFT) 1 2 3*

Warp Nacelles (PORT) 1 2 (STBD) 1 2 (AFT) 1 2

*Control Requisite (CR): Sensors/Computer Core/Power or Aux Power(1 battery per turn)



Internal Damage Chart

Roll 1 dice

If you roll a number for a system that is already destroyed, you roll again.

(Roll) Result

DORS:(1)Bridge 1 2, (2)Computer Core , (3)Impulse 1 2 3, (4)Transporter 1 2 3 4 (5)Disruptors(FWD) 1 2 3 4 (5)Disruptors(AFT) 1 2 3 4 (6) Photons 1 2 3 4 5 6 7 8

VENT: (1,2)Tractor 1 2, (3,4)Batteries 1 2 3 4, (5)Warp 1 2 3 4, (6)Hanger Bay 1 2

FWD: (1)Photon 1 2 (2)Bridge 1 (3,4)Sensor 1, (5,6)Transporter 1 2 3 4

AFT: (1,2)Photon 1, (3)Sensor 1 2, (4,5)Impulse 1 2 3 4

PORT: (1,3,5,6)Docking Port, (2)Warp Nacelle 1, (4)Cloak 1

STBD: (1,3,5,6)Docking Port, (2)Warp Nacelle 1, (4)Cloak 1



Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Additional Capture Defenses: 1 2 3 4 5 6 7 8 9 10



FEDERATION CA (Constitution Phase Two Class)





SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 33 34 35 36 37 38 39 40

FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40



Armor:

Fore 1 2 3 4

Aft 1 2 3

Port 1 2 3 4

Starboard 1 2 3 4

Dorsal 1 2 3 4

Ventral 1 2 3 4



Hull

Fore 1 2 3 4 5 6 7 8

Aft 1 2 3 4 5 6

Port 1 2 3 4 5 6 7 8

Starboard 1 2 3 4 5 6 7 8

Dorsal 1 2 3 4 5 6 7 8

Ventral 1 2 3 4 5 6 7 8



INTERNALS

Control Capable:

CCS/ATC (Command & Control Systems/Auxiliary Tactical Control)

Bridge (DORS, FWD)1

Fire Control (FWD) 1 2

(CR)Computer Core (DORS, FWD) 1*

Engineering (DORS) 1 2 3 4



Photon Torpedoes (FWD) 1 2 (AFT) 1 2

(CR) Sensors (FWD) 1 2 3 *

Tractors (VENT)1 2

Phasers (DOR)1 2 (FWD) 3 4 (DOR)1 2 (AFT)3 4

Hanger Bay (VENT) 1 2

Transporter (FWD) 1

(CR) Batteries (VENT)1 2 3 4*

(CR) Warp (VENT)1 2 3 4*

Warp Nacelles (PORT) 1 2 (STBD) 1 2 (AFT) 1 2

*Control Requisite (CR): Sensors/Computer Core/Power or Aux Power(1 battery per turn)



Internal Damage Chart

Roll 1 dice

If you roll a number for a system that is already destroyed, you roll again.

(Roll) Result

DORS:(1)Bridge 1 2, (2)Computer Core 1 2 3, (3)Impulse 1 2 3, (4)Transporter 1 2 3 (5)Phasers(FWD) 1 2 (5)Phasers(AFT) 1 2 (6) Impulse 1 2 3

VENT: (1,2)Tractor 1 2, (3,4)Batteries 1 2 3 4, (5)Warp 1 2 3 4, (6)Hanger Bay 1 2

FWD: (1)Photon 1 2 (2)Bridge 1 (3,4)Sensor 1, (5,6)Transporter 1 2

AFT: (1,2)Photon 1, (3)Sensor 1, (4,5)Impulse 1 2 3 (6) Hanger Bay 1

PORT: (1,3,5,6)Docking Port, (2)Warp Nacelle 1, (4)Sensors 1

STBD: (1,3,5,6)Docking Port, (2)Warp Nacelle 1, (4)Sensors 1



Boarding Parties: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Additional Capture Defenses: 1 2 3 4 5 6 7 8 9 10

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