Friday, May 21, 2010

Simple Combat Space Terrian Development

In an effort to further delay the weekly summary, as well as progress on Fifty Points and June's calender image, I've started to work out simple combat procedures for space terrain. Asteroid fields (light, medium, heavy), nebulas, and black hole accretion discs. I'm considering gas giants. These are all based on the benefits and hazards of each kind of terrain. Of course, these will also play differently for different classes of ships. I mean, obviously a frigate can dodge and weave through a heavy asteroid field more easily than a dreadnought. For the moment, I've worked up rules for a heavy cruiser, figuring for ten to eleven volleys (defining the length of time spent in the field) Here's what I came up with:



-heavy

--to hit: roll 6

--accident rate

volley 1 roll of 6 roll for damage

volley 2 roll of 5-6 roll for damage

volley 3 roll of 4-6 roll for damage

volley 4 roll of 3-6 roll for damage

volley 5 roll of 2-6 roll for damage

volley 6 roll for damage



-medium

--to hit: roll 5-6

--accident rate

volley 4 roll of 6 roll for damage

volley 5 roll of 5-6 roll for damage

volley 6 roll of 4-6 roll for damage

volley 7 roll of 3-6 roll for damage

volley 8 roll of 2-6 roll for damage

volley 9 roll for damage



-light

--to hit: roll 2-6

--accident rate

volley 6 roll of 6 roll for damage

volley 7 roll of 5-6 roll for damage

volley 8 roll of 4-6 roll for damage

volley 9 roll of 3-6 roll for damage

volley 10 roll of 2-6 roll for damage

volley 11 roll for damage



I've played it through a few times, and you definitely get the sense that as play goes on, the chase is speeding up, and as you speed up, the danger of an accident increases. And of course, throughout the density of the field makes it harder to hit your opponent, so you need to roll a 'to hit' number. To start, I took the IKS B'moth against the USS Escalante in a medium.



KCA IKS B'moth won toss

FCA USS Escalante



1)--to hit: roll 5-6

KCA IKS B'moth rolls:20 o/20d

FCA USS Escalante rolls:50 20o/30d miss

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



2)--to hit: roll 5-6

KCA IKS B'moth rolls:40 20o/20d miss

FCA USS Escalante rolls:10 o/10d

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



3)--to hit: roll 5-6

KCA IKS B'moth rolls:50 10o/40d miss

FCA USS Escalante rolls:60 40o/20d miss

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



4) roll of 6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls:50 30o/20d miss

FCA USS Escalante rolls:10 o/10d

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



5) roll of 5-6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls:40 20o/20d miss

FCA USS Escalante rolls:40 20o/20d hit

results

KCA IKS B'moth damage: 1/35

FCA USS Escalante damage: 2/35



6) roll of 4-6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls:40 20o/20d

FCA USS Escalante rolls:60 40o/20d hit

results

KCA IKS B'moth damage: 21/35

FCA USS Escalante damage: 2/35



7) roll of 3-6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls:50 50o/d miss

FCA USS Escalante rolls:10 o/10d

results

KCA IKS B'moth damage: 21/35

FCA USS Escalante damage: 2/35



8) roll of 2-6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls:60 40o/20d hit

FCA USS Escalante rolls:20 o/20d

results

KCA IKS B'moth damage: 24/35

FCA USS Escalante damage: 23/35



9) roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls:60 30o/30d miss

FCA USS Escalante rolls:60 40o/20d hit

results

KCA IKS B'moth damage: 34/35

FCA USS Escalante damage: 28/35



10) roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth destroyed

FCA USS Escalante damage: 28/35



The second one went much like the first one. A glorious end for the B'moth. I'll spare you the details.



For the third time, I had the B'moth go after a Fed Defsat (taking the place, of say, a sensor relay or something with minor defensive capability) inside of a medium asteroid belt with the Escalante in pursuit. The first go, which I've neglected to save, had the B'moth lowering shields to beam the defsat aboard, and being destroyed. For the second go, the B'moth destroyed the Escalante shortly after entering the the field. It was then a simple matter of disabling the defsat (15/35 damage), then beaming it aboard, and flying back out.



-medium asteroid field



KCA IKS B'moth won toss

FCA USS Escalante



1)--to hit: roll 5-6

KCA IKS B'moth rolls:60 60o/d

FCA USS Escalante rolls:20 o/20d

results

KCA IKS B'moth damage: /35

FCA USS Escalante destroyed



2)--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



3)--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



4) roll of 6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



5) roll of 5-6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



a)

KCA IKS B'moth rolls:40 20o/20d

FCA USS Escalante rolls: o/d

FDEFSAT rolls:5 o/5d

results

KCA IKS B'moth damage: 7/35 (temp)

FDEFSAT damage: 15/35

FCA USS Escalante damage: /35



defsat beamed aboard B'moth



b)

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

FDEFSAT rolls: o/d

results

KCA IKS B'moth damage: /35

FDEFSAT damage: /35

FCA USS Escalante damage: /35



c)

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

FDEFSAT rolls: o/d

results

KCA IKS B'moth damage: /35

FDEFSAT damage: /35

FCA USS Escalante damage: /35



d)

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

FDEFSAT rolls: o/d

results

KCA IKS B'moth damage: /35

FDEFSAT damage: /35

FCA USS Escalante damage: /35



e)

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

FDEFSAT rolls: o/d

results

KCA IKS B'moth damage: /35

FDEFSAT damage: /35

FCA USS Escalante damage: /35



6) roll of 4-6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: /35

FCA USS Escalante damage: /35



7) roll of 3-6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: 3/35

FCA USS Escalante damage: /35



8) roll of 2-6 roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: 5/35

FCA USS Escalante damage: /35



9) roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: 6/35

FCA USS Escalante damage: /35



10) roll for damage--to hit: roll 5-6

KCA IKS B'moth rolls: o/d

FCA USS Escalante rolls: o/d

results

KCA IKS B'moth damage: 3/35

FCA USS Escalante damage: /35



B'moth exits asteroid field with Fed defsat in hold



Next I'll have to adjust accordingly for different classes. That should be interesting.

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