Friday, August 6, 2010

Final Klingon Mauler Combat Trials

Successful combat trials for the Heavy Cruiser-based Klingon Mauler Cruiser. The Mauler Cruiser is a huge gun with a ship frame essentially built around it. The weapon itself has a capacitor which stores allocated energy that is fired after (no less than) three turns. It is heavily armored, taking 50 points damage (compared to the normal maximum 35). While it is building up its energy, it must allocate a minimum of one-third (1d6 roll, with a X10 multiplier) of its points to the weapon. Here is the Simple Combat Template (power allocation phase):




KCAM rolls: o{offense}/d{defense}/m{mauler}(/3){mauler allocation, turn _of 3}



1st Turn:

-if a 6 is rolled, the allocation could be this:

KCAM rolls:60 o/40d/20(FCA1)m(1/3)



2nd Turn:

-if a 3 is rolled, the allocation could be this:

KCAM rolls:30 o/20d/10(FCA1)m(2/3)



3rd Turn:

-if a 2 is rolled, the allocation could be this:

KCAM rolls:20 o/13d/7(FCA1)m(3/3)



So on the third turn, the Mauler Cruiser would have a total of 37 points offensive capability. Note that on the 3rd turn, I rounded that 1/3rd up to a 7. Also, depending on the rolls of the other ships, the Mauler can put more than 1/3rd into its capacitor. So on that third turn, the Mauler could have potentially had a total of 110 points directed at its target.



In the combat logs below, I've noted whether the toss was won or not. Interesting to note that the Klingons didn't lose on the first two turns, when it actually lost the toss. The third time, when the Klingons lost the toss. And of course, that is determined by rolling a 1-3 on a 1d6, and allows the player to roll first or second, just like the coin toss in a football game. Also of interest in the third round, the Mauler chooses to stop the build up of energy to go all defense. In that case, the energy is lost, and the Mauler, if it survives, starts over on the next round.



The combat logs show the importance of drawing first blood, of upsetting the balance of power in your favor.



Round One *lose toss



KCA1 rolls:30 o/30d

KCA2 rolls:60 o/30(3)30d

KCAM rolls:20 o/20d/m(/3)

FCA rolls:10 o/10d

FCA rolls:30 30(3)o/d

FCA rolls:30 30(3)o/d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA damage: /35

FCA damage: /35

FCA damage: /35



KCA1 rolls:30 o/15(3)15d

KCA2 rolls:20 o/10(3)10d

KCAM rolls: o/23d/17(1)m(1/3)

FCA rolls:50 25(3)o/25d

FCA rolls:20 o/20d

FCA rolls:10 10(3)o/d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA damage: /35

FCA damage: /35

FCA damage: /35



KCA1 rolls:30 o/15(3)15d

KCA2 rolls:60 20(2)o/20(3)20d

KCAM rolls:30 o/20d/10(1)m(2/3)

FCA rolls:30 15(3)o/15d

FCA rolls:30 10(3)o/20d

FCA rolls:10 o/10d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA damage: /35

FCA damage: /35

FCA damage: /35



KCA1 rolls:30 o/15(3)15d

KCA2 rolls:50 15(1)o/20(3)15d

KCAM rolls:40 o/d/40(1)m(3/3) 67

FCA rolls:20 o/20d

FCA rolls:50 25(3)o/25d

FCA rolls:20 10(3)o/10(1)d

results?

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA destroyed

FCA damage: /35

FCA damage: /35



KCA1 rolls:50 25(2)o/25d

KCA2 rolls:40 40(2)o/d

KCAM rolls:30 o/d/30(3)m(1/3)

FCA destroyed

FCA rolls:40 o/40d

FCA rolls:60 o/60d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA destroyed

FCA damage: 25/35

FCA damage: /35



KCA1 rolls:60 30(2)o/30d

KCA2 rolls:20 20(2)o/d

KCAM rolls:30 o/d/30(3)m(2/3)

FCA destroyed

FCA rolls:40 o/40d

FCA rolls:20 o/20(2)d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA destroyed

FCA destroyed

FCA damage: /35



KCA1 rolls:20 20o/d

KCA2 rolls:60 60o/d

KCAM rolls:10 o/d/10m(3/3) 60

FCA destroyed

FCA destroyed

FCA rolls:60 o/60d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA destroyed

FCA destroyed

FCA destroyed



Round Two *lose toss



KCA1 rolls:30 o/15(3)15d

KCA2 rolls:10 o/10d

KCAM rolls:40 o/30d/m(/3)

FCA rolls:30 15(3)o/15d

FCA rolls:30 30(3)o/d

FCA rolls:10 10(3)o/d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA damage: /35

FCA damage: /35

FCA damage: /35



KCA1 rolls:20 o/10(3)10d

KCA2 rolls:60 60(1)o/d

KCAM rolls:50 o/25d/25(3)m(1/3)

FCA rolls:30 15(3)o/15d

FCA rolls:40 20(3)o/20d

FCA rolls:20 o/20(1)d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 10/50

FCA damage: 25/35

FCA damage: /35

FCA damage: /35



KCA1 rolls:60 20(1)o/20(3)20d

KCA2 rolls:60 60(2)o/d

KCAM rolls:40 o/26d/m14(3)(2/3) 25+

FCA rolls:50 o/50d

FCA rolls:20 o/20d

FCA rolls:50 20(2)o/40(2)d

results

KCA1 damage: /35

KCA2 damage: 20/35

KCAM damage: 10/50

FCA damage: 25/35

FCA damage: /35

FCA damage: /35



KCA1 rolls:40 o/20(3)20d

KCA2 rolls:10 o/10d

KCAM rolls:50 o/d/50m14(3)(3/3) 39+

FCA rolls:60 o/30(2)30d

FCA rolls:50 o/25(3)25d

FCA rolls:10 o/10d

results

KCA1 damage: /35

KCA2 damage: 20/35

KCAM damage: 10/50

FCA damage: 25/35

FCA damage: /35

FCA destroyed



KCA1 rolls:40 40(1)o/d

KCA2 rolls:40 40(1)o/d

KCAM rolls:60 o/d/60(2)m(1/3)

FCA rolls:60 o/60d

FCA rolls:40 15(2)25(1)o/d

FCA destroyed

results

KCA1 damage: 25/35

KCA2 destroyed

KCAM damage: 10/50

FCA destroyed

FCA damage: /35

FCA destroyed



KCA1 rolls:30 o/30d

KCA2 destroyed

KCAM rolls:10 o/d/m10(2)m(2/3) +60

FCA destroyed

FCA rolls:30 o/30d

FCA destroyed

results

KCA1 damage: 25/35

KCA2 destroyed

KCAM damage: 10/50

FCA destroyed

FCA damage: /35

FCA destroyed



KCA1 rolls:30 o/30d

KCA2 destroyed

KCAM rolls: o/d/10 m(3/3) +70

FCA destroyed

FCA rolls:60 o/60d

FCA destroyed

results

KCA1 damage: 25/35

KCA2 destroyed

KCAM damage: 10/50

FCA destroyed

FCA damage: 20/35

FCA destroyed



KCA1 rolls:20 20o/d

KCA2 destroyed

KCAM rolls: o/d/60m(1/3)

FCA destroyed

FCA rolls:10 o/10d

FCA destroyed

results

KCA1 damage: 25/35

KCA2 destroyed

KCAM damage: 10/50

FCA destroyed

FCA damage: 30/35

FCA destroyed



KCA1 rolls:10 o/10d

KCA2 destroyed

KCAM rolls:20 o/d/20m(2/3) +60

FCA destroyed

FCA rolls:30 30(1)o/d

FCA destroyed

results

KCA1 damage: 25/35

KCA2 destroyed

KCAM damage: 10/50

FCA destroyed

FCA damage: 30/35

FCA destroyed



KCA1 rolls:10 o/10d

KCA2 destroyed

KCAM rolls:40 o/26(1)d/14m(3/3) +80

FCA destroyed

FCA rolls:50 50(1)o/d

FCA destroyed

results

KCA1 destroyed

KCA2 destroyed

KCAM damage: 10/50

FCA destroyed

FCA destroyed

FCA destroyed



Round Three *won toss



KCA1 rolls:10 o/10d

KCA2 rolls:20 o/10(3)10d

KCAM rolls:60 o/40d/20(1)m(1/3)

FCA rolls:50 25(3)o/25d

FCA rolls:10 o/10d

FCA rolls:30 30(3)o/d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM damage: 5/50

FCA damage: /35

FCA damage: /35

FCA damage: /35



KCA1 rolls:10 o/10d

KCA2 rolls:10 o/10d

KCAM rolls: o/60d/()m(/3) capacitor emptied

FCA rolls:60 30(3)o/30d

FCA rolls:60 60(3)o/d

FCA rolls:50 50(3)o/d

results

KCA1 damage: /35

KCA2 damage: /35

KCAM destroyed

FCA damage: /35

FCA damage: /35

FCA damage: /35



KCA1 rolls:10 o/10d

KCA2 rolls:60 40(2)o/d

KCAM destroyed

FCA rolls:10 o/10d

FCA rolls:20 20(1)o/d

FCA rolls:10 o/10(2)d

results

KCA1 damage: /35

KCA2 damage: 10/35

KCAM destroyed

FCA damage: /35

FCA damage: 30/35

FCA damage: /35



KCA1 rolls:40 20(2)o/20d

KCA2 rolls:50 30(2)o/20d

KCAM destroyed

FCA rolls:60 20(2)o/20(2)20d

FCA rolls:60 30(1)o/30d

FCA rolls:20 20(1)o/d

results

KCA1 damage: 30/35

KCA2 damage: 10/35

KCAM destroyed

FCA damage: /35

FCA damage: 30/35

FCA damage: /35



KCA1 rolls:30 o/30d

KCA2 rolls:40 40(2)o/d

KCAM destroyed

FCA rolls:20 o/20d

FCA rolls:10 o/10d

FCA rolls:60 30(2)o/30(2)d

results

KCA1 damage: 30/35

KCA2 destroyed

KCAM destroyed

FCA damage: /35

FCA damage: 30/35

FCA damage: /35



KCA1 rolls:10 o/10d

KCA2 destroyed

KCAM destroyed

FCA rolls:40 o/40(2)d

FCA rolls:60 60o/d

FCA rolls:50 50o/d

results

KCA1 destroyed

KCA2 destroyed

KCAM destroyed

FCA damage: /35

FCA damage: 30/35

FCA damage: /35

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