Friday, June 19, 2009

Advanced Heavy Combat Round Two

This is the second run through of advanced heavy combat, along with all the documentation. I started to calculate the damage to the Resolute, which actually took less damage, then started to realize that I was wasting my time. The combat engine is valid and more realistic, but essentially you had two ships closing to kill range and opening up with very close rolls. In this case, I could have determined that it was a virtual tie and had boarding parties fight it out, as I did once before, but I decided that the purpose of the exercise was to test the advanced heavy combat, and that was done. Look for more tests and variations (such as barrel rolls) before I start to churn out the advanced STD's. I might also simplify the advanced heavy combat setup to make it less cumbersome to track.



1)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4________A__________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8__________________________________B________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
Elevation
.... A B C D E F G H I  J  K  L  M  N  O  P  Q  R  S  T  U
A___________________________________________________
B___________________________________________________
C___________________________________________________
D_________________________________B_________________
E___________________________________________________
F___________________________________________________
G___________________________________________________
H___________________________________________________
I___________________________________________________
J___________________________________________________
K___________________________________________________
L___________________________________________________
M_________A_________________________________________
N___________________________________________________
O___________________________________________________
P___________________________________________________
Q___________________________________________________
S___________________________________________________
T___________________________________________________
A) Roll [7]
A) Helm: Position/Movement[6,4xE,M/Speed4]/[Course90x45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained] [Reinforce shields()+retained]Tractor[pts] Repair[]
A) Tactical: Target[B,FWDxVENT] Target Bearing[45x45] Target Range[12] Fire weapons FWDphasers(x)+FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
B) Roll [6]
B) Helm: Position/Movement[18,8xR,D /Speed3]/[Course270x225]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained] [Reinforce
shields()+retained]Tractor[pts] Repair[]
B) Tactical: Target[A,FWDxDORS] Target Bearing[315x000] Target Range[12] Fire weapons
[FWDphasers(x)+FWDphotons(x)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def
phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons
[phasers(x)+photons(x)]
Results:
Damage to A:
Damage to B:

2)
Position
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4______________A____________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8___________________________B_______________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________
Elevation
.... A B C D E F G H I  J  K  L  M  N  O  P  Q  R  S  T  U
A___________________________________________________
B___________________________________________________
C___________________________________________________
D___________________________________________________
E___________________________________________________
F___________________________________________________
G__________________________B________________________
H___________________________________________________
I_________________A_________________________________
J___________________________________________________
K___________________________________________________
L___________________________________________________
M___________________________________________________
N___________________________________________________
O___________________________________________________
P___________________________________________________
Q___________________________________________________
S___________________________________________________
T___________________________________________________
A) Roll [6]
A) Helm: Position/Movement[10,4xJ,I/Speed4]/[Course90x45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+3retained] [Reinforce
shields()+retained]Tractor[pts] Repair[]
A) Tactical: Target[B,FWD] Target Bearing[45x45] Target Range[5] Fire weapons
[FWDphasers(5x6)+FWDphotons(3x4)+AFTphasers(x)+AFTphotons(x) ]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def
phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons
[phasers(x)+photons(x)]
B) Roll [7]
B) Helm: Position/Movement[15,8xO,G /Speed3]/[Course270x225 ]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+3retained] [Reinforce
shields()+retained]Tractor[pts] Repair[]
B) Tactical: Target[A,DORS] Target Bearing[45x215] Target Range[2] Fire weapons [FWDphasers(9x6)+FWDphotons(6x8)+AFTphasers(x)+AFTphotons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [def
phasers(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons
[phasers(x)+photons(x)]
Results:
Damage to A: destroyed
Damage to B: destroyed worse

A) FEDERATION DD USS Valiant
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1718
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Armor:
Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1
Ventral 1
Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge (DORS)1
Aux Bridge (VENT)1
Fire Control (FWD, PORT, STBD)1 2 3
Computer Core (FWD)1
Photons (FWD) 1 (AFT) 1
Sensors (OMNI/FWD, AFT)1 2
Tractors (OMNI/VENT)1
Phasers (OMNI/FWD,AFT,DORS) 1 2 2
Impulse (DORS)1
Hanger Bay (AFT) 1
Transporters (DORS)1
Batteries (VENT)1 2 3 4
Warp (VENT)1 2 3 4
Warp Nacelles (Port) 1 2 (Starboard) 1 2
DORS: Bridge, Phaser 3, Transporter
VENT: Aux Bridge, Tractor, Batteries, Warp
FWD: Fire Control 1, Computer Core, Photon 1, Sensor 1, Phaser 1
AFT: Photon 2, Sensor 2, Phaser 3, Hanger Bay
PORT: Fire Control 2, Warp Nacelle 1
STBD: Fire Control 3, Warp Nacelle 2
Damage Chart:
(Roll) Result
DORS: (1,2)Bridge, (3,4)Phaser 3, (5,6)Transporter
VENT: (1,2)Aux Bridge, (3,4)Tractor, Batteries, (5,6)Warp
FWD: (1)Fire Control 1, (2)Computer Core, (3)Photon 1, (4)Sensor 1, (5,6)Phaser 1
AFT: (1)Photon 2, (2)Sensor 2, (3)Phaser 3, (4,5,6)Hanger Bay
PORT: (1,2,3)Fire Control 2, (4,5,6)Warp Nacelle 1
STBD: (1,2,3)Fire Control 3, (4,5,6)Warp Nacelle 2
Control Capable: CCS/ATC
Control Requisite: Sensors/Computer Core/Power or Aux Power(1 battery per turn)

B) FEDERATION DD USS Resolute
SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)
DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Armor:
Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1
Ventral 1
Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3
INTERNALS
Bridge (DORS)1
Aux Bridge (VENT)1
Fire Control (FWD, PORT, STBD)1 2 3
Computer Core (FWD)1
Photons (FWD) 1 (AFT) 1
Sensors (OMNI/FWD, AFT)1 2
Tractors (OMNI/VENT)1
Phasers (OMNI/FWD,AFT,DORS) 1 2 3
Impulse (DORS)1
Hanger Bay (AFT) 1
Transporters (DORS)1
Batteries (VENT)1 2 3 4
Warp (VENT)1 2 3 4
Warp Nacelles (Port) 1 2 (Starboard) 1 2
DORS: Bridge, Phaser 3, Transporter
VENT: Aux Bridge, Tractor, Batteries, Warp
FWD: Fire Control 1, Computer Core, Photon 1, Sensor 1, Phaser 1
AFT: Photon 2, Sensor 2, Phaser 3, Hanger Bay
PORT: Fire Control 2, Warp Nacelle 1
STBD: Fire Control 3, Warp Nacelle 2
Damage Chart:
(Roll) Result
DORS: (1,2)Bridge, (3,4)Phaser 3, (5,6)Transporter
VENT: (1,2)Aux Bridge, (3,4)Tractor, Batteries, (5,6)Warp
FWD: (1)Fire Control 1, (2)Computer Core, (3)Photon 1, (4)Sensor 1, (5,6)Phaser 1
AFT: (1)Photon 2, (2)Sensor 2, (3)Phaser 3, (4,5,6)Hanger Bay
PORT: (1,2,3)Fire Control 2, (4,5,6)Warp Nacelle 1
STBD: (1,2,3)Fire Control 3, (4,5,6)Warp Nacelle 2
Control Capable: CCS/ATC
Control Requisite: Sensors/Computer Core/Power or Aux Power(1 battery per turn)

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