Friday, June 5, 2009

Simple Sector Conquest

Scenario

Game Type: Simple Combat

You start with a fleet of six heavy cruisers.

Your goal is to conquer and hold five systems. Each system(1 through 5) must be taken in order, as well as one area of open space between them.

See Rules for specifics.

Rules

System Conquest:
Roll 1d6 for size of enemy fleet. Then use appropriate simple combat template. All surviving ships retain damage but can move and fight until destroyed. They can only be repaired by remaining in place for two turns (subject to random enemy attack each turn) or by docking at shiyard for one turn.

Open Space:
All open space must be cleared.  
Random enemy convoy(s) must be stopped=at least 3/5
freighters destroyed, escorts (random, 1-2) destroyed or disabled (10/15 damage).

Enemy forces may be encountered in all open spaces. Roll for encounter (2/6 chance), Roll for size of enemy fleet(use same method as in-system combat).

Shipyard:
Shipyards are recommended. They can be built anywhere.
Three starships must remain in system or open space area for three turns to build shipyard. LOS (line of sight) must be maintained to use shipyard.  Shipyard subject to attack every other turn by random number of enemies. Shipyard has X28 multiplier.

If you want to register as a player, notify me through a comment on the blogsite. I recommend keeping a record of your games played, as they add up to experience points that enrich your gaming experience.

Simple Combat Rules

Here is an example of a one on one simple combat encounter, using single-player rules. Uses 1d6 (one six-sided die).

Roll for player one (IKS Devisor in this case). Use multiplier (X12 in this case). You must allocate Offense and Defense based on what you think player two will roll. Then roll for player two (USS Exeter) and allocate offense and defense accordingly. For the next turn, roll for player two first, then player one reacts. And so on and so forth. You are in effect rolling for both sides. (I've playtested this method extensively, and it works pretty good). Ships can take 15 points damage (until you gain sufficient experience for the
"Experienced" rating. Then you can sustain 20 points of damage. See the overview for more information). Damage sustained can be repaired at the rate of 1 point every fourth turn. Here is a sample of one simple combat round, with notes in parenthesis.

IKS Devisor rolls:12(I rolled a 1. and I'll use all of that for defense)  0o/12d
USS Exeter rolls:36 (I rolled a 3. and I've beaten the Devisor) 36o/0d
Result:
IKS Devisor destroyed
USS Exeter damage 0/15

It gets a bit more complicated when you're lining up several ships against several ships, but the principle is the same. Just keep in mind that you can designate targets and share defensive points, if for example you're defending a damaged ship. Here is a sample:

IKS K1 rolls:48  24(F1)o/24d
IKS K2 rolls:48  24(F1)o/24d
IKS K3 rolls:24  0o/24d
IKS K4 rolls:72  36(F2)o/36d
IKS K5 rolls:60  20(F2)20(F3)o/20d
IKS K6 rolls:48  24(F3)o/24d
USS F1 rolls:48 0o/48d
USS F2 rolls:36 36(K3)o/0d
USS F3 rolls:48 0o/48d
Result:
IKS K1 damage 0/20
IKS K2 damage 0/20
IKS K3 damage 12/20
IKS K4 damage 0/20
IKS K5 damage 0/20
IKS K6 damage 0/20
USS F1 damage 0/15
USS F2 destroyed
USS F3 damage 0/15

Simple Combat Templates

Against 1

IKS K1 rolls:  o/d
IKS K2 rolls:  o/d
IKS K3 rolls:  o/d
IKS K4 rolls:  o/d
IKS K5 rolls:  o/d
IKS K6 rolls:  o/d
USS F1 rolls: o/d
Result:
IKS K1 damage /
IKS K2 damage /
IKS K3 damage /
IKS K4 damage /
IKS K5 damage /
IKS K6 damage /
USS F1 damage /

Against 2

IKS K1 rolls:  o/d
IKS K2 rolls:  o/d
IKS K3 rolls:  o/d
IKS K4 rolls:  o/d
IKS K5 rolls:  o/d
IKS K6 rolls:  o/d
USS F1 rolls: o/d
USS F2 rolls: o/d
Result:
IKS K1 damage /
IKS K2 damage /
IKS K3 damage /
IKS K4 damage /
IKS K5 damage /
IKS K6 damage /
USS F1 damage /
USS F2 damage /

Against 3

IKS K1 rolls:  o/d
IKS K2 rolls:  o/d
IKS K3 rolls:  o/d
IKS K4 rolls:  o/d
IKS K5 rolls:  o/d
IKS K6 rolls:  o/d
USS F1 rolls: o/d
USS F2 rolls: o/d
USS F3 rolls: o/d
Result:
IKS K1 damage /
IKS K2 damage /
IKS K3 damage /
IKS K4 damage /
IKS K5 damage /
IKS K6 damage /
USS F1 damage /
USS F2 damage /
USS F3 damage /

Against 4

IKS K1 rolls:  o/d
IKS K2 rolls:  o/d
IKS K3 rolls:  o/d
IKS K4 rolls:  o/d
IKS K5 rolls:  o/d
IKS K6 rolls:  o/d
USS F1 rolls: o/d
USS F2 rolls: o/d
USS F3 rolls: o/d
USS F4 rolls: o/d
Result:
IKS K1 damage /
IKS K2 damage /
IKS K3 damage /
IKS K4 damage /
IKS K5 damage /
IKS K6 damage /
USS F1 damage /
USS F2 damage /
USS F3 damage /
USS F4 damage /

Against 5

IKS K1 rolls:  o/d
IKS K2 rolls:  o/d
IKS K3 rolls:  o/d
IKS K4 rolls:  o/d
IKS K5 rolls:  o/d
IKS K6 rolls:  o/d
USS F1 rolls: o/d
USS F2 rolls: o/d
USS F3 rolls: o/d
USS F4 rolls: o/d
USS F5 rolls: o/d
Result:
IKS K1 damage /
IKS K2 damage /
IKS K3 damage /
IKS K4 damage /
IKS K5 damage /
IKS K6 damage /
USS F1 damage /
USS F2 damage /
USS F3 damage /
USS F4 damage /
USS F5 damage /

Against 6

IKS K1 rolls:  o/d
IKS K2 rolls:  o/d
IKS K3 rolls:  o/d
IKS K4 rolls:  o/d
IKS K5 rolls:  o/d
IKS K6 rolls:  o/d
USS F1 rolls: o/d
USS F2 rolls: o/d
USS F3 rolls: o/d
USS F4 rolls: o/d
USS F5 rolls: o/d
USS F6 rolls: o/d
Result:
IKS K1 damage /
IKS K2 damage /
IKS K3 damage /
IKS K4 damage /
IKS K5 damage /
IKS K6 damage /
USS F1 damage /
USS F2 damage /
USS F3 damage /
USS F4 damage /
USS F5 damage /
USS F6 damage /

Odds Calculator (what to roll for what):

Number of attackers (1-6): 1d6 (number rolled=number of attackers)

Number of convoy escorts (1-2): 1d6 (1-3=1 CA escort, 4-6=2 CA escorts)

Chance of encountering enemy fleet in open space is 2/6: 1d6 (1 or 2=enemy fleet encountered in open space). Size of enemy fleet encountered: (1-6): 1d6 (number rolled=number of attackers)

I encourage you to keep a simple combat worksheet, to keep your templates clean and easy to use. Here's my latest::

IKS K1 rolls:48  24(F1)o/24d
IKS K2 rolls:48  24(F1)o/24d
IKS K3 rolls:24  0o/24d
IKS K4 rolls:72  36(F2)o/36d
IKS K5 rolls:60  20(F2)20(F3)o/20d
IKS K6 rolls:48  24(F3)o/24d
USS F1 rolls:48 0o/48d
USS F2 rolls:36 36(K3)o/0d
USS F3 rolls:48 0o/48d
Result:
IKS K1 damage 0/20
IKS K2 damage 0/20
IKS K3 damage 12/20
IKS K4 damage 0/20
IKS K5 damage 0/20
IKS K6 damage 0/20
USS F1 damage 0/15
USS F2 destroyed
USS F3 damage 0/15

Here is a record of the systems to mark your progress. I recommend keeping the records if you want to register.

1)wa
open space
2)cha
open space
3)wej
open space
4)loS
open space
5)vagh

If you've made it to this point, congratulations. Please feel free to pose any questions and/or comments. And remember, this is just a small part of Fantasy Trek.

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