Tuesday, February 22, 2011

Medium Combat Template

  What you see here is an attempt to merge heavy combat with simple/casual caombat. Something a little more involved, with maneuvering and internals, but still bus-playable. For now, a text map that is just for reference, and the casual dice roll scheme. I am playtesting it now.


    1  2   3    4   5   6   7  8  9
a__/__/__/__/__/__/__/__/__/
b__/__/__/__/__/__/__/__/__/
c__/__/__/__/__/__/__/__/__/
d__/__/__/__/__/__/__/__/__/
e__/__/__/__/__/__/__/__/__/
f __/__/__/__/__/__/__/__/__/
g__/__/__/__/__/__/__/__/__/
h__/__/__/__/__/__/__/__/__/
i __/__/__/__/__/__/__/__/__/


Shields

       X      Y
F   /20    /20      
A   /20    /20          
P   /20    /20          
S   /20    /20         

Damage

                     X      Y         
Shld Gen   /20    /20          
Pha/Dis     /20    /20      
Photons     /20    /20          
Sensors     /20    /20
Impulse     /20    /20                    
Warp         /20    /20

Position
            X      Y
            ,        ,            

Course
            X      Y
            ,        ,         

Max Range= 5

Range/X
1x5
2x4
3x3
4x2
5x1

Roll:
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=
X=                   Y=

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