I'm building one of five planned levels for Captain Murphy and the crew of the USS Guadalcanal to investigate. It'll be just one part of a mission (five part minimum) that will offer alternatives for those who want combat, or don't, or just want to be surprised. Not to say there won't be any shots fired. There might be hand phasers fired at bad guys, but that won't be the point. The narrowly defined mission objective will be the point.
I was thinking that the multilevel campaign covered every aspect of play. What it didn't cover, of course, was the old 'quest', Dungeons and Dragons type adventure.
Assuming that my simple text map will survive cut and paste and email, here is the tiny bit of a map that I've put together:
Assume that this is a rough sensor reading, with a bit of interference. The "EE" in the top left corner is the entrance. Question marks are obviously indeterminate readings. Things are pretty self-explanatory. Somewhere (probably the bottom-right "??") Is an exit to a further level. You can assume that the landing party won't know the details until they beam down and enter the map. And each level will have at least a few obstacles. From the moderator's point of view, I'll put in a few sort of multiple choice obstacles. Each obstacle will have 3 to 6 possible outcomes, depending on the roll of dice. And I'm thinking that given the proper choices, you may be able to pass through every level without using the phaser... as a weapon, anyway. So at the same time I'm building the maps and walkthroughs, I'll write the scenario. I'm also thinking about another heavy combat session, just for the fun of it.
More next time
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