Thursday, September 18, 2008

Simple Ground Adventure

Here is a simple, five level ground adventure. There is no combat involved. It strongly resembles a short, siingle-player "Dungeons and Dragons" game, in that type and experience of crew act as multipliers. Each level has a few obstacles that are spelled out pretty simply, as well as 6-sided dice rules. I've left the choices to a minimal to make it work better for a single player. This will result, at its completion, the raw material for a captain's log, and again, five of these missions give a new crew the "Experienced" rating. The Guadalcanal, after five of these, will get the "Veteran" status.

I haven't stopped working on the text-based tactical maps, but I also realized it wasn't required for this. Here is the set-up, rules, and gameplay. The written summary "Captain's Log" will be in a separate post.

-------------------

Presence of CMO removes 1pt damage per crew per level
Presence of Science Officer gets past Jammers, reduces possibilty of damage at entrance/increases damage each crew can sustain from 15 to 20.
Presence of Captain increases damage each crew can sustain from 15 to 25.
Presence of both (max increase) increases damage each crew can sustain to 30


Crew:
1) Captain Mike Murphy 30/30pts
2) Science Officer T'Par 30/30pts
3) Chief of Security T'Char 30/30pts
4) CMO Susan Whittaker 30/30pts
5) Comm Officer Mark Valoran 30/30pts

Level One:
Entrance: w/science officer 4/6 chance to avoid 3pts damage w/o science officer 2/6 chance
1) 3 pt
2) 3 pts
3) no damage
4) 3 pts
5) 3 pts

Jammer: science officer gets past-otherwise crew needs to roll 8pts each (no scanners, comm past jammer): Science Officer Present.
1)
2)
3)
4)
5)

Life Reading:
Friend/Foe/Neutral For Foe/Neutral, 3/6 chance combat. Or sacrifice one crew to walk them to surface: Friend. Starfleet Officer. Reports no other crew. Otherwise can't talk. CMO returns officer to ship.
1)
2)
3)
4) Returned to ship
5)

Energy Reading: 3 chances, 1/6 chance to deactivate all jammers
result: unable to utilize alien equipment.

Debris: harmless/not. if not, 3 pts damage.
1) 3pts
2) 3pts
3) 3pts
4) returned to ship
5) 3pts

Exit.
Results:
1) Captain Mike Murphy 24/30pts
2) Science Officer T'Par 24/30pts
3) Chief of Security T'Char 27/30pts
4) CMO Susan Whittaker 24/30pts Returned to Ship
5) Comm Officer Mark Valoran 24/30pts

Summary of Level One:
Entrance unstable. Despite scans by science officer, minimal injuries to all but security officer. Science Officer defeated jamming device. Life reading detected was mostly incoherent Starfleet Officer. Reported that none others were present. CMO returned to ship with patient. Energy reading was unknown alien equipment. Attempt to utilize unsuccessful. Debris found radioactive. Minimal damage to crew. Mission proceeds.

Level Two:
Entrance: w/science officer 4/6 chance to avoid 3pts damage w/o science officer 2/6 chance
1) 3pts
2) no damage
3) 3pts
4) returned to ship
5) no damage

Jammer: science officer gets past-otherwise crew needs to roll 8pts each (no scanners, comm past jammer): Science Officer Present.
1)
2)
3)
4) returned to ship
5)

EMP: need total of 30 pts in two rolls to defuse. otherwise, no scan, comp, lights. (then you have 5 chances of 1/6 to move through each level: Successful
1) 2/5
2) 6/3
3) 5/6
4) returned to ship
5) 5/3

Lose Comm With Ship (comm with ship can add captain bonus if captain is absent): Captain present: no effect

Exit.
Results:
1) Captain Mike Murphy 21/30pts
2) Science Officer T'Par 24/30pts
3) Chief of Security T'Char 24/30pts
4) CMO Susan Whittaker 30/30pts Returned to Ship
5) Comm Officer Mark Valoran 24/30pts

Summary of Level Two:
Entrance unstable. Despite scans by science officer, captain and security officer injured. Science Officer defeated jamming device. EMP device of unknown origin defused. Comm with ship lost. Mission proceeds.

Level Three
Entrance: w/science officer 4/6 chance to avoid 3pts damage w/o science officer 2/6 chance
1) no damage
2) no damage
3) no damage
4) returned to ship
5) 3pts

Jammer: science officer gets past-otherwise crew needs to roll 8pts each (no scanners, comm past jammer): Science Officer Present.
1)
2)
3)
4) returned to ship
5)

Transporter Pad: choice: step on or no. 1/6 chance skipping next level. Stepped on, no effect

Uniform: Friend/Foe/Neutral: Neutral. Unidentified alien.

Exit.
Result
1) Captain Mike Murphy 21/30pts
2) Science Officer T'Par 24/30pts
3) Chief of Security T'Char 24/30pts
4) CMO Susan Whittaker 30/30pts Returned to Ship
5) Comm Officer Mark Valoran 21/30pts

Summary of Level Three:
Entrance unstable. Despite scans by science officer, minimal injury to communications officer. Science Officer defeated jamming device. Powered transporter pad found. Scans inconclusive. Experimentation failed to produce results. Uniform of unknown origin found. Mission proceeds.

Level Four:
Entrance: w/science officer 4/6 chance to avoid 3pts damage w/o science officer 2/6 chance
1) no damage
2) 3pts
3) no damage
4) returned to ship
5) no damage

Jammer: science officer gets past-otherwise crew needs to roll 8pts each (no scanners, comm past jammer): Science Officer Present.
1)
2)
3)
4) returned to ship
5)

Transmission:
Friend/Foe/Neutral:
result: Foe Klingon Korgath

Seismic Disturbance:2/6 chance 3pts damage each
1) no damage
2) no damage
3) 3pts
4) returned to ship
5) no damage

Exit.
Results:
1) Captain Mike Murphy 21/30pts
2) Science Officer T'Par 21/30pts
3) Chief of Security T'Char 21/30pts
4) CMO Susan Whittaker 30/30pts Returned to Ship
5) Comm Officer Mark Valoran 21/30pts

Summary of Level Four:
Entrance unstable. Despite scans by science officer, slight injury to science officer. Science Officer defeated jamming device. Transmission from Klingon claiming to be Korgath warns us off. Warning ignored. Seismic activity: slight injury to security officer. Mission proceeds.

Level Five:
Entrance:w/science officer 4/6 chance to avoid 3pts damage w/o science officer 2/6 chance
1) 3pts
2) 3pts
3) no damage
4) returned to ship
5) no damage

Jammer: science officer gets past-otherwise crew needs to roll 8pts each (no scanners, comm past jammer): Science Officer Present.
1)
2)
3)
4) returned to ship
5)

DNA: Can/Cannot analyze: Analyzed Friend/Foe/Neutral: Neutral(Unknown)

Power Outage: fan out. Each crew has 1/6 chance to recover before beamed back to ship.
1) 2
2) 1
3) 6
4) returned to ship
5) 4

Black Box Recovered, activate homing signal, returned to ship

Summary of Level Five:
Entrance unstable. Despite scans by science officer, minimal injuries to captain and science officer. Science Officer defeated jamming device. Unknown DNA detected, stored for analysis. Despite power outage, Black Box located. Homing signal activated, landing party beamed back to ship.

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