Friday, March 13, 2009

Appendix 9: Heavy Combat Template

(Moderator's Note: I am doing another serious administrative overhaul, updating the heavy combat rules as well as the STD's :) Most of that will be emailed in and properly filed as time allows. I've already updated the heavy combat rules link on the website, so if anyone is looking they'll see what is current. And there is even a beefed-up tagline at the end of this email. In the meantime, the updated Heavy Combat Template has it's own appendix. Here.)


Appendix 9: Heavy Combat Template

For purposes of play the moves are considered to be happening simultaneously. (Players each action concurrently. i.e. "A" rolls as "B" rolls. "A" Reacts/Moves as "B" Reacts/ Moves, etc.) Adapt as necessary for different weapons or additional auxiliary craft.

A) Roll []
A) Helm: Position/Movement[,  /Speed]/[Course ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]

B) Roll []
B) Helm: Position/Movement[ , /Speed ]/[Course]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
B) Tactical: Target[B] Target Bearing[] Target Range[] Fire weapons [phasers(x)+photons(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] phasers(x)+photons(x)]

Results:
Damage to A:
Damage to B:



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