Wednesday, March 11, 2009

Complete Combat Logs and Lessons Learned From KCVC IKS Ab'Qaff vs Two Romulan CA's

Lessons learned:
Klingon Command Carrier
First and foremost, the Carrier can be a very powerful weapon if used properly. That includes using its heavy (but limited by firing rate) weapons sparingly. It has two each photons and packet disruptors to fore and aft, so it can fire each turn. But if it fires from too far off (range of 8 plus), that ability can be wasted with a miss. Patience is important. It also needs to use its fighter and ECM Support Shuttle wings to project its power. It should avoid closing to a range of five without softening up its target.

Romulan Heavy Cruiser
The Romulan's most distinctive features, the cloak and plasma torpedo, are effective tools but aren't real easy to manage, particularly against an opponent that can flash detect them. The plasma can pack an enormous punch, but seems to be more effective as a threat, to keep the opponent devoting resources to that and distracting them from attacking. The four-turn warm-up isn't a problem since the Romulan has a fire-every-turn beam disruptor. The cloak will be more effective against a less-experienced opponent.

Technical Lessons Learned
There are many systems and features that I used for the first time. Combat Veteran Instinct. Hero Points. Fighters. ECM Support Shuttles. HET (High Energy Turn). Armor (see notes). Forward and Aft weapons. The systems worked well, but need to be better specified in the rules. Hero Points, as I mentioned before, are a great thing, reflecting the advantage that an experienced crew should have (and rewards the experienced player by passing that advantage to all of his/her ships). But they need to be specified to prevent abuse. Combat Veteran Instinct is brand new thing. If a player has at least five heavy combat encounters, they'll have a 50/50 shot at a gut instinct to smell a trap and scan for cloaked ships with no particular reason except for instinct. 'Experienced' rated players can attempt to flash detect cloaked ships. And all players can crank up ECM or fire blind (needing a 1 out of 6 roll to hit). Fighters are very powerful, but need to be used. They don't do any good sitting in a hanger. Any decent Commander uses all of the tools alloted to them. ECM Support Shuttles are also new. They provide five points of constant ECM support to the launching vessel as long as they are within two spaces. Kind of like the Wild Weasel (from Starfleet Battles, Starfleet Command, et al), but it doesn't disable the ship that launches it. It might be exclusive to Command Cruisers that provide Command and Control for a task force. HET (High Energy Turn) was added to the movement rules a little while ago, but hasn't been used till now. A good use of batteries, and negates some of the disadvantages inherent in the bigger capital ships. Armor has almost always been there, but until now its been nothing a spot on the Internals list. I'm going to have to adapt the STD's to put armor actually around the ship, like extra hull. It'll cover all facings, and fire will have to get through armor to hit internals.. Forward and Aft weapons, like the armor, have always been there but never really been properly set up. For example, the CVC has four photons and four disruptors. It only makes sense that two would be forward and two would be aft. The STD's will eventually adapted accordingly. I also made a few minute adjustments to the heavy combat template, but nothing really serious. Overall, the system is working and I can't see any serious leaks or starship-sized holes in it. I also find it interesting and actually gratifying that the Simplified Combat version of the same match up turned out pretty much the same. That tells me that both forms of combat are valid. Kapact's shiny new ship is almost but not quite a smoking ruin, but he won't mind. It adds to the ship's history and adds a minor wrinkle to the storyline. Here are the combat logs and maps:


1)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4_________________________________B_________________
5___________________________________________________
6_________________________________________C_________
7___________________________________________________
8___________________________________________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18______A___________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [11]
A) Helm: Position/Movement[5,18 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [10 pts for flash detect of cloak-noneECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [16]
B) Helm: Position/Movement[ 18,4 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM14(7)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A] Range [13] Target Bearing[000] Fire weapons [charge plasma 1/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [7]
C) Helm: Position/Movement[ 21,6 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
C) Tactical: Target[] Range [16] Target Bearing[] Fire weapons [charge plasma 1/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

2)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5_______________________________B___________________
6___________________________________________________
7______________________________________C____________
8___________________________________________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________A_______________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [8]
A) Helm: Position/Movement[8,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [12]
B) Helm: Position/Movement[ 17,5 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+7retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[Afore] Range [9] Target Bearing[000] Fire weapons [charge plasma 2/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [9]
C) Helm: Position/Movement[ 20,7 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[] Range [12] Target Bearing[] Fire weapons [charge plasma 2/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

3)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6____________________________B______________________
7___________________________________________________
8______________________________________C____________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_______________A__________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [4]
A) Helm: Position/Movement[11,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM4(2)+4retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [8]
B) Helm: Position/Movement[ 16,6 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+5retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[000] Fire weapons [charge plasma 3/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [8]
C) Helm: Position/Movement[ 20,8 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [9] Target Bearing[] Fire weapons [charge plasma 3/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

4)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6__________________________B________________________
7___________________________________________________
8___________________________________________________
9______________________________________C____________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_______________________A__________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [5]
A) Helm: Position/Movement[14,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM4(2)+2retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [11]
B) Helm: Position/Movement[ 16,6 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[000] Fire weapons [charge plasma 4/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [13]
C) Helm: Position/Movement[ 20,8 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [6] Target Bearing[] Fire weapons [charge plasma 4/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

5)

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7__________________________B________________________
8___________________________________________________
9_______________________________________C___________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_____________________________A____________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [10]
A) Helm: Position/Movement[17,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+2retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B Fore] Range [8]Target Bearing[270] Fire weapons [Fwd disruptors1MISSED(x)+Fwd photons1MISSED(x)][Fwd disruptors2(2x2)+Fwd photons2(2x2)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [17]
B) Helm: Position/Movement[ 15,7 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM16(8)+4retained][Reinforce shields()+retained]Cloak[decloak]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[315] Fire weapons [plasma 4/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [16]
C) Helm: Position/Movement[ 20,9 /Speed1 ]/[Course180]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM14(7)+5retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [6] Target Bearing[045] Fire weapons [plasma 4/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

6)

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8__________________________Bp1______________________
9_______________________________________C___________
10__________________________________________________
11__________________________________________________
12______________________________________A___________
13_____________________________________ab12_________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [3]
A) Helm: Position/Movement[20,12 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+4retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[C Fore] Range [3]Target Bearing[270] Fire weapons [Aft disruptors1(x)+Aft photons1(3x8)][Aft disruptors2(targetBstbd)(5x4)+Aft photons2(x)]
A) Auxiliary Craft: Launch fighters 1,2 Launch ECM support Shuttles a,b.Shuttle_a:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)Shuttle_b:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)]/(Fighter_1[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x) (Fighter_2[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [14]
B) Helm: Position/Movement[ 15,7 /Speed1 ]/[Course180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[off]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [5] Target Bearing[315] Fire weapons [plasma (3x20)+disruptors(12x5)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [9]
C) Helm: Position/Movement[ 20,9 /Speed1 ]/[Course180]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+7retained][Reinforce shields()+retained]Cloak[decloak]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [2] Target Bearing[000] Fire weapons [plasma (x)+disruptors(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]


Results:
Damage to A: (hero points used 2/5) Port Shields 30/30, Port Armor 2/2, Port Hull 6/6, Fire Control 2/4, Warp 4/9, Cloak 2/2
Damage to B: Fore shields 20/21
Damage to C: Fore armor 1/1, Fore hull 4/4, Fire Control 2/2, bridge 1/1, impulse 2/2 sensors 1/1, cloak 1/2, warp 1/4

7)


....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8___________________________________________________
9____________________________B__________C___________
10__________________________________________________
11________________________________p1________________
12_______________________________________12___A_____
13_______________________________________ab___cd____
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [5]
A) Helm: Position/Movement[23,12 /Speed3]/[Course 000 HET]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM2(1)+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[C Fore] Range [3]Target Bearing[270] Fire weapons [disruptors1(x)+Fwd photons1(8x6)][disruptors2(x)+Fwd photons2(8x4)]
A) Auxiliary Craft: Launch Shuttles c,d Shuttle_a:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)Shuttle_b:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)]Shuttle_c:[ , /Speed]/[Course] Target[] Target Bearing[] F
Fire weapons (x)]/(Fighter_1[ 13,20 /Speed 1]/[Course] Target[p1] Target Bearing[000] Target Range [3] Fire weapons photons(6x8) disruptors (x) (Fighter_2[ 13,20 /Speed]/[Course] Target[C Fore] Target Bearing[000] Target Range [5] Fire weapons photons (6x5) disruptors (x)]

B) Roll [7]
B) Helm: Position/Movement[ 16,9 /Speed1 ]/[Course180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[off]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [7] Target Bearing[315] Fire weapons [1/4 plasma (x)+disruptors(6x3)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [10]
C) Helm: Position/Movement[ 21,8 /Speed1 ]/[Course180]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+retained][Reinforce shields()+retained]Cloak[off]Tractor[pts] Repair[]
C) Tactical: Target[A fore] Range [3] Target Bearing[000] Fire weapons [plasma (x)+disruptors(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]


Results:
Damage to A: (3/5 hero points)(1/8 Batteries) Port Shields 30/30, Port Armor 2/2, Port Hull 6/6, Fire Control 2/4, Warp 8/9, Cloak 2/2, Sensors 1/3, Impulse 3/4
Damage to B: Fore shields 20/21
Damage to C: destroyed

8)

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7___________________________________________________
8___________________________________________________
9_____________________________________________A_____
10____________________________B_____________________
11__________________________________________________
12______________________________________abcd_________
13____________________________________12____________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [8]
A) Helm: Position/Movement[23,9 /Speed3]/[Course 000]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B Port] Range [7]Target Bearing[315] Fire weapons [Fwd disruptors1(x)+ photons1(x)][Fwd disruptors2(2x4)+Fwd photons2(4x4)]
A) Auxiliary Craft: Launch Shuttles c,d Shuttle_a:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)Shuttle_b:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)]Shuttle_c:[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons(5ECM) (x) Shuttle_d:[ 13,20 /Speed]/[Course] Target[] Target Bearing[] Fire weapons (5ECM)]/(Fighter_1[ 19,13 /Speed 1]/[Course] Target[B Port] Target Bearing[000] Target Range [4] Fire weapons photons(x) disruptors (4x6) (Fighter_2[ 19,13 /Speed]/[Course] Target[B Port] Target Bearing[000] Target Range [4] Fire weapons photons (x) disruptors (6x6)]

B) Roll [12]
B) Helm: Position/Movement[ 16,10 /Speed1 ]/[Course180]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[off]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [7] Target Bearing[315] Fire weapons [1/4 plasma (x)+disruptors(12x3)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

Results:
Damage to A: (3/5 hero points)(1/8 Batteries) Port Shields 30/30, Port Armor 2/2, Port Hull 6/6, Fire Control 4/4, Warp 9/9, Cloak 2/2, Sensors 1/3, Impulse 3/4, Bridge 2/2, Disruptors 2/4, Batteries 2/8, Impulse 2/4, Aux Bridge 2/2
Damage to B: destroyed
Damage to C: destroyed



How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com

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