Sunday, March 8, 2009

Heavy Combat Between CVC IKS Ab'Qaff and two Romulan CA's (First Five Rounds)

I decided to ambush the newly launched Ab'Qaff with two Rom Heavy Cruisers hiding, cloaked in Klingon space. This gave the chance to introduce a few new ideas to game play. First off, any player with at least five combat engagements (either heavy or basic) gets a 50/50 chance to suspect a trap and be ready. That means on a 1d6 roll, you need 1,2 or 3. That allows you the instinct to run with max ECM or try to flash detect cloaked ships (for 'experienced' rated players) even in friendly space. I figure that allows for experienced Captains to use their gut instinct. Also, if a ship has 4 photon (and/or packet disruptor) banks, it can fire two on the same turn. Otherwise it has little advantage over a ship with only 2. I've never addressed that since I've never done heavy combat with anything bigger than a heavy cruiser. I'm also using a 'hero point' (see the experience points table for info) for the first time, to recharge my photons one turn faster. And rather than leave the 'hero point' idea as a random, impromptu 'pull a rabbit out of a hat' surprise, I'll have to make some guidelines for that. Otherwise I foresee lots of arguments in the future. On the map, I'm using italicised letters to show cloaked ships also. Just another way of making it easier to follow and still low (almost no) tech. Anyway, read away and comment as you wish.


1)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4_________________________________B_________________
5___________________________________________________
6_________________________________________C_________
7___________________________________________________
8___________________________________________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________________________________________________
16__________________________________________________
17__________________________________________________
18______A___________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [11]
A) Helm: Position/Movement[5,18 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [10 pts for flash detect of cloak-noneECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [16]
B) Helm: Position/Movement[ 18,4 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM14(7)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A] Range [13] Target Bearing[000] Fire weapons [charge plasma 1/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [7]
C) Helm: Position/Movement[ 21,6 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM()+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
C) Tactical: Target[] Range [16] Target Bearing[] Fire weapons [charge plasma 1/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

2)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5_______________________________B___________________
6___________________________________________________
7______________________________________C____________
8___________________________________________________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15__________A_______________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [8]
A) Helm: Position/Movement[8,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [12]
B) Helm: Position/Movement[ 17,5 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+7retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[Afore] Range [9] Target Bearing[000] Fire weapons [charge plasma 2/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [9]
C) Helm: Position/Movement[ 20,7 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[] Range [12] Target Bearing[] Fire weapons [charge plasma 2/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

3)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6____________________________B______________________
7___________________________________________________
8______________________________________C____________
9___________________________________________________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_______________A__________________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [4]
A) Helm: Position/Movement[11,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM4(2)+4retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [8]
B) Helm: Position/Movement[ 16,6 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+5retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[000] Fire weapons [charge plasma 3/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [8]
C) Helm: Position/Movement[ 20,8 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [9] Target Bearing[] Fire weapons [charge plasma 3/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

4)
....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6__________________________B________________________
7___________________________________________________
8___________________________________________________
9______________________________________C____________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_______________________A__________________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [5]
A) Helm: Position/Movement[14,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM4(2)+2retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[] Range []Target Bearing[] Fire weapons [phasers(x)+photons(x)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [11]
B) Helm: Position/Movement[ 16,6 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[000] Fire weapons [charge plasma 4/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [13]
C) Helm: Position/Movement[ 20,8 /Speed1 ]/[Course215]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM10(5)+3retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [6] Target Bearing[] Fire weapons [charge plasma 4/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:

5)

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1___________________________________________________
2___________________________________________________
3___________________________________________________
4___________________________________________________
5___________________________________________________
6___________________________________________________
7__________________________B________________________
8___________________________________________________
9_______________________________________C___________
10__________________________________________________
11__________________________________________________
12__________________________________________________
13__________________________________________________
14__________________________________________________
15_____________________________A____________________
16__________________________________________________
17__________________________________________________
18__________________________________________________
19__________________________________________________

italiced = cloaked

A) Roll [10]
A) Helm: Position/Movement[17,15 /Speed3]/[Course45 ]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+2retained][Reinforce shields()+retained]Cloak[]Tractor[pts] Repair[]
A) Tactical: Target[B Fore] Range [8]Target Bearing[270] Fire weapons [disruptors1MISSED(x)+photons1MISSED(x)][disruptors2(2x2)+photons2(2x2)]
A) Auxiliary Craft: Shuttle:[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

B) Roll [17]
B) Helm: Position/Movement[ 15,7 /Speed1 ]/[Course215]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM16(8)+4retained][Reinforce shields()+retained]Cloak[decloak]Tractor[pts] Repair[]
B) Tactical: Target[A port] Range [9] Target Bearing[315] Fire weapons [plasma 4/4(x)+(x)]
B) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]

C) Roll [16]
C) Helm: Position/Movement[ 20,9 /Speed1 ]/[Course180]
C) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM14(7)+5retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
C) Tactical: Target[A port] Range [6] Target Bearing[045] Fire weapons [plasma 4/4(x)+(x)]
C) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]/(Fighter[ , /Speed]/[Course] Target[] Target Bearing[] Fire weapons [(x)]



Results:
Damage to A:
Damage to B:
Damage to C:



How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com

No comments: